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RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Thu Feb 16, 2012 1:35 pm
by 82ndtrooper
ok I really like Honeycones avatar !!
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Fri Feb 17, 2012 1:30 pm
by Spartan07
Turn to Raven...
Mike - Nego
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sat Feb 18, 2012 1:43 pm
by SailingGuy
Turn to All3n.
Alliances are starting for form. Remember the alliance restrictions (ie the max of 4 players allowed in each alliance).
Kaliphate <---> Sun Empire
Kaliphate <---> Middle Kingdom
(Sun Empire and Middle Kingdom should ally, putting this alliance at 3.)
Sultinate <---> People's Republic
Soviets <---> The States
Still many nations unaligned.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Sun Feb 19, 2012 11:13 am
by derstralle
ORIGINAL: SailingGuy
Kaliphate <---> Sun Empire
Kaliphate <---> Middle Kingdom
(Sun Empire and Middle Kingdom should ally, putting this alliance at 3.)
Agreed.
Turn to 82ndTrooper.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Feb 20, 2012 5:49 pm
by Tophat1815
Its over to you 82nd......
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Feb 20, 2012 9:45 pm
by Tophat1815
Over to CB.....
Yea,yea I got confused between the Sultinate and the Kalifate so to answer a players question the msg I had sent was meaningless,sorry about that.
I did screw up and delete the old turn as opposed to moving it into the old turn file on drop-box.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Mon Feb 20, 2012 9:46 pm
by 82ndtrooper
ok I am the states
states allied with soviets and nippon.
so nippon and the soviets need to ally also correct ?
that will give us a three person alliance.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 3:18 am
by SailingGuy
ORIGINAL: 82ndtrooper
ok I am the states
states allied with soviets and nippon.
so nippon and the soviets need to ally also correct ?
that will give us a three person alliance.
Yep.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 5:28 am
by HoneyCone701
Turn done. Some negotiation may be in order with my neighbours.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 5:31 am
by Casus_Belli
Previous message was from me. Logged as wrong name. Turn is to LB.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 5:33 am
by Casus_Belli
I'm not getting email updates, for some reason.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 7:05 am
by LazyBoy
Turn done, to webizen We.
I am a bit confused about alliances.
Do all players in an alliance need to be allied to all others in it.
I.E I am allied with Sun Empire and Middle Kingdom, but Sun and Middle are not allied, do they have to be allies?
If a 3rd country wishes to allie to me, do they have to allie with the other two?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 11:26 am
by Tophat1815
LazyBoy what empire are you?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Tue Feb 21, 2012 7:57 pm
by LazyBoy
The Kaliphate
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Feb 22, 2012 2:10 pm
by all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
ORIGINAL: LazyBoy
Turn done, to webizen We.
I am a bit confused about alliances.
Do all players in an alliance need to be allied to all others in it.
I.E I am allied with Sun Empire and Middle Kingdom, but Sun and Middle are not allied, do they have to be allies?
If a 3rd country wishes to allie to me, do they have to allie with the other two?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Feb 22, 2012 2:25 pm
by Tac2i
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this
post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Feb 22, 2012 8:14 pm
by all5n
Well I cannot be allied with everyone in the game. That's not going to work.
ORIGINAL: Webizen
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this
post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Feb 22, 2012 8:17 pm
by all5n
Take this scenario into consideration:
Alliance A:
Player 1
Player 2
Player 3
Alliance B:
Player 4
Player 5
Player 6
Player 7 allies with Player 4 and Player 1.
By your rules, all countries in Alliance A must Ally with all countries in Alliance B.
At that point you might as well stop the game, because there can never be war.
ORIGINAL: Webizen
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this
post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Wed Feb 22, 2012 10:43 pm
by Tac2i
@Allan: Player 7 should be aware of existing alliances and not ally with both Player 4 and Player 1. Player 7 has to make a choice. Admittedly, the house rules put it upon the players to stay up on who is allied with whom but that is something we all do in all of our games. The house rules are 1) no alliance can have more than 4 players, 2) each player within an alliance must ally with each of the other players of that alliance, and 3) once an alliance is formed, it cannot be dissolved except through surrender or total annihilation. In this game an alliance should not be thought of just as an alliance between two players but between 3 or 4 players. That alliance then basically performs as one team. At max, this game can only have 4 alliances (teams) with the current 13 players. One or two alliances are going to be short a player.
The above is my understanding of this game that Sailing Guy has organized.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Posted: Thu Feb 23, 2012 5:56 am
by LazyBoy
My reading of the rules, is that the only restriction is you can have a maximum of 4 alliances.
So in my case I have 2 alliances, but the other 2 are not allied.
They can go to war and I can't intervene because I am allied to both.
This to me seems to work quite well, it gives diplomacy a roll in the game.