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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 6:03 pm
by Orm
May/Jun '42
Impulse #4 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
Japan port strikes the TRS in Perth.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 6:40 pm
by Orm
May/Jun '42
Impulse #4 (Axis)
We get 2D on the TRS. The difference here in the defence rolls is huge. The TRS can get all results from disorganized to sunk.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 6:45 pm
by Orm
The TRS is bottomed by the tiniest of margins. If the die rolls had been in the reverse order then the TRS would have been disorganized instead of bottomed.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 6:52 pm
by Orm
May/Jun '42
Impulse #4 (Axis)
No Naval Air.
Italy move 1 CP into the Caspian Sea.
Japan bombs Kunming.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 6:56 pm
by Orm
May/Jun '42
Impulse #4 (Axis)
No impact from the Japanese raid.

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Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 7:02 pm
by Orm
There will be a break here since I await orders from the Japanese player.
Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 11:10 pm
by Courtenay
Orm wrote: Mon Jan 15, 2024 6:45 pm
The TRS is bottomed by the tiniest of margins. If the die rolls had been in the reverse order then the TRS would have been disorganized instead of bottomed.
Wouldn't it have been damaged? Unlike at sea, where an abort chases away a ship, so that it can not be targeted again, in port, a disorganized ship is still an eligible target, and the second D would damage it.
Re: A Blazing World (4-player game)
Posted: Mon Jan 15, 2024 11:42 pm
by Orm
Courtenay wrote: Mon Jan 15, 2024 11:10 pm
Orm wrote: Mon Jan 15, 2024 6:45 pm
The TRS is bottomed by the tiniest of margins. If the die rolls had been in the reverse order then the TRS would have been disorganized instead of bottomed.
Wouldn't it have been damaged? Unlike at sea, where an abort chases away a ship, so that it can not be targeted again, in port, a disorganized ship is still an eligible target, and the second D would damage it.
I do not think so. *Quickly getting the
Rules of Engagement and reading it frowningly. Sighs, and looks up* No. It seems that the rules for a port strike is pretty much the same as a naval air engagement. At least in regarding D and A results. Cutting in the relevant engagement rule below.
Edit: Note that bottomed ships are also immune to any further result.
Cut from RAC: 11.2 Port attack
....
Then you attack the naval units with any of your bombers’ air-to-sea factors which survived anti-aircraft fire.
You do this just like a naval air combat (see 11.5.9) with the exceptions that:
• SUBs in a minor port are automatically included (major ports are assumed to have bomb-proof pens and the
owner may choose whether to include them in combat or not);
• each ‘A’ (abort) result allows you to disorganize one organized target unit; and
• there is only 1 combat round in a port attack.
11.5.9 Naval air combat
....
The air-to-sea attack
The air-to-sea factors that survive anti-aircraft fire press the attack using the air-to-sea row of the naval
combat chart. With this change, you then determine the outcome in the same way as you do for surface combat (see
11.5.8).
1.5.8 Surface naval combat
....
You must implement all ‘X’ results first, then all ‘D’ results and, finally, all ‘A’ results.
For each combat result you inflict, the owner selects a target to suffer that result. For every 3 surprise points
you spend, you can select the target instead of your opponent (see 11.5.6).
You can choose the same unit to suffer more than one result, unless it is already destroyed or has suffered an
‘A’ result.[Clarification. During port attacks, A and ½ A results cannot be applied to units already disorganized -
July 19, 2007.]
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 1:39 am
by Courtenay
Wow. I have been playing this wrong. You can hit a ship that is starts disorganized, but not a ship you disorganize yourself. Okay.
My .sig applies!
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:56 pm
by Orm
Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement

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Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:56 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:57 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:58 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:58 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 12:59 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 1:01 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Tue Jan 16, 2024 1:01 pm
by Orm

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Picture from May/Jun '42 Impulse #4 (Axis) - Rail Movement
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:09 pm
by Orm
May/Jun '42
Impulse #4 (Axis)
No ground strikes.
Rail movement:
Japan:
MIL Vladivostok -> Sian
Italy:
GARR France -> Greece
Germany:
CAV Kiev -> Shahrud, Persia
MOT Lille -> Pskov
INF Crimea -> Novgorod
Land Movement:
Japan:
-----------
China North
-----------
HQI 5(3)2 -> W
ART 3-2 -> SW
-----------
China South
-----------
CAV DIV 1-5 -> SW,SW
HQI 6(2)3 -> NW
ENG 1-3 -> NE,E
HQI 7(3)4->W
AA 2-3 -> NW
MIL 4-3 -> NE
INF 7-3 -> NE
MTN 5-4 -> W
-----------
Burma
-----------
TER 1-3 -> E,NE,E
INF DIV 2-4 -> W
HQI 8(4)3 -> SE
---------
Borneo
---------
MAR DIV 1-4 -> SW
Germany + Italy:
- AG Mannerheim continue to besiege Leningrad, and supplies the 5th Gebirgsjager Division in their march towards Murmansk.
- AG von Bock awaits transfer orders in the Archangelsk region.
- AG Rommel moves towards Perm.
- AG Manstein tries to outflank the Soviet Ural defences by moving south of the mountain range.
- AG Rundstedt moves towards Ural.
- AG Guderian abandons the siege of Astrakhan, and begins to move towards Ural.
- AG von Leeb takes defensive positions on the Algerian-Moroccan border.
- AG Graziani move their advance force into Turkmenistan from Persia.
- Minor movement in Western Europe, and Africa.
Debark:
Japan:
MIL 5-3 ->Vladivostok
Invasion:
Japan:
2-4 MAR DIV > Lae -> Automatic
1-4 DIV -> Wewak -> Automatic

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:11 pm
by Orm
Air rebase:
Germany:
FTR2 Italy -> Algeria
FTR3 Munich -> Ukraine
FTR2 Somewhere in Asian USSR-> Closer to Ufa
FTR3 Somewhere in Asian USSR -> Closer to Perm
Italy:
LND2 Somewhere in Asian USSR-> Closer to Ufa
LND4 Italy -> Ulyanovsk
LND3 Macedonia -> Liege
Reorganization:
Graziani (HQA) reorganize one German CAV in Persia.

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:20 pm
by Orm
Summer rains turns huge parts of the Soviet Union into a muddy quagmire. Not a happy German. Although the weather might cause some concerns in USSR as well?

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