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Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 5:21 pm
by Orm
Save sent.

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 5:30 pm
by Orm
Picture from May/Jun '42 Impulse #5 (Allies) - DOW
0743.jpg
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Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 5:30 pm
by Orm
0740.jpg
0740.jpg (1.53 MiB) Viewed 580 times
Picture from May/Jun '42 Impulse #5 (Allies) - DOW

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 5:31 pm
by Orm
0741.jpg
0741.jpg (1021.38 KiB) Viewed 580 times
Picture from May/Jun '42 Impulse #5 (Allies) - DOW

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 5:31 pm
by Orm
0742.jpg
0742.jpg (1.34 MiB) Viewed 580 times
Picture from May/Jun '42 Impulse #5 (Allies) - DOW

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 8:25 pm
by NatRapsEno
I don't think there are any concerns in the Soviet Union as they have all learned to speak German to stay alive. :D

Navals for Western Powers, Land for USSR.

Intercept this transport coming from Liverpool?
Screenshot 2024-01-17 152301.png
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Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 8:43 pm
by GeneralAdvance
No thanks

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 9:10 pm
by NatRapsEno
Screenshot 2024-01-17 160945.png
Screenshot 2024-01-17 160945.png (177.83 KiB) Viewed 558 times
Declined this search for you.

Navals complete. USA and Commonwealth moved ships all over the world.

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 9:23 pm
by NatRapsEno
Screenshot 2024-01-17 162207.png
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Screenshot 2024-01-17 162258.png
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Two strategic bombing raids of Essen and Dusseldorf. How do you want to intercept them?

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 9:24 pm
by NatRapsEno
I forgot to mention these are both night raids

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:08 pm
by Orm
FTR3 in Berlin fly to Essen.
FTR3 in Essen fly to Dusseldorf.

Target enemy bombers.
Stay to the end.
Both land in the hex they flew from.

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:11 pm
by NatRapsEno
Screenshot 2024-01-17 171037.png
Screenshot 2024-01-17 171037.png (331.61 KiB) Viewed 537 times

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:15 pm
by NatRapsEno
Screenshot 2024-01-17 171447.png
Screenshot 2024-01-17 171447.png (437.76 KiB) Viewed 536 times
The Mosquito is deadly in this one.

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:16 pm
by NatRapsEno
Screenshot 2024-01-17 171631.png
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Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:20 pm
by NatRapsEno
The Beufighter wins this duel as well.
Screenshot 2024-01-17 171930.png
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Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 10:23 pm
by NatRapsEno
Both raids were ineffective.

Re: A Blazing World (4-player game)

Posted: Wed Jan 17, 2024 11:06 pm
by NatRapsEno
Turn sent.

Re: A Blazing World (4-player game)

Posted: Sun Jan 21, 2024 7:47 am
by Orm
May/Jun '42
Impulse #6 (Axis)

No declarations of war.

Land: Germany
Combined: Italy
Naval: Japan

No Port Strikes. No Naval Air.

Naval Movement:

Japan:
CV Shokaku,CV Zhuikaku,BB Yamato,CA Chokai -> Central Pacific 3-Box
CV Ryujo,CV Soryu,BB Haruna,BB Kongo -> Tasman Sea 2-Box, search
CP Singapore -> China Sea
Amph Singapore -> South China Sea 0-Box load GAR 4-1
TRS Singapore -> South China Sea 0-Box load MAR 4-4
2xCA Batavia -> Azania Sea 3-Box, search
CL Katori Rabaul by Lae Load MAR DIV 2-4 return to Rabaul
CA Kumano Rabaul Load MAR DIV 2-4 -> Coral Sea 4-Box
CL Abukuma Truk -> Coral Sea 4-Box

Italy:
2 SUB -> CSV 2-box
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Japan begin searching in the Azanian Sea.

Re: A Blazing World (4-player game)

Posted: Sun Jan 21, 2024 7:59 am
by Orm
Japan finds, and go after the Allied 0-box (Axis 2, Allies 4).
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Re: A Blazing World (4-player game)

Posted: Sun Jan 21, 2024 8:01 am
by Orm
May/Jun '42
Impulse #6 (Axis)

Three points are saved to put the X on the TRS.
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