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RE: MASS EFFECT MOD [wip]
Posted: Tue May 27, 2014 2:55 pm
by Rahal
ORIGINAL: Rahal
Like I said I'm new to this game so not that hard would have to be simply copying the Shadows' mod files into a theme folder for Universe.
-- That being said if anyone could use some text-editor legwork from a complete noob (still learning to even play the game), then I'd be happy to volunteer.
RE: MASS EFFECT MOD [wip]
Posted: Tue May 27, 2014 8:12 pm
by Mad Igor
to adapt this mod for U,all you need is time.
then you need to take all txt files and check how structure of those text files was changed compared to U.
i adapted my theme and i say there are no global changes.
resource index numbers shifted by -1 or somtn.
you can see all changed index numbers in files that store data about those things (resources in resources.txt,race in race.txt and so on).
no global work needed,only time consuming tweaks.
RE: MASS EFFECT MOD [wip]
Posted: Wed May 28, 2014 9:20 pm
by Demonius
I think I made it to work. Game starts without trouble and everything looks alright.
I replaced some of the troop names, some resource names and put my Systems Alliance custom flag in.
Just need to find a spot to upload it to, as Strategy Informer refuses to send me the email confirmation link :p
RE: MASS EFFECT MOD [wip]
Posted: Thu May 29, 2014 4:36 pm
by Rahal
moddb?
RE: MASS EFFECT MOD [wip]
Posted: Fri May 30, 2014 6:38 pm
by heenka
is this even being worked on ? and if it is it would be nice with some responses from the modders :/ but hey who am i to say anything

RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 9:53 am
by Rahal
Some people have said they're updating for their own use. If they feel like it they'll upload it somewhere so others can enjoy.
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 8:21 pm
by Demonius
It's a bit tricky. Seems I cant Register at Strategy Informer for whatever reason, and ModDB states I'm not allowed to upload a Mod that already exists - and Kalthaniell uploaded the original Version on ModDB...
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 8:28 pm
by AnddyiRaynor
Can you not rename it something else or do they have to verify the mod when you upload it? Or is one of the moderators there telling you that you can't upload it?
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 8:37 pm
by Demonius
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 8:45 pm
by AnddyiRaynor
Only problem is that if the mod is inactive (not downloaded) for 6 months it is deleted from gamefront.
Edit, Yeah 60 days, I'd rather not make a new post so I'll just edit this. Oh well I have it

...
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 8:55 pm
by Demonius
Well I still have it here - and the few People who might want to have a look at it and curse me afterwards will download it soon anyways.
And iirc it's 60 days, not 6 months.
RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 9:56 pm
by heenka
well the sad part about this is that i cant download from gamefront well no one in sweden can :/ it would be nice if you could somehow get it to some other site :/ or ask kalthaniel if you can upload it on moddb i mean you give him the file and he uploads it

RE: MASS EFFECT MOD [wip]
Posted: Sat May 31, 2014 10:41 pm
by Demonius
use an open Proxy/anonymizer?
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 8:39 am
by Rahal
Thanks for doing this. Very much appreciated.
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 9:21 am
by Demonius
2 strange things I noticed which I don't believe are connected to the mod:
At start, you have an extreme shortage of the original Helium (which i renamed to Deuterium)
and my home planet had zero natural resources...
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 12:46 pm
by Rahal
I just started a game and my home planet (as humans) has 4 natural resources plus some Quarians.
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 1:11 pm
by Qthemuse
ORIGINAL: Rahal
I just started a game and my home planet (as humans) has 4 natural resources plus some Quarians.
DAMN SPACE GYSPIES! I hope you set your race policy to exterminate!
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 1:45 pm
by Rahal
On behalf of the Citadel and allied races: The Council is honored to welcome the Ambassador Farrage as the new envoy from the UKIP Alliance?
... and I thought the Batarians were swivel eyed...
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 1:54 pm
by AnddyiRaynor
ORIGINAL: Demonius
2 strange things I noticed which I don't believe are connected to the mod:
At start, you have an extreme shortage of the original Helium (which i renamed to Deuterium)
and my home planet had zero natural resources...
Yeah I started as humans and had 4 starting resources, I wonder though if you get any popups when you switch from this mod to the default theme, because I did. When I did it with another mod it didn't show that error popup.
RE: MASS EFFECT MOD [wip]
Posted: Sun Jun 01, 2014 2:09 pm
by Rahal
No errors here when I revert to default theme from mass effect mod 2.1
-- There is one thing I'd like to ask. Is it possible to remove or replace the vanilla Human race?
So I don't have both the vanilla human and mod humans in the same game.