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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:05 pm
by CharonJr
Even if he digs in it will be pure hell during those winter turns - even vs. the AI - I don't even want to start thinking about what a human Soviet player is able to do, especially if he has been conserving his troops... ;)

CharonJr

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:15 pm
by kfmiller41
One note, have pulled all my cavalry units back and stacked them 3 high for December when they can be converted to corps.

Leningrad front. He made one attack here, forced me back in 1 hex and I stood in the second. I adjusted my front to keep from getting surrounded one hex.


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:22 pm
by randallw
Did he attack you in a swamp?
 

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:29 pm
by kfmiller41
Kalanin Front, am getting better with the maps, sooner or later i will have this down pat

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:39 pm
by kfmiller41
Moscow Front, eerily quiet

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 10:50 pm
by kfmiller41
Here is that fluid (that means he is kicking my ass[:D]) front.


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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:00 pm
by kfmiller41
Kharkov, the other beat down front. At least it was a controlled retreat.

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:11 pm
by kfmiller41
Stalino front, he is advancing here but if the mud hits he will be in very bad defensive terrain.[:-]

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:16 pm
by randallw
You may not want tank brigades sitting by their lonesome; they are better off stacked with a rifle division.

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:17 pm
by kfmiller41
Crimean front, nothing happening.

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RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:18 pm
by kfmiller41
Would love to, but have more tanks than infantry in that area[8|], just filling the line for now till the mud hits. Normally I would have infantry manning that river.

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Fri Jan 14, 2011 11:29 pm
by kfmiller41
Wanted to comment on my strategy up to now. I realize that by falling back and trading space for time and saving the troops to fight later I am basically going against what the Russians did historically. I realize this will make winning much easier as my army will be massive when I go over to the offensive and the Germans start as strong as they ever get and get weaker as the game goes along. I plan on playing my next game like Stalin is my real boss[&o] and seeing how it plays out. I have seem several comments that make it seem that the German player cannot win vs a defense that doesn't stand and take huge losses. I am not so sure that is true because several times in my current game I expected my opponent to be much more aggressive and punch thru my lines. I have covered some areas with very thin lines and made many mistakes with deployments. Also the german player has taken light losses compared to what he could have if he pressed very hard. I expected to lose Leningrad.

Being his first GC game as well as mine he probably was unsure how things would go. Fog of war is great for balancing the playing field. I expect he will be much more free with his forces in his next attempt.

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 12:01 am
by Flaviusx
The problem with running away isn't that it's ahistorical.

The problem is it's not the best way to defend. You can actually hurt and stop the Germans a lot more quickly if you start laying on the panzer spearheads in the right manner.

But thus far not a single Soviet player that I've seen thus far has figured out how to do this. (And when they do, I anticipate a lot of complaints about this from our German players, who will be even less happy about Soviets who fight back than Soviets who run away. So it goes.)


RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 12:42 am
by ParaB
Really enjoy reading this AAR, keep 'em coming!



RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 12:43 am
by randallw
Is the main goal of attacking the panzers to damage them, or to help use up their ammo/supply, and cause fatigue?

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 1:05 am
by kfmiller41
Well your a much better player than I am Flaviusx, because the few times i tried to hit back I got my arse handed to me. I am sure part of that is because he never really put himself in that much danger. I really do plan on hitting back earlier next go round. In the south looks to be the place to do it, as the forces there are really strong and not spread out to hell and gone[:D]

Also winter turn 2 of my game against Haudrauf1962 has seen major breakthroughs in several areas, if you get a chance read his AAR, i am sure he is playing for mud or some other salvation. Biggest problem I have is supply at the moment in that game, but once my troops turn back in to pumpkins I am sure he will hand me some blows in return.

Thanks for the positive comments para, I get them out as soon as my opponent can do them, he works some long hours I understand.

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 1:27 am
by CarnageINC
Enjoying your new graphics on the map, good idea for attacks and failed attacks.  I might start using that on my maps if you don't mind?

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 1:32 am
by CarnageINC
ORIGINAL: Flaviusx

The problem with running away isn't that it's ahistorical.

The problem is it's not the best way to defend. You can actually hurt and stop the Germans a lot more quickly if you start laying on the panzer spearheads in the right manner.

But thus far not a single Soviet player that I've seen thus far has figured out how to do this. (And when they do, I anticipate a lot of complaints about this from our German players, who will be even less happy about Soviets who fight back than Soviets who run away. So it goes.)


Shhhhhhh! *whisper* 'talk quietly we don't want to upset the apple cart'

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 1:34 am
by kfmiller41
Feel free sir, and if you have any ideas to help make it even for informational feel free to let me know. I got the little corner graphic idea from you[:D] Showing the Sit-rep/front and date.

RE: Road to Oblivion GC Miller41 (R) vrs Belphigor (G)

Posted: Sat Jan 15, 2011 1:44 am
by CarnageINC
Thanks Miller41.  Feel free to swipe any new ideas I might come up with too.  Anything to make the AAR's easier and more enjoyable.  I'm thinking about experimenting a little with my maps, try and declutter them some.  You seem to have a good formula so far with your print, I think it might do with your zoomed in level.  I think when I get to key battles I'll do that with the attack arrows.  Ah...well see.  Keep it up, looking great [;)]