RE: Senno v Oleg; Starring in "Proof Beyond a Reasonable Doubt?" No Oleg
Posted: Wed Mar 16, 2011 6:55 am
Turn 14
Panzer TOE's remain in good to great shape generally.
13th Panzer is finally more servicable at 86% TOE, after having been reduced to 68% or so in a vicious counter-atttack 6 or so turns ago.
Fatigue rises. The worst unit actually remains in the breach, on the way to Moscow. Fortunately it is double stacked, and it can't be picked off. Otherwise it's a prime candidate for a vicious counter-attack, I think. YMMV.
I now have an Infantry unit at 50% TOE, and 10 or so in the 60's. 20 Infantry Divisions in the 70's. The rest are 80+. More and more of the Infantry Divisions are rotated out of the line in AGN. Fortunately, with the 2 armies being maxxed out command wise, I have suffecient power in the otherwise small space to rotate units effectively.
In AGC, forces are stretched thin and I can't rotate. Fortunately the worst are in AGN. I can make do with the infantry combat power available in AGC. Especially as they have the bulk of the panzers now.
In AGS, Seventeenth Army can rotate effectively, Sixth Army has to long a line yet, and I'm not rotating. There's only a few lowish TOE units in AGS, so it's doing well. I need more SU's in AGS though, definitely. Hopefully within 2 turns I will be able to release a flood from AGN.
Getting the Finns activated remains priority 1. Drive on Moscow a close second now.
Only units under 75% TOE are placed on refit. I hope they bounce back to low to mid 70's, at least after next supply phase. The rest will just have to make due a turn or 2 without being placed on refit.

Panzer TOE's remain in good to great shape generally.
13th Panzer is finally more servicable at 86% TOE, after having been reduced to 68% or so in a vicious counter-atttack 6 or so turns ago.
Fatigue rises. The worst unit actually remains in the breach, on the way to Moscow. Fortunately it is double stacked, and it can't be picked off. Otherwise it's a prime candidate for a vicious counter-attack, I think. YMMV.
I now have an Infantry unit at 50% TOE, and 10 or so in the 60's. 20 Infantry Divisions in the 70's. The rest are 80+. More and more of the Infantry Divisions are rotated out of the line in AGN. Fortunately, with the 2 armies being maxxed out command wise, I have suffecient power in the otherwise small space to rotate units effectively.
In AGC, forces are stretched thin and I can't rotate. Fortunately the worst are in AGN. I can make do with the infantry combat power available in AGC. Especially as they have the bulk of the panzers now.
In AGS, Seventeenth Army can rotate effectively, Sixth Army has to long a line yet, and I'm not rotating. There's only a few lowish TOE units in AGS, so it's doing well. I need more SU's in AGS though, definitely. Hopefully within 2 turns I will be able to release a flood from AGN.
Getting the Finns activated remains priority 1. Drive on Moscow a close second now.
Only units under 75% TOE are placed on refit. I hope they bounce back to low to mid 70's, at least after next supply phase. The rest will just have to make due a turn or 2 without being placed on refit.






