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RE: Balikpapan

Posted: Wed Sep 11, 2013 2:09 am
by JocMeister
Ugh, sorry for the lack of response. I got hit badly with the man flu last night. In fact I´m not even sure I´ll survive. I almost feel life fading...

I also learned something of life. There are at least on thing worse than having the man flu. Having the man flu while your 11 months daughter don´t have it. And the GF is away on a seminar for 3 days.

Ugh. [:(]

RE: Balikpapan

Posted: Wed Sep 11, 2013 2:20 am
by JocMeister
ORIGINAL: Lokasenna

FWIW, I don't think you should pull that 10k AV out all at once if scenario 2 above comes to pass. Ff you pull it out, you've got to be able to ship it and land it. Can you do so? How far are we talking about shipping that? All of your targets would require sailing around Sumatra and Java and then north. That would take a while.

If he pulls all the way back, is it really more advantageous to you to pull 2/3 of your forces out and leave the conquering of Indochina to the rest rather than marching it all through? I'm not being adversarial here; I'm genuinely curious.

I will of course have to capture a port on the SCS. That way I could just ship them a short hop across to Cotabato. [:)]

Sorry but I don´t really understand! Are you asking why I don´t leave all in place and conquer Indochina or why I don´t take it all out? [:)]

ORIGINAL: Bullwinkle58
I don't know what you should do. But I'll add one more wrinkle.

Consider 10,000 high-qual AV, with tanks and arty, liberating Chungking, with supply via HK. Then a move on the garrison limits in Manchuria, where he's probably right at the Soviet activation limit. Knock out a few LCUs, and poof! Soviet activation months early.

Or, even if not, when they do activate in August you've got the whole Chines army plus 10,000 AV right there to help them roll through Korea for the ports which carry you across to the HI.

Almost Mongol-like. [:'(]

That would be my wet dream! [&o] The thing that worries me there is the terrain and the ease with how Erik could reinforce via rail. But this is certainly something worth looking into!

ORIGINAL: House Stark

Look on the bright side Joc, as the Allies you don't desperately need Balikpapan's fuel, and more importantly, you can afford to dump several hundred thousands of supply there to repair it. While it won't be fully repaired until almost the end of the game, it should be producing a decent amount by the time your 1945 offensives start.

Yeah, you are right. I did take Balikpapan for the airfield. And supplies is almost unlimited. I did just dip under 1 million at Cotabato though and its going down at an alarming rate.

Whats the cost of repairing refineries and oil? And is it worth it for me? I think I read somewhere that it would be 1000 supply per point? If so thats 600.000 supply and 300 days to get it up and running? Should be worth it?

RE: Balikpapan

Posted: Wed Sep 11, 2013 2:50 am
by Lokasenna
It is 1k per point, and you need at least 12k there to repair both an oil and refinery point each turn. It is worth repairing, IMO. At even 50-100 points you'll be loving the extra fuel.

RE: Balikpapan

Posted: Wed Sep 11, 2013 3:50 am
by JocMeister
ORIGINAL: Lokasenna

It is 1k per point, and you need at least 12k there to repair both an oil and refinery point each turn. It is worth repairing, IMO. At even 50-100 points you'll be loving the extra fuel.

Agreed, I have a lot of supply coming in the the area next month. I´ll divert 500k straight to Balik. Unfortunately Samarinda will also be a shock attack across the river... ah well.


RE: Balikpapan

Posted: Wed Sep 11, 2013 4:12 am
by Lokasenna
I just took Singapore in my PBEM. All the resources hit 0 because it was a Shock (and repaired to 1, apparently I brought enough supply into the hex to begin repairs... banzai, or something).

RE: Balikpapan

Posted: Wed Sep 11, 2013 4:32 am
by JocMeister
Perhaps a mini banzai at least? [;)]

RE: Balikpapan

Posted: Wed Sep 11, 2013 5:19 am
by JocMeister
Like this day couldn´t get any worse I just dropped my S3 on the stone floor in the hallway busting the display and glass. 200 euro to fix. Great, just great. [:(]

RE: Balikpapan

Posted: Wed Sep 11, 2013 10:14 am
by ny59giants
IMO, your first priority is to cut off any oil/fuel from the SRA getting back to Japan on a regular basis. So, moving into Luzon followed by Formosa sounds good, but then an invasion of South China may need to happen so he doesn't drop off Oil/Fuel at Saigon and have it flow through china to Korea to be transported across by ships.

RE: Balikpapan

Posted: Wed Sep 11, 2013 10:15 am
by Bullwinkle58
RE your comments about reinforcing by rail.

In mid-late 1945 the Allies have to perform a mental adjustment. For years, in game and real life, Japan has "railed in troops" to plug holes and meet Allied moves. As the wave grows in the late-war, however, there are fewer and fewer Japanese troops available in Asia. They have been vaporized, perhaps to come back as hollow shells in the HI, but not in Asia. Especially as Chinese troops get supplied and move out very large Japanese formations can be pocketed and liquidated. At some point, and certainly once the Soviets are active, the Allied "problem" isn't opposition so much as distance, speed, and time. Literally any base can be reduced to nothing in a few days once you have the Soviet arty and motor rifle divisions.

It's a change in mind-set. I keep preaching time. It's the Allies' enemy. You don't have as much as you think. Gotta get moving.

RE: Balikpapan

Posted: Wed Sep 11, 2013 10:45 am
by JocMeister
Thanks for the comments guys. I´ll get back to you later.

Just emailed Erik the let him know the game is on hold until I get better. Some very important turns now and I don´t want to do them while exhausted and running a 39 degree fever.

RE: Balikpapan

Posted: Wed Sep 11, 2013 12:10 pm
by Crackaces
ORIGINAL: Bullwinkle58

RE your comments about reinforcing by rail.

In mid-late 1945 the Allies have to perform a mental adjustment. For years, in game and real life, Japan has "railed in troops" to plug holes and meet Allied moves. As the wave grows in the late-war, however, there are fewer and fewer Japanese troops available in Asia. They have been vaporized, perhaps to come back as hollow shells in the HI, but not in Asia. Especially as Chinese troops get supplied and move out very large Japanese formations can be pocketed and liquidated. At some point, and certainly once the Soviets are active, the Allied "problem" isn't opposition so much as distance, speed, and time. Literally any base can be reduced to nothing in a few days once you have the Soviet arty and motor rifle divisions.

It's a change in mind-set. I keep preaching time. It's the Allies' enemy. You don't have as much as you think. Gotta get moving.

In my second PBEM game I activated the Soviet Troops on Turn 800 [I wonder if this is a minimum turn trigger not documented but build in the code?] by attacking China through Southeast Asia - HK -- Korea. Once the Garrison was reduced and turn 800 happened . it was Katy bar the door. I must agree that Soviet troops can engage the IJ effectively on many fronts trapping whatever is left in the pincher movements. I would suspect the war would be over by then.

BTW) If you have been training the Soviet Air force, they suddenly tax the IJ's resources on many fronts. This leaves open opportunities open for the other Allied forces. My game ended before I needed to exploit this [8D]

RE: Balikpapan

Posted: Wed Sep 11, 2013 12:32 pm
by Bullwinkle58
ORIGINAL: JocMeister

Thanks for the comments guys. I´ll get back to you later.

Just emailed Erik the let him know the game is on hold until I get better. Some very important turns now and I don´t want to do them while exhausted and running a 39 degree fever.

Oh.

You really are sick.

I thought "man flu" was just a Swedish idiom for "hangover."

Take care of yourself.

RE: Balikpapan

Posted: Wed Sep 11, 2013 2:42 pm
by JocMeister
I actually wish I´m hungover. Hit 39.8 degrees during the night.

In Sweden its common knowledge that once the flu hits a real man it mutates and becomes 124 times worse the the original disease! Hence "man flu" [;)]

RE: Balikpapan

Posted: Wed Sep 11, 2013 3:56 pm
by Encircled
Man flu sketch

Man Flu

RE: Balikpapan

Posted: Wed Sep 11, 2013 4:38 pm
by Crackaces
ORIGINAL: Encircled

Man flu sketch

Man Flu

As a medical professional and provider I can attest ... This is sooooooo true! [8D] "Poor little Bunny!" [:D]

RE: Balikpapan

Posted: Wed Sep 11, 2013 5:16 pm
by JocMeister
Haha, thats a really good one Encircled! Spot on! [:D]


RE: Balikpapan

Posted: Wed Sep 11, 2013 6:48 pm
by Bullwinkle58
ORIGINAL: Encircled

Man flu sketch

Man Flu

Very funny. Very true.

RE: Balikpapan

Posted: Wed Sep 11, 2013 11:10 pm
by DOCUP
Hope you feel better Joc. That's funny Man flu

RE: Balikpapan

Posted: Thu Sep 12, 2013 3:43 pm
by JocMeister
I´m still completely knocked out. No turns done today. I really hope things turn around soon. [:(]

RE: Balikpapan

Posted: Fri Sep 13, 2013 6:28 am
by JocMeister
Sort of back in action. Managed to get the turn done and sent to Erik. Now the waiting begins. My troops are quite exhausted after the march through the jungle and the HQ units and the Chinese Corps is still a day behind. But I decided to take the chance and not wait for them. Eriks Tank div will be the key here. If it gets there by tomorrow I will quite possible skewer myself tomorrow. If not I think I have a 20% chance.

I think this might be the most important turn in the game so far. If I succeed I have cut off 80% of the Japanese unrestricted divisions and the door will be wide open. Its hard not to get the hope up. But Erik has been so incredible lucky so far in Burma and if anyone deserves a break its me.

Keep your fingers crossed guys.