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RE: AAR: Save the Union
Posted: Thu Dec 14, 2006 5:27 am
by AU Tiger_MatrixForum
ORIGINAL: Shoot Me_I Explode
I've had to take a few days break to finish studying for some finals but plan on continuing the report this weekend.
I just finished 'em myself. What are you studying? Mechanical engineering here.
RE: AAR: Save the Union
Posted: Thu Dec 14, 2006 9:01 am
by Shoot Me_I Explode
Geographical Information System.
RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:16 am
by Shoot Me_I Explode
1

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:20 am
by Shoot Me_I Explode
2

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:21 am
by Shoot Me_I Explode
3
Election Time
All the bad governers were voted out and with them all the negative impacts they were having.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:22 am
by Shoot Me_I Explode
4
About time, they were impacting my gold income real bad.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:23 am
by Shoot Me_I Explode
the battle reports

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:24 am
by Shoot Me_I Explode
As you can see i lost all the battles and with it alot of my weapons and a Ordnance Rifle.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:26 am
by Shoot Me_I Explode
In order to counter the much better CSA armies I'm going to muster the hell out of my cities and recuite two more divisions atleast. Hopefully they will remain out of sight and then when winter is over they will move down and enlarge the AoP to overwhelming numbers.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:27 am
by Shoot Me_I Explode
I'm using my massive railroad movement to move several divisions into Kentucky to destory the division laying siege to the capatial. Maybe i can catch him off guard with it being winter and finally get a victory.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:31 am
by Shoot Me_I Explode
Here's what's happening in the East. I'm moving the AoP away from the ANV hopefully back to Maryland. If he leaves the ANV where it is now or moves it into ohio i will move down and hopefully attack some of the cities in Virginia and cause some panic.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 2:32 am
by Shoot Me_I Explode
i'm sorry for not posting in a few days. I finished finals and was pretty busy setting up my aquarium to run for a week without me being there and packing for home that i dint take the time to post.
Can anyone tell me how to increase the supplies that each of my units have. Most of my units have 2 or 3 supply but alot of them are stuck at 0 and dose not seem to increase.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:23 am
by Shoot Me_I Explode
Turn 28
Your notice i missed some of my turns there because I forgot the screenshots on my computer at school when I came home for winter break, I'll post them when I go back this weekend to take care of my aquarium. Anyway I guess you can get a good idea as to what as happen from Jon's thread.
1

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:24 am
by Shoot Me_I Explode
2

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:30 am
by Shoot Me_I Explode
3
My Impressment attempts were ok I guess. I managed to get 5 new birgades without any cities goinging into unrest. I am also gaining 9000! replacements a turn and next turn another camp will be comming online, that's without the upgrade that increases camp output, just wait till i get that one. I also started contruction of two more RR stations which will bring my total rail movement up to 120 per turn. God willing I can exploit that to move my armies around and strike him where he is weakest.
4 infantry birgades were lost due to low strenght which is not helpfull. I really need to beef up my existing units with replacements and supplys.
I am acturally going down in the replacements needed, a few more turns of advoiding battles and I will be back up to full strenght.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:32 am
by Shoot Me_I Explode
I've decided to attack the ANV in the hopes of catching him off guard and depleating his supplys even move and just maybe i can get the few experience points needed for an upgrade.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:34 am
by Shoot Me_I Explode
I was able to just my large railroad movement to move my western army back into Kentucy and stop the siege thus saving Kentucy for the time being.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:35 am
by Shoot Me_I Explode
And finally the location of our forces to finish my turn.

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:36 am
by Shoot Me_I Explode
Turn 29
1

RE: AAR: Save the Union
Posted: Mon Dec 18, 2006 7:37 am
by Shoot Me_I Explode
2
