RE: Midway invaded!
Posted: Sun Jan 02, 2011 1:39 am
Once during the "Enterprise vs Japan" phase of the Guad campaign and Okinawa are the two instances I recall.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Mynok
So, how many have you used for whole Division? I experience it painfully slow unloading without ports. Heck, it took me 6 large xAKs to load Regiment, and it unloaded in few days in friendly 1 level port, but one small Air HQ unit could not land half of strength in over a week, during unloading from single ship, without port.
Transport vs Amphibious mission is critical. Transport is not going to unload well at small ports or over the beach.
ORIGINAL: PzB
2011 should be a good one! [:)]
Ground combat at Milne Bay (101,133)
Japanese Deliberate attack
Attacking force 6348 troops, 50 guns, 39 vehicles, Assault Value = 192
Defending force 3518 troops, 43 guns, 5 vehicles, Assault Value = 86
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 486
Allied adjusted defense: 137
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Milne Bay !!!
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker: HQ(+)
ORIGINAL: PzB
Moving short legged ac around and having them fly 80% LRCAP missions cost a lot of OP losses and fatigue quickly hit the roof while only a 20-30% of fighters ever get into a position to attack
the enemy bombers.
- As long as the CD unit doesn't get CD guns its a mute point, if it on the other hand does it's another thing completely [:)]
Combining units with higher AV than the historically described strength will result in an overstrength unit. Got a few divisions with 5000+ AV.
Yes, 100% prepped HQs and units can increase AV substantially, your example is quite exceptional though.
Was most likely ultimately lucky with the dice rolls...

ORIGINAL: PzB
Still no sign of the George; is it no longer so that 100+ researched ac would guaruantee a 1 month acceleration?
I don't use Buna as a major base; it can be just as easily smashed by 4Es as PM.
Nah, the Singapore CD unit has a combined AV value exactly the same as the sum of its 3 inf Bats.
So no CD guns there.

I now got 150+ George's on research, over 100 for 2 months and nothing [&:] Doesn't look like there's automatic 1 month advance anymore!
ORIGINAL: PzB
I now got 150+ George's on research, over 100 for 2 months and nothing [&:]
- Tony has normal range 4 hexes with drop tanks, so it can make it from Lae.
We dropped paras on a dot base between Midway and Hawaii today; enemy PT boats have been hovering there.
ORIGINAL: Yakface
IIRC factories only contribute to research if they have no unrepaired portion and are also size 30 or greater.
If you start expanding them as soon as they are repaired then you are stopping any research going on. It's best to expand them to the final size from day one and leave.
ORIGINAL: PzB
So it's possible to move the Hong Kong Defense force to an atoll and combine it there to get a few whimpy inf guns; guess that's an option! [:)]
ORIGINAL: PzB
Hm, that may be the clue. I have probably 8-9 factories researching the George but I'm often expanding them slightly as the max out.
Largest factory is 55 and the smalles ca 15 ac.

ORIGINAL: PzB
What I do notice is that CAP fighters from Buna intercepted enemy raids on PM (leaky CAP) but the fighters in Lae did not (range 4 hexes).
Does anyone know what the range limit for leaky CAP is?
