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RE: Admiral's Edition Map Thread

Posted: Wed Dec 19, 2007 10:46 pm
by Gen.Hoepner
ORIGINAL: monkeyx

Hi

Just bought WITP great game!

Like to see in the AE version two things, first zooming in and out resolutions which is really needed and common in todays games.

Also can you please add Christmas Island to the new map which is south of Java, this would allow lots of options in the game.

Keep up the good work!

You better take a look at CHS...in AB's map there's already Christmas Island in Indian Ocean...[;)]

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 1:02 am
by JeffroK
Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 10:05 am
by Kereguelen
ORIGINAL: JeffK

Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India

This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 2:23 pm
by Blackhorse
ORIGINAL: Kereguelen
The only serious omission is Kerguelen Island!

Where's Gilligan's Island?

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 3:04 pm
by mlees
ORIGINAL: Blackhorse


Where's Gilligan's Island?

It would have to be near the Oahu/Hawaii area. Close enough for a "Three hour tour".

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 5:10 pm
by Mike Scholl
ORIGINAL: mlees

ORIGINAL: Blackhorse


Where's Gilligan's Island?

It would have to be near the Oahu/Hawaii area. Close enough for a "Three hour tour".


Listen to the whole song. "The weather started getting rough, the tiny ship was tossed" How long and how far they were blown is carefully left unsaid....

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 6:22 pm
by siRkid
ORIGINAL: Mike Scholl

ORIGINAL: mlees

ORIGINAL: Blackhorse


Where's Gilligan's Island?

It would have to be near the Oahu/Hawaii area. Close enough for a "Three hour tour".


Listen to the whole song. "The weather started getting rough, the tiny ship was tossed" How long and how far they were blown is carefully left unsaid....

Well for 1.2 mil I'll be happy to conduct a study to answer that question.

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 7:55 pm
by witpqs
I'll do it for an even million ...

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 8:08 pm
by Don Bowen
Back on topic....
 
Has anyone heard of Malaybalay??
 
 

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 8:28 pm
by Mike Solli
ORIGINAL: Don Bowen

Back on topic....

Has anyone heard of Malaybalay??


It's the capital city of the province of Bukidnon, on Mindinao:





Image

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 9:10 pm
by Don Bowen

It was also the concentration point for the 101st Infantry Division (PA) on December 7th, 1941.

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 9:15 pm
by jwilkerson
ORIGINAL: Don Bowen

Back on topic....

Has anyone heard of Malaybalay??


I thought he meant Mandalaybay !
:)



Image

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 10:33 pm
by hueglin
Once there is some sort of pwhex editor, would there be anything preventing someone form making a map at the 60nm scale (obviously getting more map space than the original WITP 60nm map). I ask this because I really want the extra slots and improvements that will come with AE but I would like to be able to reuse my "War in the West" map (WPO mod) and use the extra space to make the Atlantic its full width.

I suppose the main problem would be movement rates - will there be any way to adjust the ship, aircraft and LCU movement rates?

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 11:38 pm
by el cid again
Editing should not be a big issue - one can probably do it in MS Word. The trick is to get your hands on an unpacked pwhex (or pwhexL or whatever it is called) file. If you have any problem, any programmer, mathmetician or computer engineer can do it for you.

Changing scales in a minor way - say from statute to nautical miles (if that were required) is easy. But changing scales in a big way almost certainly will run afoul of what code expects/displays/calculates in terms of. In any case, the map panels are different - so wholly new art will be required - which Andrew explained early in this thread. There is also the problem of entry-exit points to various holding boxes (or whatever they are called) - changing scale isn't going to be compatable with that in a way that makes any sense at all.


RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 11:41 pm
by el cid again
ORIGINAL: jwilkerson

ORIGINAL: Don Bowen

Back on topic....

Has anyone heard of Malaybalay??


I thought he meant Mandalaybay !
:)



Image

I thought he meant Mabuhay!

[Inside joke for Tagalog speakers]

RE: Admiral's Edition Map Thread

Posted: Thu Dec 20, 2007 11:48 pm
by el cid again
ORIGINAL: Kereguelen
ORIGINAL: JeffK

Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India

This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!

Kerguelen written about by Kereguelen - this could get confusing!

Kerguelen was used by German raiders - and probably submareines - the former laying mines still a problem two generations after the war (but no longer marked - I guess France finally cleared them). A land mass of about 1200 square miles, it is unofficially called "desolation island" because of a lack of trees. There are many rabbits, and on offshore islets (about a thousand of them) many birds, but wild dogs have driven the birds from the big island. HQ of the French Antarctic Territories, it has one tiny settlement today - but once it had several towns dedicated to sheephearding. They left after the 1929 stock market crash ruined their business - but bread they left behing was edible in 1939 - German raiders reported (stale but edible) - because there is no bacteria to rot it. The only significant vegitation is the Kereguelen Land Cabbage - which spreads seeds on the perpetual winds like dandelions do. There are high mountains (5000 feet) along the long West Coast - 2000 foot cliffs - and these have glaciers which mean the island always is a source of fresh water. You can get meat (if you like rabbit or bird), cabbage and water - and there are dozens of long fjords to hide in - several of these being mined by the Germans during WWII - and long marked on nautical charts.

RE: Admiral's Edition Map Thread

Posted: Fri Dec 21, 2007 12:06 am
by Don Bowen
ORIGINAL: Kereguelen
ORIGINAL: JeffK

Adding Cocos(Keeling) Is would be interesting, a mid point between OZ & India

This has already been added. And now please don't ask for Diego Garcia or Socotra (because they're also on the map). The only serious omission in the IO area is Kerguelen Island!

Well at least there is Bowen.

RE: Admiral's Edition Map Thread

Posted: Fri Dec 21, 2007 12:12 pm
by hueglin
ORIGINAL: el cid again

Editing should not be a big issue - one can probably do it in MS Word. The trick is to get your hands on an unpacked pwhex (or pwhexL or whatever it is called) file. If you have any problem, any programmer, mathmetician or computer engineer can do it for you.

Changing scales in a minor way - say from statute to nautical miles (if that were required) is easy. But changing scales in a big way almost certainly will run afoul of what code expects/displays/calculates in terms of. In any case, the map panels are different - so wholly new art will be required - which Andrew explained early in this thread. There is also the problem of entry-exit points to various holding boxes (or whatever they are called) - changing scale isn't going to be compatable with that in a way that makes any sense at all.


The map panels may be different, but the map itself could be used and just re-cut to fit the new panel size. I still have the original map I made in Photopaint 11 which is not cut into panels.

I am sure I could make adjustments for the holding boxes, or just not have them active. The main problem I forsee is the movement rates.

Does anyone know how they were adjusted for the "War in the Med" mod - isn't it at a 40nm scale?

RE: Admiral's Edition Map Thread

Posted: Fri Dec 21, 2007 1:14 pm
by Captain Cruft
The movement rates weren't adjusted for WitM. They just decided to live with TFs going slower. Personally I think it adds a bit of realism.

I'm not sure if the mechanism will be changed for AE. Likely not at a guess.

RE: Admiral's Edition Map Thread

Posted: Fri Dec 21, 2007 3:17 pm
by VSWG
With the new production model, can the Allies still ignore HI points for their industry, or do they now have to feed their HI in order to get (some of) their "stuff"?