Turn 17 – 9 October 1941
Last turn before mud hits. Q-Ball has keep it quiet mostly everywhere but in the Don Bend, where 1. PzGruppe has had some “fun” with Southern Front. There have been 28 battles, all won by the Axis but three. Q-Ball has seldom done any hasty attacks, and this shows on the statistic.
Operational Situation Report
My suspicions about Q-Ball preparing something “big” before the rasputitsa hits the Russian battlefields have remained that, mere suspicions. Looking back at the last four turns, it looks to me that Q-Ball is really worried about preparing for winter, and his moves, included the ones this turn, make the most sense under this premise.
All quiet in the eastern front, but in the Rostov – Voroshilovgrad sector, where the 1. PzGruppe has said goodbye to summer with one last dance
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The griefing the Southern Front has been subjected to the last four turns has continued. Q-Ball motorized formations in the area have crushed 32nd Army completely, routing all but two of its divisions. This gives me a headache about what to do with the gaping hole this operation has left in my lines.
Seems that my concerns about the Axis position in the Crimean peninsula were shared by Q-Ball as well
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and I find to my surprise that he has abandoned Kerch and took defensive positions west of Ak-Manay. He was right to be concerned about being too exposed here. But he's still exposed, with 51st Army growing stronger each day. I've pretty much decided to try something in the Crimea in December, the hardest part will be to allocate enough forces for the operation.
It's time to take a look at what I think will the Axis “winter quarters”:
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the disposition of Fortified Regions along the frontline is quite telling. He's certainly looking forward to have a buffer of 3 or 4 hexes before I reach his frontline south of Tula, which is I think it's a good plan and makes things difficult for me. North of Tula he's much thicker and the terrain is much better for defense, so it makes sense to try at a close defense. He's also in striking range of Moscow, in case he does find some possibility of defeating the defense I'm still laying around it.
December might be very boring, and that's very good for the Axis.
Logistics & Organization
The next few turns I'll be very busy organizing the winter counteroffensives.
It seems that the quite radical policies I enacted in the Human Resources Bureau of the Red Army are coming to fruit. The goal, to have the most Rifle formations as well equipped as possible has been achieved. Just under 3% of a total of over 300 formations have their TOE's with a “red” light, that is, under 50%. Armaments production has lowered by 3,000 points this turn, and now I've realized it's really hard to get a surplus with Armaments points, because ground element production is based on “demand” by combat and support units. Once I spend it all, it's hard that I'll get any surplus at all
The most important issue to think about is to get my forces organized for winter. I've suffered a lot of losses, and a full front offensive is out of the question. Although this works quite well, especially when you've plenty of troops and equipment to spare, I've always favored a more “focused” approach, restricting my assaults to “narrow” frontages – narrow as in no more than 80 miles wide – and with supporting, local offensives on the flanks of the axis where I was doing the main effort. In this game, my usual approach to 1941 winter is not an option, but an obligation.
The plan is still unclear – I've got to make up my mind where to strike exactly yet – but the main concept lies in structuring my offensives on the Shock Armies – surprise, surprise. Not only because of their Morale bonus, which comes in handy in a Morale starved Red Army, but because they're quite useful as an administrative “focal point”. Becomes easier to manage allotted SU's, leaders, TOE settings and the like. Regarding their composition it's also quite clear for me.
I will aim at a “core” formation of six Rifle Divisions – handpicked amongst the ones with the higher experience level -, a Cavalry Corps and two or three Tank Brigades, the latter being the “Operational Maneuver Group”, or in other words, the guys who are supposed to occupy any hexes vacated by enemy units and do hasty attacks if/when possible. That means that I will have 5 command points to attach whatever ancillary forces I see fit, either divisions or brigades.
So equipping 4 Shock Armies means getting out of the front – or collecting from any Siberian reinforcements still on their way – the 24 best Rifle Divisions in the RKKA roster, the best 8 Tank Brigades and the best 4 Cavalry Corps. Besides that, I would like them to have a fixed establishment of non-artillery SU's. I think that 5 Sapper Regiments each and 3 Tank Battalions will do. I will concentrate heavier caliber tube and rocket artillery under the STAVKA, and assign them on a mission-oriented basis. This is going to be quite expensive regarding AP's, but I think it's the way to go, since I
can't afford buying tons of tube and rocket SU's.
Regarding Cavalry Corps, I have 37 Cavalry divisions, which mean 12 Cavalry Corps. 4 of them will be reserved for the Shock Armies and the rest will be kept under the STAVKA and assigned to Armies or Fronts depending on the situation. Regarding the SU payload for these, I think the best mix will be 1 Tank Bn, 1 AT Regiment (Type A or C, equipped with either 85mm AA guns or 76mm guns) and 1 MG-Arty Bn. Why the latter? I think Cav divisions are really light on support weapons, and these Bn's are just a bunch of support weapons.
So summarizing, the build plan is:
- 32 Sapper Regiments
- 14 Tank Battalions
- 12 AT Regiments
- 12 MG Arty Bns
which means a budget of 70 AP's, plus the Cav Corps formation costs, 130 AP's, will mean that I'll be spending, in the next seven turns about 200 AP's. I think I have more than enough: Volkhov Front arrival will help greatly – 150 AP's right off the bat – and I've got accumulated a total of 93 AP's so far. I'll have plenty of room for building some heavy caliber SU and appointing leaders and SU's on a mission oriented basis.
This turn I build:
- 36 Sapper Regiments (I lost my count and built 4 more than I wanted)
- 14 Tank Battalions
- 12 AT Regiments (6 of type A, 6 of type C)
- 12 MG-Arty Battalions
- 6 Rocket Light Regiments
- 7 Army Artillery Regiments (20 152mm Howitzers each)
That's what I needed, and then some. Future buys will be evaluated depending on how I see the Red Army force levels evolve.
Operations
All Front commanders receive orders to attack Axis units which are exposed and look weak (that is, with a reasonable defense CV). It happens there are a quite of those scattered all over the front.
The Red Army forces launch 8 local counterattacks, achieving victory in 7 of them. One against a Hungarian brigade went badly, but fortunately these weren't German troops. The combined losses for each side after land and air action consist of:
1. Axis: 3,300 casualties, about 150 artillery pieces, 35 AFVs, and 31 planes
2. Soviet Union: 6,300 casualties, about 150 artillery pieces, 34 AFVs and 40 planes
I'll be tracking the casualty ratios each turn there are attacks, there's something interesting to learn here. Note that all of the attacks achieved odds higher than 3:1, and even with that, I got away with almost twice as many losses as the Axis. This will become very important during the Winter offensive, to get a hold on how costly are the operations, and will be a major input variable to consider when deciding to continue or stop any offensive action.