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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue May 26, 2020 9:57 am
by Orm
Unfortunately, I have to report that the main event is cancelled due to bad weather. (Axis 3, Allies 10)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue May 26, 2020 10:01 am
by Orm
There will now be a break in the action for at least a couple of hours.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue May 26, 2020 1:44 pm
by Orm
Nov/Dec '41
Impulse #9 (Axis)

Rail Movement:

Germany:
GAR Konigsberg->54,57
MIL Athens->37,55
INF Div Pskov->54,57

Italy:
AA (Salonica) -> Kiev

Land Movement:

Italy:
TERR (108,74) -> 11,71
MIL (60,26) -> Bordeaux

Japan:
Japan continues to manoeuvre outside the Chinese defence of the Szechwan province without finding any weak spots.

Over to Germany for the second part of our impulse.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed May 27, 2020 6:05 am
by peskpesk
Land Movement

Germany
Mostly maneuvering along the Eastern front. A few units in Denmark and the west front.

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Air Rebase:

Italy:
FTR2 Kiev -> 54,57
LND3 (41,52) -> 53,56?

Japan:
FTR2 (Hanoi) -> 76,135

Germany
Lnd3 Pskov->Kiev
Lnd2 Novgorod->35,56

Reorg
HQI Von Bock, 3 units.

Ends on die less than 4 -> 5

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed May 27, 2020 4:25 pm
by jjdenver
41 ND i12 allies:

SU,CH,CW land others combined

Naval moves:
US BB San Diego -> Pearl
2xUS BB Pearl -> Pago Pago

strat bomb:
CW Whitley -> Hamburg, Hampden -> Berlin
both roll a 7 which is 1 PP per city


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rail:
SU MIL Sevastopol-> Bandar Shappur
INF Bandar Shappur -> Vologda

Land moves
Iraq
6-4 INF near Kirkuk to Baghdad
6-5 MOT near Baghdad to 82,75
India
4-3 INF one hex SE
4-2 MIL one hex SE
2-4 TERR one hex NE

China reshuffles defenses
SU sends more forces north to face the German/Finn outflank gambit

Turn ends. No partisans. US plays Oil Embargo.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu May 28, 2020 5:49 pm
by jjdenver
Unfortunately I see 2 problems with the game. Fortunately both we can probably fix easily.

1) This saved BP at Guryev doesn't seem to be use-able. Shall we leave it in place and add 1 BP to SU production during build phase then if Germany captures it we can sort out how to handle it at that point? If Germany never captures it then it can remain there until end of war.

2) There is a Soviet Synth plant at Khabarovsk. It was never placed there as a reinforcement - only a madman would place it there of course. :) We can edit it to move it? Or leave it there and deal with it when JP captures that city in the future?

My vote for 1 would be leave in place and add 1 SU BP during production this turn then treat it as not there rest of game
My vote for 2 would be to try to edit file to move the synth.

Thoughts?

Another note - as I am going through RTB/SAS I tried to leave a CW CV out in N. Sea and got the bug involving a cvp becoming detached from its' CV.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri May 29, 2020 1:04 am
by Mayhemizer_slith
1) I spammed BPs all ovet USSR without looking. I guess port is frozen and you get it back later. I will be more careful in the future.

2) I think I missread instructions where to place that synth plant.

3) there is extra CVP again in North Sea. Same as last turn. Not sure what to do with that. Maybe shoot it down during first A2A combat?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat May 30, 2020 5:31 pm
by Orm
Axis end of turn:

Preliminary planning:
Germany - 24 production points - 22 BPs. Save 4 oil. 2 in Berlin, and 2 in Budapest.
Italy - 11 production points - 13 BPs. Save one oil in Turin.
Japan - 12 production points - 12 BPs. Save 1 oil in Hiroshima.
Vichy France - 3 production points - 16 BPs. (plus 6 saved BPs on the map)

Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 4 x CPs.

The Vichy CP in the East Med return to base.
The remaining 3 Vichy CPs stay at sea.

Italy:
East Med: CA
Italian Coast: 2 x CA, CP
East Med: 2 x CA, CP

Japan:
Bismarck Sea: CP
China Sea: 9 x CP
South China Sea: 1 x CP (3 return to port)
Japanese Coast: Nothing stay - 2 x CP return to port


Return to Base:

Germany:
Italian Coast: FTR2 -> 73,37
Cape Verde Basin: 2 x SUB -> Brest
North Sea: FTR2 (FW 190A-1) -> Hamburg; FTR2 (FW 190A-2) -> 48,35; FTR2 (Hun) -> 46,36
Vichy France: East Med: 1 CP -> Marseilles

Italy:
Bay of Biscay: SUB -> Bordeaux
Arctic Ocean: SUB -> Hamburg
Faeroes Gap: SUB -> Hamburg
North Sea: FTR2 (G.50) -> Rouen; FTR2 (G.50) -> Rouen; LND3 -> 48,33; 3 x NAV3 -> Rouen; NAV2 -> 51,30

Japan:
Japanese Coast: 2 x CP -> Fukuoka
South China Sea: 3 x CP -> Canton

Use Oil:

Germany:
All units are reorganized, except 2 x SUB (4 range SUB is reorganized), 2 x BB, TRS, CP, for 3 oil (3,45). Use 2 oil in Berlin, and 1 in Budapest.

Italy:
All units are reorganized for 2 oil (2.3). Use 1 oil in Rome, and 1 in Turin.

Japan:
All units, except 2 x CA + 4 x CP (use reorganize 'convoy button' to just reorg 1 CP), are reorganized for 1 oil (1.45). Use 1 oil in Hanoi.

Vichy France:
No reorganization.

Breakdown:
x

Prod plan Final:
Germany - No changes needed - 22 BPs
Italy - No changes needed - 13 BPs
Japan - No changes should be needed - 12 BPs
Vichy France - No changes should be needed - 16 BPs

Scrap:
-

Production:
Germany (22):
Oil Repair
3 x INF
FTR3
LND2
2 x Pilot

Italy (13):
Scrap 3-3 INF
INF
AT
FTR2
Pilot
SUB (2nd)
CP

Japan (12):
AMPH (2nd)
SUB 4455 (2nd)
FTR2
NAV3
Pilot

Vichy France (16 +6):
Save 4 BP in Lyons, 4 BP in Marseilles, 4 BP in Nice, 3 BP in Touloun, 4 BP in Toulouse, and 3 BP in Vichy.

Factory destruction:
X

Reinforcements:

Germany:
Scrap: Couldn't scrap for Germany. No biggie - can scrap during next production
Upgrade: No
FTR2 (Bf 109F-2) -> Hanover
FTR2 (Fin) -> Tempere
MECH Div + GARR + INF -> KIEL
HQA + MOT -> Königsberg


Italy:
Scrap: LND3 (Ca.313) + FTR2 (I couldn't scrap more than one unit for Italy - Think this is because I shifted program focus to write my scrap down)
FTR2 (Re 2000) -> Genoa
LND3 (Z.1007) -> Trieste
3 x SUB -> La Spezia

Japan:
Scrap: No
Upgrade: Shinano -> 3 strength CV Shinano (Think it is a bug that the program wants to place the 6 strength CV in the construction pool)
CVP (Green 4 strength in naval bombing B5N2) -> CV Shokako (Tokyo)
CVP (Blue 3 strength in naval bombing B5N1) -> CV Shokako
CVP (Blue 3 strength in naval bombing B5N1) -> CVL Chitose (Tokyo)
CVP (Orange 4 strength in naval bombing B5N1) -> CV Ryujo (Fukuoka)
Synth -> Hiroshima
HQI -> Fukuoka
GARR -> Tokyo

Voluntary Resource Lending:
Same; Germany -> Italy: 8 resources, (1 oil, minimum), 2 BPs

Axis goes first if we win the initiative. No re-roll.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 03, 2020 4:57 pm
by Mayhemizer_slith
Units destroyed.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 03, 2020 5:10 pm
by Mayhemizer_slith
EOT starts with problems. I can't save 4 oils for Germany, only 3. One oil is sent to Italy and one seems to remains idle no matter what I do. Is this correct or can Orm or Peskpesk fix hits and send file to me? I guess Romanian oil is not going to be saved as it says "Damaged".

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 03, 2020 5:28 pm
by Orm
Yes. I do recall that the Rumanian all was listed to go to Budapest, but in reality it did not. I do not recall having any major issue with the Berlin synth plant.

However, I just spent the majority of my free time during a couple of days fixing the EoT in the match against the noble Englishmen. I do not feel freash enough to tackle this just now. My brain feels a bit scrambled. [:D]

I'll take a look at it tomorrow, hopefully in the morning. Does that work?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 03, 2020 5:40 pm
by Mayhemizer_slith
That is perfectly OK.

And you feel fresh tomorrow, please go ahead other Axis prelim productions too and skip China (they have 2 BPs saved only).

Then you enter to CW. I was able to make all factories running (sending US oil to UK factories) and save one oil from US to UK. Trade resources: non-oil from India to USSR and oils from Iraq and Kuwait.
3 oils where idle (I was saving oil to India, Australia and Canada): Port of Spain as always, I can't save it to same hex. Should I be able? Other two oils are from Netherlands oil.

I was quite happy, until I noticed BP from London is going to USSR using 10 convoys. And I was not able to change that, and game crashed.

So if you know how fix that BP (I ask how to do it every time) feel free [:)]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 03, 2020 5:42 pm
by Orm
I'll give it a whack. [:)]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Jun 04, 2020 2:18 pm
by Orm
ORIGINAL: Mayhemizer_slith

EOT starts with problems. I can't save 4 oils for Germany, only 3. One oil is sent to Italy and one seems to remains idle no matter what I do. Is this correct or can Orm or Peskpesk fix hits and send file to me? I guess Romanian oil is not going to be saved as it says "Damaged".

Image
When I opened the save, that I got mailed, from this step, I had a different situation. Another oil was listed as idle. I had to clear its 'hidden' orders. It was being traded to Italy. Even though it should remain in Germany. It seemed that the program 'forgot' to clear its old trade order when the oil traded to Italy was reduced. Once that order was cleared it was 'back to normal'.

Except, of course, the damaged oil going to Budapest. That I ignored and so it seemed that the program did.

I'll take a look at CW now.

BTW, in your situation, did you try to clear 'defaults' and 'override' and then 'compute' with the idle oil? Sometimes one doesn't even see the faulty orders.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Jun 04, 2020 2:44 pm
by Orm
And here is a bug. Although we use a old version so it might already be fixed.

US have not yet played 'refute naval war zones' and may not use their CPs to transport traded resources. And yet do so.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu Jun 04, 2020 3:25 pm
by Orm
Fun route. [:D]

I would call it genius if it led to full production, but it doesn't, and the route blocks other resources.

Although, I shouldn't really post it since it isn't the latest version. Just wanted a laugh in the struggle to get it right.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Jun 07, 2020 11:07 am
by jjdenver
Wow, awesome find. Thanks Orm.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Jun 07, 2020 1:56 pm
by Mayhemizer_slith
Turn end Allies

China 2 BPs (both saved, bombing was heavy).
CW 21 BPs (lots of oil saved, 1 of them to UK).
US 20 BPs (1 oil saved).
USSR 39 BPs (27 this turn +1 trade + 11 saved and saves 12 oils. One oil in Leningrad is used for production.)


Stay at sea and RTB
CW returns CPs from India-UK line, one almost from every sea area.
Escorts stay at sea.
TRS with TERR to Basra.
TRS with TERR to Brisbane.
TRS from North Sea to Plymouth.
AMPH from North Sea to Gibraltar.

US returns some CPs to ports.


Oil use
USSR reorg all using 1.6 oil.
CW reorg all using 3,25 oil.
US reorg few ships for free.


Breakdown
USSR 6-3 INF into 1-4 INF div and 2-4 MOT div.


Production

China 2
WL

CW 21
TRS (2nd)
MOT
FTR3
2x Pilot
CVP1
4x CP
Sub (1st)
Sub (repair)
2x CA (repair)

US 20
4x CV (2nd)
CP
INF
Pilot
2x CVP1

USSR 39
2x INF
TERR
MECH
3x Pilot
2x FTR2
LND2
CAV
ART
Save 7 BPs


Reinforccements

CW
FTR2 to Liverpool
CVP1 to Plymouth on CV
The Queens to Plymouth
3x CP to Belfast
CP to Halifax
INF div to London

US
NAV2 to San Diego
CVP1 to San Diego on CV
CVP1 to San Diego on CV
INF to San Diego

USSR
FTR2 to Smolensk
FTR2 to D-town
INF and ski div to Vologda
GAR to Smolensk
MTN div to D-town
TERR to Mukden

CW keeps sending 4 res (3 oil) and 1 BP to USSR. CW also sends 1 BP to Free France.


Initiative Axis 1, Allies 10.

Allies go first in blizzard weather (some messed up and don't have picture).

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Jun 07, 2020 1:58 pm
by Mayhemizer_slith
Turn end and production are much easier when you know what you doing. I hope I don't forget all before next turn end.

Thank you Orm!

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed Jun 10, 2020 4:39 pm
by jjdenver
42 JF i1 (allied):
USSR and China land, others combined

naval:
CW 5 BB + Terror + TRS sail from Plymouth to N. Sea 1-box then embark AT + INFDIV from England
CA N. Sea 3 box -> Scapa
US CA San Diego -> Pago Pago
TRS + INF San Diego -> Polynesia
TRS + NAV2 San Diego -> Christmas Island

rail:
CW FTR2 Archangel -> Tiflis
SU INFDIV Gomel -> Changchun

land:
CW MOT -> Basra
CH small unit shuffle
SU extends line north of Timoshenko, a little other shuffling but blizzard weather prevents much movement

debark:
CW AT -> Frederkishaven, DIV atop Marine in Denmark
US INF -> Pago Pago

air rebase:
US NAV2 -> Pearl
CW FTR2 from Liverpool to Plymouth.

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