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RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 12:51 pm
by witpqs
CT, you keep mentioning a lack of ground KIAs. In AE, a disabled squad indicates that the squad is out of action, including some of the men WIA and KIA. A destroyed squad is one that is either all men KIA & WIA (or perhaps even captured) with any men remaining dispersing or being used to fill in other squads.

Sure in game terms it is better to destroy enemy squads but you are getting "KIAs" vis a vis the real-world equivalent whenever you 'only' get enemy squads disabled.

[8D]

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 1:10 pm
by HansBolter
ORIGINAL: witpqs

CT, you keep mentioning a lack of ground KIAs. In AE, a disabled squad indicates that the squad is out of action, including some of the men WIA and KIA. A destroyed squad is one that is either all men KIA & WIA (or perhaps even captured) with any men remaining dispersing or being used to fill in other squads.

Sure in game terms it is better to destroy enemy squads but you are getting "KIAs" vis a vis the real-world equivalent whenever you 'only' get enemy squads disabled.

[8D]


so you're saying that recovery from disabled status incurs a cost in squad devices from the pool? I wasn't aware this was the case. If the recovery from disabled status isn't costing anying in the way of devices from the pool to replace the "actual" KIA's you say are occurring as a result of the diablement than the disbled status isn't representing any KIAs at all.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 1:23 pm
by witpqs
ORIGINAL: HansBolter

ORIGINAL: witpqs

CT, you keep mentioning a lack of ground KIAs. In AE, a disabled squad indicates that the squad is out of action, including some of the men WIA and KIA. A destroyed squad is one that is either all men KIA & WIA (or perhaps even captured) with any men remaining dispersing or being used to fill in other squads.

Sure in game terms it is better to destroy enemy squads but you are getting "KIAs" vis a vis the real-world equivalent whenever you 'only' get enemy squads disabled.

[8D]


so you're saying that recovery from disabled status incurs a cost in squad devices from the pool? I wasn't aware this was the case. If the recovery from disabled status isn't costing anying in the way of devices from the pool to replace the "actual" KIA's you say are occurring as a result of the diablement than the disbled status isn't representing any KIAs at all.

No, I did not say that.

Castor is making the comparison of game results to real life results and complaining about the lack of in-game KIAs. A game result of

"Disabled Squad"

is equivalent to a real world result of

"Squad with some men WIA and/or some men KIA and/or some men captured"

If you are making comparisons of in-game results and real-world results then you must make the accurate comparisons.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 1:57 pm
by castor troy
ORIGINAL: EUBanana

Is the map different in Da Babes? Because some of those bases he's invaded don't exist in stock. [:D]

Also I see he's still ground bombing at Singapore - bad idea.


we are playing scen 26B, with Andrew Brown's extended map. Really nice, as is the whole mod. Thumbs up for the guys

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 2:01 pm
by castor troy
ORIGINAL: witpqs

CT, you keep mentioning a lack of ground KIAs. In AE, a disabled squad indicates that the squad is out of action, including some of the men WIA and KIA. A destroyed squad is one that is either all men KIA & WIA (or perhaps even captured) with any men remaining dispersing or being used to fill in other squads.

Sure in game terms it is better to destroy enemy squads but you are getting "KIAs" vis a vis the real-world equivalent whenever you 'only' get enemy squads disabled.

[8D]


well I get what you are saying but a squad KIA real life pretty much would be the same as a squad destroyed in the game, with a squad disabled in the game is not a squad KIA in real life. Same as a gun disabled in the game is not a gun destroyed in real life, but destroyed in the game would be the same as destroyed in real life.

Only destroyed squads/guns etc really counts, everything else is recovered x times faster than if the enemy has to rebuild the unit. Recovering from disablement state only takes supplies, recovering from destroyed squads/guns takes supplies and even more important it takes stuff out of the pool so if the pool hasn't got those devices, no replacements.

disabled in game definitely is not destroyed/killed in real life as you need a soldier, a gun, any device for a killed/destroyed squad/gun in real life and not only supply. Same as in the game, you need something from the pool when you destroy/kill something. Disabled may be wounded, shell shocked, etc but not killed. At least that's my take on it.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 2:06 pm
by HansBolter
ORIGINAL: witpqs

ORIGINAL: HansBolter

ORIGINAL: witpqs

CT, you keep mentioning a lack of ground KIAs. In AE, a disabled squad indicates that the squad is out of action, including some of the men WIA and KIA. A destroyed squad is one that is either all men KIA & WIA (or perhaps even captured) with any men remaining dispersing or being used to fill in other squads.

Sure in game terms it is better to destroy enemy squads but you are getting "KIAs" vis a vis the real-world equivalent whenever you 'only' get enemy squads disabled.

[8D]


so you're saying that recovery from disabled status incurs a cost in squad devices from the pool? I wasn't aware this was the case. If the recovery from disabled status isn't costing anying in the way of devices from the pool to replace the "actual" KIA's you say are occurring as a result of the diablement than the disbled status isn't representing any KIAs at all.

No, I did not say that.

Castor is making the comparison of game results to real life results and complaining about the lack of in-game KIAs. A game result of

"Disabled Squad"

is equivalent to a real world result of

"Squad with some men WIA and/or some men KIA and/or some men captured"

If you are making comparisons of in-game results and real-world results then you must make the accurate comparisons.


Yes, I understood that and was being both fascetious and sarcastic.

The reality is that since "disabled" doesn't result in any in game loss it is valid to complain about the in game lack of KIAs.

Saying that the in game lack of KIAs really equates to a real world result of actual KIAs only exacerbates the disparity that is being descried in the first place.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 2:13 pm
by EUBanana
Yeah, really fixing a disabled squad should have some sort of cost, like a quarter of the manpower cost or something.

You'd probably see Japan get mullered in China then if they try and assault, rather than the usual IJA offensives, if disablements actually had some sort of price. As it is a lot of the action in China can be more or less effortless for Japan if they so choose.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 2:40 pm
by witpqs
Guys,

Fixing a disabled squad does have a cost. It costs supply, which is an abstraction for many things in AE. It also takes time, but that's less directly to the point being discussed. Yes, I know that supply is not a count of individual men. In a game like AE it is necessary to abstract many things. Also, disabled squads certainly don't fight like enabled squads and that is significant in-game as well. The assertion that there are no in-game costs resulting from disabled squads is quite untrue.

CT - more to the point you are making: for example, 22 squads disabled is certainly the real-world equivalent of many individuals within those disabled squads getting KIA as well as others WIA or whatever. In that example if it were only 1 or 2 individuals from each squad KIA that would be a total of 22 to 44 individuals KIA, which is much greater than "none". Fixing disabled squads, using supply, abstracts replacement individuals and equipment.

You guys might disagree with any individual results or the results overall, but as a matter of fairness one must acknowledge that disabled squads are representing the real-world KIA of various individuals. I am not presuming to argue with you guys about the particular results, I am pointing out a misunderstanding of the terminology.

I won't continue this discussion because a bunch of guys with your experience with this game claiming that there are no costs associated with disabled squads is more of a ridiculous rant than a serious discussion.

Bye. [8D]

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 3:13 pm
by castor troy
ORIGINAL: witpqs

Guys,

Fixing a disabled squad does have a cost. It costs supply, which is an abstraction for many things in AE. It also takes time, but that's less directly to the point being discussed. Yes, I know that supply is not a count of individual men. In a game like AE it is necessary to abstract many things. Also, disabled squads certainly don't fight like enabled squads and that is significant in-game as well. The assertion that there are no in-game costs resulting from disabled squads is quite untrue.

CT - more to the point you are making: for example, 22 squads disabled is certainly the real-world equivalent of many individuals within those disabled squads getting KIA as well as others WIA or whatever. In that example if it were only 1 or 2 individuals from each squad KIA that would be a total of 22 to 44 individuals KIA, which is much greater than "none". Fixing disabled squads, using supply, abstracts replacement individuals and equipment.

You guys might disagree with any individual results or the results overall, but as a matter of fairness one must acknowledge that disabled squads are representing the real-world KIA of various individuals. I am not presuming to argue with you guys about the particular results, I am pointing out a misunderstanding of the terminology.

I won't continue this discussion because a bunch of guys with your experience with this game claiming that there are no costs associated with disabled squads is more of a ridiculous rant than a serious discussion.

Bye. [8D]


you destroy a gun in real life, how do you get it back? By sending a ton of supply or by sending a new gun? You kill a soldier in real life, how do you get a new comrade in your platoon? By being sent supply or by being sent a new soldier? [&:] And both things exist in the game. Devices and supply. So there is no good reason to say supply now is also the device itselve. Destroyed perfectly means destroyed in the game. You get 20x 25pd guns a month and if a gun is destroyed you need one of those 20 from the pool. No matter how many hundred thousand tons of supplies you send, without that gun from the pool you will never get it back into your unit. While disabled, again, does NOT mean destroyed because you only need supply to fix it.

Or do you see this disabled (in your real life term destroyed) gun as the gun's ghost that can be reanimated by using supplies?

Supply isn't the abstraction of soldiers or guns, because this is what the devices are for. Supply is the food, the medicine, the uniforms, the bullets and stuff like this. And I don't know where you seem to have read that I said it has no cost to recover disablements. I specifically pointed out it ONLY COSTS SUPPLY.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 3:17 pm
by crsutton
And disabled squads lead to the reduction of the fighting power of the unit-which in a sustained campaign will result in the stronger unit eventually defeating the weaker-which then leads to significant losses. It is an abstraction I know but the end result is not too bad. The problem for the Allied player is that he is pretty much losing most battles in the first few months of the war and thus losing a lot more units. It is painful but not out of line with want really happened. And later on it is the Japanese player that will suffer massive losses compared to very light Allied losses which is not out of line either.

Although, modern firepower may have altered the equation the one constant through history is that armies suffer the most casualties not when they are fighting in the front line but after they are broken and retreating.

Yes, in game terms it is sometimes a bit funky but considering that this is not really a land warfare game, it works well enough.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 3:31 pm
by witpqs
One last reply, then I'm out. It's your AAR and I don't want to have a protracted argument with you. [8D]
ORIGINAL: castor troy
ORIGINAL: witpqs

Guys,

Fixing a disabled squad does have a cost. It costs supply, which is an abstraction for many things in AE. It also takes time, but that's less directly to the point being discussed. Yes, I know that supply is not a count of individual men. In a game like AE it is necessary to abstract many things. Also, disabled squads certainly don't fight like enabled squads and that is significant in-game as well. The assertion that there are no in-game costs resulting from disabled squads is quite untrue.

CT - more to the point you are making: for example, 22 squads disabled is certainly the real-world equivalent of many individuals within those disabled squads getting KIA as well as others WIA or whatever. In that example if it were only 1 or 2 individuals from each squad KIA that would be a total of 22 to 44 individuals KIA, which is much greater than "none". Fixing disabled squads, using supply, abstracts replacement individuals and equipment.

You guys might disagree with any individual results or the results overall, but as a matter of fairness one must acknowledge that disabled squads are representing the real-world KIA of various individuals. I am not presuming to argue with you guys about the particular results, I am pointing out a misunderstanding of the terminology.

I won't continue this discussion because a bunch of guys with your experience with this game claiming that there are no costs associated with disabled squads is more of a ridiculous rant than a serious discussion.

Bye. [8D]


you destroy a gun in real life, how do you get it back? By sending a ton of supply or by sending a new gun? You kill a soldier in real life, how do you get a new comrade in your platoon? By being sent supply or by being sent a new soldier? [&:] And both things exist in the game. Devices and supply. So there is no good reason to say supply now is also the device itselve. Destroyed perfectly means destroyed in the game. You get 20x 25pd guns a month and if a gun is destroyed you need one of those 20 from the pool. No matter how many hundred thousand tons of supplies you send, without that gun from the pool you will never get it back into your unit. While disabled, again, does NOT mean destroyed because you only need supply to fix it.

Or do you see this disabled (in your real life term destroyed) gun as the gun's ghost that can be reanimated by using supplies?

Supply isn't the abstraction of soldiers or guns, because this is what the devices are for. Supply is the food, the medicine, the uniforms, the bullets and stuff like this. And I don't know where you seem to have read that I said it has no cost to recover disablements. I specifically pointed out it ONLY COSTS SUPPLY.

When it comes to fixing disabled squads, yes it is. Tanks and guns and squads and all of the kinds of disabled devices consume supply when they get 'fixed', which is meant to represent the replacement parts, effort, and what not that goes into fixing them. For squads that includes replacement individuals. That was covered by the developers on the WITP forum long ago. It is certainly your right to disagree with that design decision, but that's how the game is designed.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 3:48 pm
by castor troy
either my English just fails or you don't want to understand me. Yes, supply is used to RECOVER but not to REPLACE devices.

A tank is damaged (aka disabled), you need supply to fix it. A tank is destroyed, you need a TANK to replace it. A squad is shell shocked, you need supply to recover them, a squad is killed, you need a SQUAD to replace it.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 4:07 pm
by witpqs
Squads don't get killed in the game. They either get disabled or destroyed. When a squad is disabled that represents that some of the individuals in the squad have been killed or wounded. When a disabled squad is fixed that represents that the shortage of ready for duty individuals has been remedied by replacement individuals, abstracted by supply usage.

Your English is fine. You have simply gained a mistaken impression of when they (the designers) meant for it to represent when a squad becomes disabled and what they meant for it to represent when a disabled squad gets fixed.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 4:15 pm
by castor troy
ORIGINAL: witpqs

Squads don't get killed in the game. They either get disabled or destroyed. When a squad is disabled that represents that some of the individuals in the squad have been killed or wounded. When a disabled squad is fixed that represents that the shortage of ready for duty individuals has been remedied by replacement individuals, abstracted by supply usage.

Your English is fine. You have simply gained a mistaken impression of when they (the designers) meant for it to represent when a squad becomes disabled and what they meant for it to represent when a disabled squad gets fixed.


perhaps it makes it easier with guns. So what about those "devices"? Do the same as above using a 155mm gun instead of a squad.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 4:23 pm
by witpqs
It isn't about what we infer. It was stated directly long ago. That's how they designed it - good/bad, right/wrong, inferior/superior, dumb/smart, or whatever.

And BTW all devices - all of them - have crews. Those crews can take individual casualties (KIA/WIA/captured) when the device is 'disabled'. Those casualties have to be made good when the device is 'fixed'.

Yes, of course the tank/gun/radar etc. needs spare parts to be fixed. It also needs any people casualties among the crew to be replaced.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Fri Mar 02, 2012 6:22 pm
by Capt. Harlock
Submarine attack near Colombo at 24,48

Japanese Ships
SS I-153

Allied Ships
AG Haitan



AG Haitan is sighted by SS I-153
SS I-153 launches 2 torpedoes

missed...

--------------------------------------------------------------------------------
Sub attack near Colombo at 24,48

Japanese Ships
SS I-153

Allied Ships
AG Haitan



SS I-153 launches 2 torpedoes

missed...

*Attention All Hands* -- Crew is advised not to buy any lottery tickets. You've already used up all your luck. [:D]

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Sun Mar 04, 2012 6:13 am
by LoBaron
ORIGINAL: witpqs

It isn't about what we infer. It was stated directly long ago. That's how they designed it - good/bad, right/wrong, inferior/superior, dumb/smart, or whatever.

And BTW all devices - all of them - have crews. Those crews can take individual casualties (KIA/WIA/captured) when the device is 'disabled'. Those casualties have to be made good when the device is 'fixed'.

Yes, of course the tank/gun/radar etc. needs spare parts to be fixed. It also needs any people casualties among the crew to be replaced.

Exactly. It has been this way since UV.

The device is an abstraction of the whole unit required to operate effectively. A 155mm "device" is the gun, the crew, the on site ammunition and the on site spare parts.

Supplies are an abstraction of everything this unit requires to be brought back to full strenght in case of taking losses, or to be kept operational when operating.
Whether this is a replacement loader for the one lying in field hospital with diarrhea, a new gun barrel, or a new tyre, is not discernable. If a soldier in the unit gets killed
supply is used to abstract the event of a new replacement soldier arriving at the squad.

The only situation different to the above is when the whole unit gets wiped out as a fighting force. The gun destroyed, the crew shot or killed by a direct hit, the commander killed
or taken prisoner. Then you need two abstracted means to replace the losses:
Supplies, as in the previous situation, but also manpower and/or "the device", representing a completely trained unit including their commander.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Sun Mar 04, 2012 1:41 pm
by castor troy
ok boys, so until we "reach" the stage where 1 (in words: ONE) whole squad/gun/tank is destroyed you are correct, 1+ it's the way the others (including me) described.

So let me say sorry to every reader when I rant about my garisson units not being able to KILL a FULL squad, but they only managed to kill 1-11 soldiers in a squad which lead to only 1 squad disabled, 0 squads destroyed. Same for the guns, the garissons failed to kill a "full" gun, but only damaged one now and then. Anyone thought I would be nitpicking?

And once more I say, the only thing that really counts is when the game shows it as DESTROYED, disabled means literally nothing as it only takes some supplies to fix it and supplies are pretty much unlimited for both sides. Disabled may mean something in a fight if it's a prolonged one but in the cases on the last 7 pages of the AAR when an enemy unit lands unprepared at some place and my garisson manages to kill 1-11 soldiers (meaning one squad disabled) it means nothing as the unit is just picked up and thrown onto the next base where the garisson manages to kill the next 1-11 soldiers and damage a gun now and then.

RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Mon Mar 05, 2012 8:42 am
by castor troy
AFTER ACTION REPORTS FOR Jan 31, 42
--------------------------------------------------------------------------------
Morning Air attack on Singapore Fortress, at 50,84 (Singapore)

Weather in hex: Heavy rain

Raid detected at 38 NM, estimated altitude 14,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
B5N1 Kate x 58
G4M1 Betty x 36



Japanese aircraft losses
B5N1 Kate: 4 damaged
G4M1 Betty: 1 damaged


Allied ground losses:
41 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
36 x G4M1 Betty bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
39 x B5N1 Kate bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb
19 x B5N1 Kate bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on Singapore Fortress, at 50,84 (Singapore)

Weather in hex: Heavy rain

Raid detected at 37 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G3M2 Nell x 44



No Japanese losses


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

nearly 140 IJNAF bombers participate in the attack on Singergrad now... desperate? [:D]

Aircraft Attacking:
36 x G3M2 Nell bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
8 x G3M2 Nell bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking 9th Indian Division ...
Also attacking Singapore Fortress ...
Also attacking 9th Indian Division ...
Also attacking Singapore Fortress ...


--------------------------------------------------------------------------------
Morning Air attack on Tarakan , at 67,91

Weather in hex: Thunderstorms

Raid spotted at 14 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-43-Ic Oscar x 2



No Japanese losses



Aircraft Attacking:
2 x Ki-43-Ic Oscar sweeping at 6000 feet



--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Light cloud

Raid detected at 117 NM, estimated altitude 14,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
Ki-21-IIa Sally x 22
Ki-36 Ida x 11
Ki-48-Ib Lily x 18



Japanese aircraft losses
Ki-21-IIa Sally: 6 damaged
Ki-48-Ib Lily: 5 damaged



Airbase hits 5
Runway hits 12

Aircraft Attacking:
18 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb
22 x Ki-21-IIa Sally bombing from 11000 feet
Airfield Attack: 4 x 250 kg GP Bomb
11 x Ki-36 Ida bombing from 11000 feet
Airfield Attack: 4 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 77
Ki-48-Ib Lily x 35



Japanese aircraft losses
Ki-21-IIa Sally: 30 damaged
Ki-48-Ib Lily: 12 damaged


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 2
Airbase supply hits 1
Runway hits 21

in total we see nearly 250 enemy aircraft bombing Singergrad on a daily basis... a pity my flak isn't a little more efficient... most of those damaged bombers are FOW, 1/3 is damaged at best...


Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 11000 feet
Airfield Attack: 4 x 250 kg GP Bomb
19 x Ki-21-IIa Sally bombing from 11000 feet
Airfield Attack: 4 x 250 kg GP Bomb
18 x Ki-21-IIa Sally bombing from 11000 feet
Ground Attack: 4 x 250 kg GP Bomb
17 x Ki-48-Ib Lily bombing from 11000 feet
Ground Attack: 4 x 100 kg GP Bomb
18 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb
18 x Ki-21-IIa Sally bombing from 11000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking Malayan Air Wing ...
Also attacking 22nd Australian Brigade ...
Also attacking Singapore ...
Also attacking Singapore Fortress ...
Also attacking Singapore ...
Also attacking Singapore Fortress ...
Also attacking III Indian Corps ...
Also attacking Singapore ...
Also attacking AHQ Far East ...
Also attacking Singapore Fortress ...
Also attacking Singapore ...
Also attacking 223 Group RAF ...
Also attacking Singapore ...
Also attacking SSVF Brigade ...
Also attacking Singapore ...
Also attacking 9th Indian Division ...
Also attacking 224 Group RAF ...
Also attacking Singapore ...
Also attacking Singapore Fortress ...
Also attacking Singapore ...
Also attacking Singapore Fortress ...
Also attacking Singapore ...


--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Light cloud

Raid detected at 111 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-48-Ib Lily x 6



Japanese aircraft losses
Ki-48-Ib Lily: 1 damaged



Airbase supply hits 1
Runway hits 4

Aircraft Attacking:
6 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76

Weather in hex: Light cloud

Raid detected at 94 NM, estimated altitude 16,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
Ki-30 Ann x 28
Ki-51 Sonia x 12



No Japanese losses



Airbase hits 1
Runway hits 5

Aircraft Attacking:
28 x Ki-30 Ann bombing from 11000 feet
Airfield Attack: 1 x 250 kg GP Bomb
12 x Ki-51 Sonia bombing from 11000 feet
Airfield Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Tarakan , at 67,91

Weather in hex: Thunderstorms

Raid spotted at 36 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-43-Ic Oscar x 12



No Japanese losses



Aircraft Attacking:
12 x Ki-43-Ic Oscar sweeping at 6000 feet



--------------------------------------------------------------------------------
Sub attack near Melbourne at 82,170

Japanese Ships
SS I-16, hits 4

Allied Ships
CM Prins van Oranje, Torpedo hits 2, on fire, heavy damage
PC Warrego

damn it, had two CM in this TF and one was sunk a couple of days ago, now the other one bites the dust... both were empty though and with mines being so rare, the load is worth more than the minelayer...


SS I-16 launches 2 torpedoes at CM Prins van Oranje
PC Warrego fails to find sub, continues to search...
PC Warrego fails to find sub, continues to search...
PC Warrego fails to find sub, continues to search...
PC Warrego fails to find sub, continues to search...
PC Warrego attacking submerged sub ....
Escort abandons search for sub


--------------------------------------------------------------------------------
Amphibious Assault at Tanna (120,157)

TF 309 troops unloading over beach at Tanna, 120,157





--------------------------------------------------------------------------------
Amphibious Assault at Belep Islands (112,155)

TF 335 troops unloading over beach at Belep Islands, 112,155





--------------------------------------------------------------------------------

Ground combat at Tubuai (168,187)

Japanese Deliberate attack

Attacking force 867 troops, 19 guns, 2 vehicles, Assault Value = 42

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 42

Allied adjusted defense: 1

Japanese assault odds: 42 to 1 (fort level 0)

Japanese forces CAPTURE Tubuai !!!

Combat modifiers
Attacker:



Assaulting units:
Maizuru 1st SNLF


--------------------------------------------------------------------------------

Ground combat at Raoul Island (128,177)

Japanese Deliberate attack

Attacking force 332 troops, 0 guns, 0 vehicles, Assault Value = 14

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 3

Allied adjusted defense: 1

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Raoul Island !!!

Combat modifiers
Attacker: leaders(-), supply(-)



Assaulting units:
2nd Indpt SNLF Coy


--------------------------------------------------------------------------------

Ground combat at Raiatea (171,175)

Japanese Deliberate attack

Attacking force 2143 troops, 12 guns, 0 vehicles, Assault Value = 42

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 5

Allied adjusted defense: 1

Japanese assault odds: 5 to 1 (fort level 0)

Japanese forces CAPTURE Raiatea !!!

Combat modifiers
Attacker: supply(-)



Assaulting units:
51st Naval Guard Unit
4th/A Div /1



RE: Ending an IJ wet dream - bluebook (J) vs castor troy (A)

Posted: Mon Mar 05, 2012 8:48 am
by castor troy
AFTER ACTION REPORTS FOR Feb 01, 42
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ASW attack near Portsea at 81,171

Japanese Ships
SS I-20

Allied Ships
DD Vendetta
DD Thracian
DD Thanet



SS I-20 is sighted by escort
I-20 bottoming out ....
DD Thracian fails to find sub, continues to search...
DD Thanet fails to find sub, continues to search...
DD Thracian fails to find sub, continues to search...
DD Thanet fails to find sub and abandons search
DD Thracian fails to find sub, continues to search...
Escort abandons search for sub

we already enter February, have sent out 4 destroyers to hunt down the enemy midget sub carriers around Melbourne... early war and so our ASW forces aren't any better than the enemy's...

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ASW attack near Koepang at 68,116

Japanese Ships
DD Sawakaze
xAK Nisso Maru
DD Yukaze

Allied Ships
SS KX



SS KX launches 4 torpedoes at DD Sawakaze
KX bottoming out ....
DD Yukaze fails to find sub, continues to search...
DD Yukaze fails to find sub, continues to search...
DD Yukaze fails to find sub, continues to search...
DD Yukaze fails to find sub, continues to search...
DD Yukaze fails to find sub, continues to search...
Escort abandons search for sub


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Amphibious Assault at Efate (120,154)

TF 337 troops unloading over beach at Efate, 120,154





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Submarine attack near Koepang at 68,116

Japanese Ships
xAK Tateisi Maru, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS KX



xAK Tateisi Maru is sighted by SS KX
SS KX launches 4 torpedoes

hopefully we keep scoring on enemy shipping with subs and if the enemy will finally have more escorts we should be able to drive home more attacks as this would mean our subs attack submerged instead of surfaced and breaking off immedietely...

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Morning Air attack on Tarakan , at 67,91

Weather in hex: Light rain

Raid spotted at 22 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-43-Ic Oscar x 2



No Japanese losses



Aircraft Attacking:
2 x Ki-43-Ic Oscar sweeping at 6000 feet



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Morning Air attack on Tarakan , at 67,91

Weather in hex: Light rain

Raid spotted at 23 NM, estimated altitude 7,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-43-Ic Oscar x 12



No Japanese losses



Aircraft Attacking:
12 x Ki-43-Ic Oscar sweeping at 6000 feet



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Afternoon Air attack on Singapore Fortress, at 50,84 (Singapore)

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G3M2 Nell x 44
G4M1 Betty x 36



Japanese aircraft losses
G3M2 Nell: 2 damaged
G4M1 Betty: 1 damaged


Allied ground losses:
22 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
36 x G4M1 Betty bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
36 x G3M2 Nell bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
8 x G3M2 Nell bombing from 11000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...
Also attacking Singapore Base Force ...
Also attacking Singapore Fortress ...


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Afternoon Air attack on Clark Field , at 79,76

Weather in hex: Partial cloud

Raid detected at 117 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
Ki-30 Ann x 28
Ki-36 Ida x 11
Ki-51 Sonia x 12



No Japanese losses



Airbase hits 2
Airbase supply hits 1
Runway hits 10

Aircraft Attacking:
28 x Ki-30 Ann bombing from 11000 feet
Airfield Attack: 1 x 250 kg GP Bomb
12 x Ki-51 Sonia bombing from 11000 feet
Airfield Attack: 4 x 50 kg GP Bomb
11 x Ki-36 Ida bombing from 11000 feet
Airfield Attack: 4 x 30 kg GP Bomb



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Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 9597 troops, 358 guns, 56 vehicles, Assault Value = 1941

Defending force 39729 troops, 440 guns, 288 vehicles, Assault Value = 333

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
261 casualties reported
Squads: 12 destroyed, 4 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled

Singergrad still holds but it can only be a matter of days now...

Assaulting units:
16th Infantry Regiment
11th Infantry Regiment
56th Recon Regiment
12th Engineer Regiment
5th Recon Regiment
56th Infantry Regiment
4th Ind. Engineer Regiment
33rd Division
5th Engineer Regiment
56th Engineer Regiment
41st Infantry Regiment
148th Infantry Regiment
15th Ind. Engineer Regiment
2nd Recon Regiment
II./4th Infantry Battalion
23rd Ind. Engineer Regiment
55th Infantry Regiment
21st Division
2nd Engineer Regiment
114th Infantry Regiment
42nd Infantry Regiment
21st Infantry Regiment
Imperial Guards Division
24th Infantry Regiment
113th Infantry Regiment
25th Army
18th Medium Field Artillery Regiment
56th Field Artillery Regiment
84th JAAF AF Bn
1st RF Gun Battalion
3rd Mortar Battalion
5th Mortar Battalion
18th Mountain Gun Regiment
2nd Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
3rd Medium Field Artillery Regiment
1st Raiding Rgt /2

Defending units:
SSVF Brigade
11th Indian Division
27th Australian Brigade
9th Indian Division
Malayan Air Wing
1st ISF Base Force
109th RAF Base Force
24th NZ Pioneer Coy
III Indian Corps
111th RAF Base Force
2nd Malay Battalion
AHQ Far East
Malaya Army
Singapore Base Force
2nd Loyal Battalion
Singapore Fortress
224 Group RAF
2nd Gordons Battalion
1st Malay Battalion
1st HK&S Heavy AA Regiment
2nd HK&S Heavy AA Regiment
1st Indian Heavy AA Regiment
3rd HK&S Light AA Regiment
1st Hyderabad Battalion
2nd ISF Base Force
112th RAF Base Force
22nd Australian Brigade
22nd Indian Mountain Gun Regiment
223 Group RAF
1st Manchester Battalion
FMSV Brigade
110th RAF Base Force
3rd Heavy AA Regiment
109th RN Base Force


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Ground combat at Namlea (76,108)

Japanese Deliberate attack

Attacking force 450 troops, 2 guns, 0 vehicles, Assault Value = 16

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 2

Allied adjusted defense: 1

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Namlea !!!

Combat modifiers
Attacker: leaders(-), supply(-)



Assaulting units:
Bandasan SNLF


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Ground combat at Belep Islands (112,155)

Japanese Deliberate attack

Attacking force 369 troops, 0 guns, 0 vehicles, Assault Value = 15

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 5

Allied adjusted defense: 1

Japanese assault odds: 5 to 1 (fort level 0)

Japanese forces CAPTURE Belep Islands !!!

Combat modifiers
Attacker: leaders(-)



Assaulting units:
4th Indpt SNLF Coy


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Ground combat at Tanna (120,157)

Japanese Deliberate attack

Attacking force 709 troops, 0 guns, 0 vehicles, Assault Value = 16

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 9

Allied adjusted defense: 1

Japanese assault odds: 9 to 1 (fort level 0)

Japanese forces CAPTURE Tanna !!!

Combat modifiers
Attacker: leaders(-)



Assaulting units:
53rd Naval Guard Unit



the CV TF with Shokaku has been sitting West of Timor for a couple of days already, pretty sure the enemy is preparing his invasion of Northern Australia and the carriers are waiting for the amphib TF to catch up... at the same time he interdicts all shipping to Darwin from the West, but I am not intending of sending ships anway, have stopped all shipping since the loss of Koepang...

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