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RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 4:30 am
by larryfulkerson
And then there were a bunch of next-to-nothing-happening sub attacks and then there was this Jap bombardment attack at Manila:

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 4:43 am
by larryfulkerson
And then there was some China stuff and then there was this Allied bombardment attack at Cebu:

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 4:47 am
by larryfulkerson
And then there's this Allied bombardment attack at Port Moresby that was again, devestating. I'm going to have to pull those guys out of
there to save their lives.

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 4:56 am
by larryfulkerson
And then there's this attack in China wherein I lose the city I was in and retreat from a bad dream.

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 5:01 am
by larryfulkerson
And then there's this attack where the Japs capture Lingayen:

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 5:03 am
by larryfulkerson
So um.....Jim....I'm finally through with the combat results information so it's your turn to post your synopsis of your situation if you'd like. I'm going to get busy working on my moves.
EDIT: Here's where the Allied TF's are:

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 6:23 am
by larryfulkerson
Here's a link to download the saved game. You may have to rename the file to get it to work right by clipping the date off the file name.
Here's the saved game download link
EDIT: The password is "test" without the quotes.
RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 12:32 pm
by witpqs
ORIGINAL: larryfulkerson
EDIT2: I found out that all the Kate's were set for using bombs instead of using torpedoes...
Sorry about that. I have executed the Task Force XO. [:'(]
RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 1:03 pm
by larryfulkerson
ORIGINAL: witpqs
Sorry about that. I have executed the Task Force XO. [:'(]
Here's a list of the ships sunk so far here lately. Way to go dude.

RE: 12Feb42 combat results:
Posted: Thu Oct 18, 2012 8:17 pm
by larryfulkerson
The 82nd Naval Guard unit is poised to invade Christmas Island IO sometime late tonight or in the wee hours of the morning tomorrow.
We'll see if the island is empty or not. Capturing this island will hamper Allied efforts to supply Australia from Diego Garcia and India.

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 12:06 am
by larryfulkerson
So um.....I'm working on my moves for Jim and I came across TF 321 just now ( shows how far I have to go yet ) and I wondered about
the convoys working the Palembang route, as TF 321 is. Here's the TF's parked at Palembang loading fuel, and the dozen or so
convoys headed inbound even as we speak, some of which are carrying much needed supplies. Now you know.

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 12:50 am
by larryfulkerson
Hey Jim: I'm up to TF 353 already......this is a PB that is parked in the same hex as a land combat fragment. I don't remember how it
came to be a fragment but that gave me an idea. I'm wondering how in the world I can put a land combat unit in each base that needs
one and pretty quick, while still fighting at Manila, Singapore, Several Places in Java, Port Moresby area, etc. I'm coming up with the
solution "fragments". In this case just load up a single division somewhere that can be spared and just download fragments of it all over
the Pacific and mostly on the bases. I figure I could cover maybe 10 bases this way. I'd have to experiment with it to find out exactly how
many etc. but we can use 10 as a ball-park figure I guess. How does Jim feel about that? Do we need a house-rule? How does the
gaming community feel about that. I haven't done it yet in case somebody is wondering, but it seems to fit the problem I'm having. Has
anybody else ever done this? I'm guessing we're open for discussion here you guys. Anybody have an opinion on this subject?

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 1:12 am
by larryfulkerson
Here's TF 354. It's got an average range more or less, and it needed to fuel up. I noticed how much fuel there was at the base
beforehand, 1007, and how much fuel the ship had escaped me but the point is it fully refueled and the city now has 948 fuel so the
ship took 59 fuel to load so I figure that I can use, say 50, for the average drink a ship takes at a port and use that to estimate approx.
how long I get to take before I re-fuel the base properly. That 948 will last approx another 18 times a TF lands at this port. 18 times is
approximately, I'm guessing, 6 weeks for this port. So I can' put off having to think about re-fueling this port until say Feb 11 plus 42
days or Feb. 53 which translates into about April 1, 1942. So I'm guessing I can fill up the fuel levels in the ports around Manila now
and then not have to worry about them again until about April, unless there's a more busy port on the other side of the island, which is
possible. I wish we had the statistic about how many times a port has been visited in say 7 days, or a month or whatever. Wonder if
there's an easy way to capture that statistic somehow. Using only the tools the game gives us. I guess I could take the average
number of convoys headed to a typical port and count those landings over the time span it takes to land them all and there would be a
working-ball-park figure we could use. In my case I have reason to believe that number is about 7 per two weeks or about every other
day for a port there's a landing. So there would be about 15 per month. So a typical port has to be refueled about every month or
so. Nice to know that. I wish there was a way to calculate a more accurate figure. .

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 1:31 am
by larryfulkerson
Hey Jim.........I'm dying to know....did I successfully trap all the B-17's at Manila or did you get any through the gauntlet to Java / Australia? Enquiring minds want to know.
RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 1:39 am
by larryfulkerson
Some random thoughts about Sapporo:

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 1:58 am
by larryfulkerson
A more in-depth look at Sapporo:

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 4:04 pm
by larryfulkerson
So um......hey you guys.....I figured out a way to calculate how much supply an AKE has to expend to rearm each ship. Just have the
ships do their bombardment mission just as they normally would have and have the home port somewhere so that they won't be able to
reach it and will still be at sea at the end of their movement phase, then next turn have them move adjacent to the port in question,
namely location code named "cigar jar". And then just return them to the port to get rearmed one at a time, noticing how much the AKE's
decrease in supplies and *that* would be what the AKE's had to spend to rearm that ship. Then do that for each ship, one per day, that
you'd like to know the amount for. Simple. Takes a while to get all of them data mined that way. Another way would be to notice how
much supply each AKE decreased each day if that AKE was the only AKE ship at that port, and that way any ship returned to that port
would have supply deducted from that AKE and you could figure it out that way for a multitude of ports. Lot of work though.

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 4:16 pm
by larryfulkerson
Anybody ever done a computer-controlled bombardment mission? Do they work computer-controlled? I'm kinda leaning in the
direction of trying it as an experiment just to see what happens if you put it on computer-control. Should I? What's the average gut
reaction of everybody to this idea?

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 4:20 pm
by larryfulkerson
Okie dokie.......here it is set up on 100% computer-control. I'll see it before you do but I'll share what happened with all you guys. Any
predictions? We've still got about 12 hours left ( from Friday 19Oct2012 11:20 am, *now* ) to post something before it has already
happened so what do YOU think it will do?

RE: 12Feb42 combat results:
Posted: Fri Oct 19, 2012 4:38 pm
by larryfulkerson
I was messing with TF 400 just now wondering where I could get an escort for her and saw an anchor symbol at Ternate and went to look
at what was parked there and found a DD repairing, pierside. So I went into the repair screen and changed it from 1 day Pierside to
what I hoped would be one-day off-line so as to be ready to go next turn. But NNNNNnnnnnnoooooooo it changed it to down for a
couple of days yet ( greyed-out ). Now you know what not to do. Don't change those 1-day repairing things, just let them repair.
