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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:21 pm
by Orm
Save sent.
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:30 pm
by Orm
Picture from May/Jun '42 Impulse #5 (Allies) - DOW

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:30 pm
by Orm

- 0740.jpg (1.53 MiB) Viewed 580 times
Picture from May/Jun '42 Impulse #5 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:31 pm
by Orm

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Picture from May/Jun '42 Impulse #5 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 5:31 pm
by Orm

- 0742.jpg (1.34 MiB) Viewed 580 times
Picture from May/Jun '42 Impulse #5 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 8:25 pm
by NatRapsEno
I don't think there are any concerns in the Soviet Union as they have all learned to speak German to stay alive.
Navals for Western Powers, Land for USSR.
Intercept this transport coming from Liverpool?

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 8:43 pm
by GeneralAdvance
No thanks
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 9:10 pm
by NatRapsEno

- Screenshot 2024-01-17 160945.png (177.83 KiB) Viewed 558 times
Declined this search for you.
Navals complete. USA and Commonwealth moved ships all over the world.
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 9:23 pm
by NatRapsEno

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Two strategic bombing raids of Essen and Dusseldorf. How do you want to intercept them?
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 9:24 pm
by NatRapsEno
I forgot to mention these are both night raids
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:08 pm
by Orm
FTR3 in Berlin fly to Essen.
FTR3 in Essen fly to Dusseldorf.
Target enemy bombers.
Stay to the end.
Both land in the hex they flew from.
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:11 pm
by NatRapsEno

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:15 pm
by NatRapsEno

- Screenshot 2024-01-17 171447.png (437.76 KiB) Viewed 536 times
The Mosquito is deadly in this one.
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:16 pm
by NatRapsEno

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:20 pm
by NatRapsEno
The Beufighter wins this duel as well.

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Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 10:23 pm
by NatRapsEno
Both raids were ineffective.
Re: A Blazing World (4-player game)
Posted: Wed Jan 17, 2024 11:06 pm
by NatRapsEno
Turn sent.
Re: A Blazing World (4-player game)
Posted: Sun Jan 21, 2024 7:47 am
by Orm
May/Jun '42
Impulse #6 (Axis)
No declarations of war.
Land: Germany
Combined: Italy
Naval: Japan
No Port Strikes. No Naval Air.
Naval Movement:
Japan:
CV Shokaku,CV Zhuikaku,BB Yamato,CA Chokai -> Central Pacific 3-Box
CV Ryujo,CV Soryu,BB Haruna,BB Kongo -> Tasman Sea 2-Box, search
CP Singapore -> China Sea
Amph Singapore -> South China Sea 0-Box load GAR 4-1
TRS Singapore -> South China Sea 0-Box load MAR 4-4
2xCA Batavia -> Azania Sea 3-Box, search
CL Katori Rabaul by Lae Load MAR DIV 2-4 return to Rabaul
CA Kumano Rabaul Load MAR DIV 2-4 -> Coral Sea 4-Box
CL Abukuma Truk -> Coral Sea 4-Box
Italy:
2 SUB -> CSV 2-box

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Japan begin searching in the Azanian Sea.
Re: A Blazing World (4-player game)
Posted: Sun Jan 21, 2024 7:59 am
by Orm
Japan finds, and go after the Allied 0-box (Axis 2, Allies 4).

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Re: A Blazing World (4-player game)
Posted: Sun Jan 21, 2024 8:01 am
by Orm
May/Jun '42
Impulse #6 (Axis)
Three points are saved to put the X on the TRS.

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