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RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 5:30 pm
by floydg
Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 5:34 pm
by Stugots
Thanks for fast reply Floyd. Im running it from the jar but when i first intialized db i ran the batch file. How do i go about increasing the memory?

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 5:47 pm
by floydg
Plan A: run it from the batch file (this is the easier of the methods and I don't see any reason not to)

Plan B: set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...)

Floyd

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 6:01 pm
by Stugots
Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 6:27 pm
by Al Boone
From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 6:44 pm
by floydg
ORIGINAL: Al Boone

From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............

There were a few device errors in the small scenarios that caused WitPTracker to fail. I think I blocked the failures, so it should work. Let us know if you see any issues and we'll fix them. Don't want to leave anyone out!! [;)]

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 7:42 pm
by USSAmerica
ORIGINAL: floydg

Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd

Ok, Floyd, here's the first one. Just a nit, really, with the multi-turn load. It gets confused about the turn order if there are single digit turn numbers present. It loaded turn 1 when I initialized tracker with the scenario. Then, I tried to multi load turns 2 - 15. It loaded 10-15 first, then went back and loaded 2-9. I'm sure if I had turns in the 20's, it would have loaded all of them before moving onto 3-9. To work around it, I dumped my db, reinitialized with turn 1, then multi loaded just turns 2-9. After them, I multi loaded turns 10-15 and all is well. [8D]

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 8:11 pm
by Nomad
When I so a multi turn load I number the first ones with 01,02,03, etc. Then they load right. It is doing an ASCII sort and that is the way you have to do that.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 9:34 pm
by floydg
Drat. Looks like I need to check on that one...

Edit: looks like I process the turns in the order they appear in the list, not by turn number... [:(]

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 9:45 pm
by floydg
ORIGINAL: Stugots

Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.

Glad to hear you got it to work.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 9:45 pm
by StoneAge
Great product boys.
 
One request on the minefields list page can we have a column of how many ACM's are in each port.
 
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 11:17 pm
by n01487477
ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 11:32 pm
by floydg
ORIGINAL: n01487477
ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc

The ASCII sort issue should be simple to solve. If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).

For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 11:40 pm
by n01487477
ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
[8|] Never thought to tell you it was a bug, just WAD [;)]
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...


RE: WitPTracker AE Release 1.0.1 Available

Posted: Wed Sep 16, 2009 11:59 pm
by floydg
ORIGINAL: n01487477
ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
[8|] Never thought to tell you it was a bug, just WAD [;)]
My customer should be more like you. They do not have any problem opening a trouble ticket if they sneeze...[X(]
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

Yeah, that book learnin' thing is over-rated.

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Sep 17, 2009 2:41 am
by StoneAge
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

[/quote]

"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place[:D]

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Sep 17, 2009 9:56 am
by floydg
ORIGINAL: StoneAge
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place[:D]

[/quote]

I meant if the damage level of the ACM affects whether it can tend mines or not.
I'm working on this now, though...

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Sep 17, 2009 3:49 pm
by beppi
found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.


RE: WitPTracker AE Release 1.0

Posted: Thu Sep 17, 2009 5:00 pm
by Oliver Heindorf
"problem with the save game file..."

neither this tool or witp stuff run now...grumpf.

back to pen & paper

RE: WitPTracker AE Release 1.0.1 Available

Posted: Thu Sep 17, 2009 8:41 pm
by floydg
ORIGINAL: beppi

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.


Were you loading a turn at the same time?