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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri May 08, 2020 4:49 pm
by jjdenver
Weather is poor for i3 of ND 41.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun May 10, 2020 2:27 pm
by Orm
Nov/Dec '41
Impulse #3 (Axis)
No declarations of war.
Land: Japan
Combined: Germany
Naval: Italy
No port strikes.
Italy fly one FTR2 (4 strength) to the 2-box of the North Sea.
Naval Movement:
Germany:
2 x SUB (Brest) -> Cape Verde Basin 2-box
SUB (Brest) -> North Atlantic 2-box
SUB (Brest) -> Norwegian Sea 2-box
Italy:
SUB (Hamburg) -> Norwegian Sea 3-box
SUB (Hamburg) -> Arctic Ocean 1-box
SUB (Hamburg) -> Faeroes Gap 2-box
SUB (Bordeaux) -> Bay of Biscay 4-box
2 x CA (La Spezia) -> Italian Coast 4-box
2 x CA (La Spezia) -> East Med 4-box
CA (La Spezia) -> West Med 4-box
Axis can initiate combat in 7 sea areas. And Italy begin searching in the Faeroes Gap. CW can reinforce the sea area with the ATR3 based on the Shetland Islands. It can reach up to the 2-box. Will the ATR3 reinforce the Faeroes Gap?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun May 10, 2020 3:04 pm
by Mayhemizer_slith
ATT to box 0, thank you.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun May 10, 2020 3:11 pm
by Mayhemizer_slith
If planes can fly, NAV to box 0 in North Atlantic.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 4:26 pm
by Orm
The Italian submariners find the Allied shipping and attack. (Axis 2, Allies 6)
Italy selects to fight the 0-box only. Spend 4 of the 6 surprise points to select submarine combat. The 2 remaining points are used to increase the damage done.
What port will CW use for the aborting CP?
Italy will stay in the sea area. Will CW abort?

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 4:51 pm
by Mayhemizer_slith
Alllies stay.
Aborts to Liverpool.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:00 pm
by Orm
The Italian submariners in the Faeroes Gap are ordered to avoid combat with the escorts.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:04 pm
by Orm
Italy decline combat in both the Arctic Ocean, and the North Sea.
However, the Italians search in the Bay of Biscay. Both sides decline to reinforce the sea area with any air.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:12 pm
by Orm
The Italian SUB find the Allied shipping and attack. (Axis 3, Allies 10)
Only 0-box is selected and all surprise points are used to increase the damage done. After the convoy is sunk the SUB avoids further combat but stay in the area.

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:16 pm
by Orm
Germany takes over and begin searching in the Norwegian Sea.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:19 pm
by Orm
No contact in the Norwegian Sea. (Axis 8, Allies 4)
Over to the North Atlantic.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:23 pm
by Orm
Both Sides find in the North Atlantic. (Axis 2, Allies 1)

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:26 pm
by Orm
How will CW proceed?
Increase the damage will change the A to an D.
Decrease the damage will change the A to nothing at all.

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:27 pm
by Mayhemizer_slith
Increase damage.
If aborted, to Halifax.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:28 pm
by Mayhemizer_slith
I have to end from tonight.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:29 pm
by Orm
Good night.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:33 pm
by Orm
ORIGINAL: Mayhemizer_slith
Increase damage.
If aborted, to Halifax.
The CA remains in the sea area (8 rolled).
The U-boat is damaged (6 rolled).
Germany decide that caution is the wise choice and aborts.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:34 pm
by Orm
And the final area that Axis search in.

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:38 pm
by Orm
Neither side has any clue in CVB. (Axis 9, Allies 10)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue May 12, 2020 5:39 pm
by Orm
Will CW initiate combat in the North Sea?

Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat