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RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 6:46 pm
by Orm
ORIGINAL: Mayhemizer
In what order CW units wants to retreat? I guess first corps size unit stops in Gibraltar and the other one goes to Africa.
Are you sure that it is CW that makes the call?
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 6:47 pm
by AllenK
From RAC
If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.
Yes, I'm sure it's the Axis call.
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 6:49 pm
by Mayhemizer_slith
Oh yes, screen is grey. Germany chooses.
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 6:52 pm
by Orm
ORIGINAL: AllenK
From RAC
If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.
Yes, I'm sure it's the Axis call.
I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.
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I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 6:58 pm
by AllenK
ORIGINAL: Orm
ORIGINAL: AllenK
From RAC
If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if disorganized). You retreat units individually and you can retreat them into different hexes. You can’t retreat a unit into a hex it couldn’t move into.
Yes, I'm sure it's the Axis call.
I didn't answer your post so I wasn't arguing with you. I was just hinting what you stated.
----
I feel that there has been a lot of posts of a technical nature in this thread now. Maybe we should start yet another thread so that the AAR action doesn't get to difficult to follow. Or would that muck thing up even more?
I misread your post initially [&:]. Should have just deleted it my reply really.
I think technical discussions are all part of the AAR but would happy for a technical talk thread if the majority would prefer it.
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 7:12 pm
by Mayhemizer_slith
Ju52 rebases to southern Spain.
Rundstedt reorganized Stuka and Bf109 to protect current positions.
On a 3 turn continues.
RE: 4 player E-mail: A
Posted: Mon Aug 15, 2016 7:13 pm
by Mayhemizer_slith
Southern Spain after Axis impulse.

RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:00 pm
by Orm
No declarations of war.
Naval: CW
Pass: China, France, USSR, USA
No Port Strikes. No naval air.
Almost all the convoy reserves that CW has available leave port. Most sail for Cape St Vincent. CW also send a convoy to the Eastern Mediterranean that put Malta in supply.
A light carrier and a old battleship patrol the Eastern Mediterranean.
The Submarines on Malta sail for the Italian Coast and the West Med.
The battleship fleet on Malta sail for the West Med.
Home Fleet sail for the Bay of Biscay.
Several convoy escorts leave port as well.
HMS Berwick begins patrolling the North Sea.
A TRS loaded with one Indian Infantry Corps sail from India to the Red Sea. The Liner sail from Morocco to the Mozambique Channel.
HMS Furious sail from England to Cape St Vincent but avoid going through the Bay of Biscay. In fact, no CW ships attempt to sail through the Bay of Biscay.
In the Western Mediterranean CW search for the Italian ships.

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:10 pm
by Orm
CW does not send any additional aircraft to the West Med. Will Italy?

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:26 pm
by Mayhemizer_slith
No thank you.
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:37 pm
by Orm
CW include their submarine force.
The Allied force finds the Italian battleships. (Allies rolled 1 and Italy rolled 6)

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:42 pm
by Orm
CW use the surprise points to increase the damage result against the Italian ships.

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:44 pm
by Orm
How will Italy allocate the results?

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:46 pm
by AllenK
X on Guilio 1st D on Littorio class. Then see what's left.
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 3:54 pm
by Orm
Giulio Cesare protect and cover the retreat by the modern battleship Littorio but in the end the damage is to much for the veteran battleship and she sinks.

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 4:08 pm
by Orm
The British battleship fleet aborts after accomplished mission. Clearing the Western Mediterranean from Italian ships.

Picture from Jul/Aug '40 Impulse #8 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 4:13 pm
by Orm
With only air units left I assume that Italy will stay in the sea area?
Edit: I forgot to say that the Allies stay.

RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 4:30 pm
by Mayhemizer_slith
Yes, Italy stay.
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 4:35 pm
by Orm
Edit: With only Allied submarines left and they are not committed the combat in the West Med ends.
The CW battleships withdraw to Gibraltar while the submarine abort to Malta. I abort the Italian battleship to La Spezia.
CW decline to initiate combat in Cape St Vincent and the Bay of Biscay.
RE: 4 player E-mail: A
Posted: Thu Aug 18, 2016 4:40 pm
by Orm
With the Allied Combat over the question now is whether Germany will initiate combat or not in the Bay of Biscay?
Do you need additional information on the Allied forces in the sea area?

Picture from Jul/Aug '40 Impulse #8 (Allied) - Non-phasing Naval Combat