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RE: A few questions about the rules

Posted: Mon Jul 30, 2012 4:25 pm
by Orm
There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.

RE: A few questions about the rules

Posted: Mon Jul 30, 2012 5:40 pm
by Shannon V. OKeets
ORIGINAL: Orm
There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.

RE: A few questions about the rules

Posted: Mon Jul 30, 2012 5:48 pm
by Orm
ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm
There are 3 ways in which a factory can be 'destroyed':
// (2) Control of a red factory changes sides (when using the optional rule
// ConstructionEngineers as described in Code Implementation below), and

Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.

RE: A few questions about the rules

Posted: Mon Jul 30, 2012 8:14 pm
by Shannon V. OKeets
ORIGINAL: Orm

ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm



Note that when control of a red factory changes sides (when using the optional rule Construction Engineers) the red factory is not actually destroyed and in need of repair. The factory just needs a ENG in the hex during the production step to resume production. This procedure is different from repairing factories 'destroyed' by strategic bombing and when destroyed by a land unit.

Edit: I would prefer if some real rule gurus like Paul look over the revised in-line code comments for factories before implementing changes. If they have the time that is. [:)]

RAC: 22.4 Optional units
22.4.1 Divisions
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex.
Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.
Oh. These rules are just swell.[8|]

RE: A few questions about the rules

Posted: Tue Jul 31, 2012 12:17 am
by Sewerlobster
ORIGINAL: Shannon V. OKeets

ORIGINAL: Orm

ORIGINAL: Shannon V. OKeets



Thanks.

So the only factories that ever get repaired using build points are Blue.
No. Red factories destroyed by strategic bombing use build points to repair as well.
Oh. These rules are just swell.[8|]

It makes one pine for the heady days of 1st edition, plain old vanilla WiF.