Page 10 of 16
RE: Demo first Impressions
Posted: Mon May 09, 2011 4:51 pm
by Wiggum
Is there a commad to set a cover arc to tanks, maybe even while moving ?
RE: Demo first Impressions
Posted: Mon May 09, 2011 4:53 pm
by diablo1
ORIGINAL: Mobius
ORIGINAL: diablo1
Hrmmm then another die roll is needed for the supression level alone if that 3 or 4 is rolled. Then you have another factor of 1 to 10 to play with.
So when the killpower level is 2 would put the overall chance of suppression per hit at 4% compared to 20% chance to cause a casualty.
Don't you think a 20% casualty level a bit too high? What I'm saying is don't try to make everything so realistic because the players imho want to see fire fights and actions. This is also why I wanted more men representations on the map so it doesn't look or feel like you're losing everything at once. Something more inline with say X-Coms combat damage chart. Units could be hit but they didn't always just instantly die. Casualty levels could be dropped and add new features like wounds but still able to fight.
RE: Demo first Impressions
Posted: Mon May 09, 2011 5:10 pm
by Mad Russian
ORIGINAL: Wiggum
Is there a commad to set a cover arc to tanks, maybe even while moving ?
Not yet. What you can do is to tell the unit fire at any target. Wait for a good shot or to hold it's fire.
Covered arc's are a topic of discussion for the PC series that hasn't made it in the game just yet.
Good Hunting.
MR
RE: Demo first Impressions
Posted: Mon May 09, 2011 5:11 pm
by JMass
ORIGINAL: diablo1
Casualty levels could be dropped and add new features like wounds but still able to fight.
So grass is an useless feature but wounds could have a higher priority? My personal priority is tank combat, infantry is something to crush under the tracks (I'm kidding, of course! [:D] )
RE: Demo first Impressions
Posted: Mon May 09, 2011 5:18 pm
by Mobius
ORIGINAL: Wiggum
Is there a commad to set a cover arc to tanks, maybe even while moving ?
Cover arcs are automatic. Tanks cover their frontal arc. They do have some limited visibility even to their rear when buttoned down.
RE: Demo first Impressions
Posted: Mon May 09, 2011 5:26 pm
by Mobius
ORIGINAL: diablo1
Casualty levels could be dropped and add new features like wounds but still able to fight.
If they are still fighting what's the point of giving them wounds? To slow the squad up? To take other squaddies out of the fight to carry them back to an aid station?
RE: Demo first Impressions
Posted: Mon May 09, 2011 6:17 pm
by diablo1
If they are still fighting what's the point of giving them wounds?
Could be part of the victory point calculations. Plus could add patching wounds to decrease point loss for wounds. Anything is better than just laying down on the ground and every man in the unit does nothing. (talking about supression here)
RE: Demo first Impressions
Posted: Mon May 09, 2011 6:25 pm
by Erik Rutins
If you want to discuss feature requests for future releases, please start a new thread. Let's keep this to demo impressions please.
Regards,
- Erik
RE: Demo first Impressions
Posted: Mon May 09, 2011 7:09 pm
by JMass
ORIGINAL: diablo1
Plus could add patching wounds to decrease point loss for wounds.
Healing potions could add more immersion, maybe, then we could work on a new game based on the Turtledove's Darkness series, but without grass. [:D]
RE: Demo first Impressions
Posted: Mon May 09, 2011 8:28 pm
by Fredrocker
ORIGINAL: Mobius
Good luck finding a New Yorker here.
I'm from New York, circa 1957... Huntington Station, Long Island to be exact... and if I was attacking someone they would know [:D]
RE: Demo first Impressions
Posted: Mon May 09, 2011 8:36 pm
by Mad Russian
You're too laid back to attack many people on a forum...now inside the game...that's a whole nother storyline.
You gonna have time for a PBEM later this week after you play with PCO a bit?
Good Hunting.
MR
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:01 pm
by benpark
I lived in Brooklyn from 2001-2008.
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:08 pm
by Mad Russian
Well, there you go...two members with NY ties. [8D]
Now if we can just find a Russian somewhere.............[8|]
Good Hunting.
MR
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:13 pm
by diablo1
Now if we can just find a Russian somewhere
......^ Mad RUSSIAN....I rest my case.
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:24 pm
by Mad Russian
OHHHHH....you think I'M RUSSIAN? [X(]
Good Hunting.
MR
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:28 pm
by Rik81
No, we just think your MAD.
RE: Demo first Impressions
Posted: Mon May 09, 2011 9:30 pm
by diablo1
ORIGINAL: Mad Russian
OHHHHH....you think I'M RUSSIAN? [X(]
Good Hunting.
MR
Yeah I always thought you were a Mad Russian living in Texas raising sheep and goats. [:)]
But, cmon Erik wants this to be an impression thread about Panzer Command:Osfront. YOU keep taking it off topic. lmao [:'(]
RE: Demo first Impressions
Posted: Mon May 09, 2011 11:50 pm
by Gerry4321
Hello:
I must say I am enjoying the Novvy Rizadeh scenario. I know, Matrix will not want its game compared to anything. However, as an ex-ASL player trying to find a computer game he can play, I am quite happy. One could almost imagine the maps being ASL maps.
Great job.
Only problem I have is I am still not the best at working with the camera. One thing I have found is that Commander view does not work if the AFV is buttoned up.
Take care,
Gerry
RE: Demo first Impressions
Posted: Tue May 10, 2011 12:03 am
by Mad Russian
Glad that the scenario is playing well for you.
We can make the maps look like ASL maps.
Take any PCO map and change the X and Y values to a value greater than 700 and they will look like an ASL map.
The camera angles all works off the mouse wheel. Keep that in mind and it gets easier to get used to the camera.
Good Hunting.
MR
RE: Demo first Impressions
Posted: Tue May 10, 2011 12:22 am
by Richie61
I really like the demo. You guys have done a lot to improve this release over PCK. Well done to ALL the team. Past and present team people.
I am kind of disappointed in the "Hot Seat" mode, but you can have everything in life [;)]
My biggest problem is I played CM since 1999 and on, and trying to figure out the proper keys, commands, controls and such is very time consuming.

I get frustrated after a while.
But. It's me and not this game.
Thanks again Team! Well done. [:D]
Erik. I have to give you credit. You are very easy going with a lot of stuff around here.