Re: GW Counterfactual Take 3.
Posted: Tue Apr 09, 2024 7:33 pm
Turn 23. Allied #1. Naval Moves.
The way that I’ve come to look at playing through an entire Global War Scenario, which I’m on track to take 18-month or even longer to do so, is a series of connected “mini-games”. Or in the parlance of my counterfactual narrative a series of connected “mini-campaigns”. This seems especially true with the naval aspect of the game and the western allies. Theres the Atlantic, the Med and the Pacific each with different naval mission requirements and objectives and each vying for more ships, highest priority and focus. At this stage of the game, it takes me at least a good 2 or 3 days for full naval moves. Then there’s the search and combat which in itself may take a day or two more if sides find. Naval engagements in a given sea area lasting multiple rounds is like a mini-game in itself. What I like is that when this mini-game is over, the results are lasting. So I should, and hopefully I do, approach each of these mini-games with the mindset that if I get too reckless or careless then it could, in some critical cases, ruin the entire game in which I’ve already invested over a year and countless hours. No pressure then.
(1) Trade and Production Convoy Routes
• Ensure trade and production convoy routes are set to my satisfaction.
• Sent out and reflagged US to USSR CPs from Rabul, Truk and San Diego (x2) to, respectively, Sea of Japan, Okhotsk Sea, Bering Sea & Gulf of Alaska.
• Verified the extra US BP in lend lease (5 total) is being shipped to the USSR.
• Verified CW, USA & Free French production.
The way that I’ve come to look at playing through an entire Global War Scenario, which I’m on track to take 18-month or even longer to do so, is a series of connected “mini-games”. Or in the parlance of my counterfactual narrative a series of connected “mini-campaigns”. This seems especially true with the naval aspect of the game and the western allies. Theres the Atlantic, the Med and the Pacific each with different naval mission requirements and objectives and each vying for more ships, highest priority and focus. At this stage of the game, it takes me at least a good 2 or 3 days for full naval moves. Then there’s the search and combat which in itself may take a day or two more if sides find. Naval engagements in a given sea area lasting multiple rounds is like a mini-game in itself. What I like is that when this mini-game is over, the results are lasting. So I should, and hopefully I do, approach each of these mini-games with the mindset that if I get too reckless or careless then it could, in some critical cases, ruin the entire game in which I’ve already invested over a year and countless hours. No pressure then.
(1) Trade and Production Convoy Routes
• Ensure trade and production convoy routes are set to my satisfaction.
• Sent out and reflagged US to USSR CPs from Rabul, Truk and San Diego (x2) to, respectively, Sea of Japan, Okhotsk Sea, Bering Sea & Gulf of Alaska.
• Verified the extra US BP in lend lease (5 total) is being shipped to the USSR.
• Verified CW, USA & Free French production.