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RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 5:23 pm
by Capt. Harlock
I am not familiar with the Alaska-Class. How much armor do they carry?

According to Wikipedia, Main side belt: 9" gradually thinning to 5", Armor deck: 3.8–4.0", Barbettes: 11–13", Turrets: 12.8" face, 5" roof, 5.25 side and rear. They did not have anti-torpedo blisters, but the official pronouncement at the time was that they had excellent internal compartmentation. How they would have stood up to enemy ordnance is a question mark; AFAIK they were never hit by anything hostile.

I confess to a great fondness for the class: I would rather have an extra one of them than an extra Indiana class battleship. Their 33-knot speed made them great carrier escorts and also useful for fast raiding missions.

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 7:02 pm
by John 3rd
They are beautiful ships. Since Japan is building the B-64 class, I would not be adverse to adding a 3rd Alaska. It was Alaska, Guam, and Hawaii---RIGHT?

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 7:03 pm
by John 3rd
ORIGINAL: Symon

ORIGINAL: John 3rd
Got input from two of the developers of RA to release 6.0 prior to JWE/Symon's ATA work being done. We shall do this. Need to do some fine-tuning and put together the specifics and outline of changes made.
Yes. I agree. Go for it. The A2A stuff will backfill nicely. Won't be gnarly.

Ciao. JWE

John

Will the ATA tweaks be able to be placed into an existing game or only a fresh starting one? Do you have a rough timeline once you get back?

John

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:06 pm
by Cpt Sherwood
Looked at scenario 50 you sent me as 6.0 complete
ORIGINAL: Cpt Sherwood

I see the J6M1 still has different 30mm guns for normal and extended range. not fixed

BB Washington and CL Helena still do not have float plane units assigned. fixed

Ship class Chamois #767 - Weapons slots 2 and 9 do not show up in game display. not fixed

Ship Class Le Fantasque #774 - Weapons slots 11 and 12 still do not show weapons in game display. not fixed

Corsairs not fixed? Or are they supposed to be worse than in DBB?

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:10 pm
by John 3rd
Am putting together a change list and just read this entire thread. Took a bit of time to say the least!

Sherwood:
1. I don't know anything regarding the aircraft side of this. J6M1'a armament is outside my pay grade. Does anyone know anything regarding this question?
2. I THOUGHT I fixed Chamois and Fantasque. Will look again.
3. The Corsairs conversation regarding its stats occurred over in Perfect War between FatR and Symon. To my knowledge those stats were changed based on their discussion. Could be totally wrong here (see Point 1)...

Checking Point TWO.

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:12 pm
by Cpt Sherwood
No changes in Allied bomber production were made.

I'll look at the perfect war thread, but if your are going to nerf Corsairs, I don't think I will play as Allies.

Well, I just looked at my version 5.5 copy and the F4Us were nerfed there too. It would have been nice if the mod design notes included the fact that the Allies will also be worse off than the historical scenarios. I guess this signals the end of my involvement in this mod.

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:30 pm
by John 3rd
Good lord...

Chamois

Posted: Wed Sep 18, 2013 11:32 pm
by John 3rd
OK. Sherwood has spotted some weapon systems that don't show up on the actual ship but are listed in the devices. What could be wrong? Will Post a series of three screenshots to show what is happening:

Here is the device:


Image

Chamois Class

Posted: Wed Sep 18, 2013 11:34 pm
by John 3rd
Now to the class where the device clearly shows:


Image

Chamois Class

Posted: Wed Sep 18, 2013 11:38 pm
by John 3rd
Now here is the ship IN GAME and the device doesn't show. Same can be said for the 100MM gun on the stern.

What is the problem here?


Image

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:46 pm
by John 3rd
ORIGINAL: Cpt Sherwood

No changes in Allied bomber production were made.

I'll look at the perfect war thread, but if your are going to nerf Corsairs, I don't think I will play as Allies.

Well, I just looked at my version 5.5 copy and the F4Us were nerfed there too. It would have been nice if the mod design notes included the fact that the Allies will also be worse off than the historical scenarios. I guess this signals the end of my involvement in this mod.

Michael made the Bomber changes this morning and those files were added. Are--if you are still talking here--you SURE there is no change? That is an easy fix but I don't now why it isn't there right now. We're about to have dinner so I'll have to look in a little while.

I don't know the ends and out of Corsair. It was an old discussion that I barely remember and it has been in the Mod for quite a while. This was a discussion that had a lot of back-and-forth but I don't remember the particulars. No one else has had any sort of issue with Corsair performance. How serious are the differences?

FatR: If you are reading this I could use your comments. All air modifications were made by the air side of the developers. I'm a navy man and worked on the Allied Naval side as well as ground units.

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:57 pm
by ny59giants
From latest files

Image

RE: Playtesting RA 6.0

Posted: Wed Sep 18, 2013 11:59 pm
by ny59giants
Next version

Image

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:03 am
by ny59giants
From Scenario 2

Image

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:05 am
by ny59giants
From Scenario 2

Image

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:06 am
by Cpt Sherwood
I have looked again, the bomber changes are not done.

TF 474 still exists.

The worst part of the Corsairs being worse than either stock or DBB is that there is no mention that they have been changed. Now I wonder what other things have been changed to make the Allied position worse? I don't have time to look at every device, aircraft, ship, LCU, etc to find out.

That said, my choice is to forget playing this mod since I don't have the time to look at every thing and it seems the development team didn't even keep records of what they did or are unwilling to divulge them.

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:08 am
by Cpt Sherwood
ny59giants, all of the Corsair models lost 3 durability and 2 from all maneuver bands.

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:10 am
by ny59giants
I see a decrease in maneuver bands below 31k for the Corsairs in RA, but an increase above 32k. Is that what Sherwood is seeing??

The bomber changes were done about 8 hours ago. My version has them and I sent them to John.

On the changes to some of the stats for the Corsair, that is outside of what I've done which is just replacement and production numbers.

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:14 am
by Cpt Sherwood
ORIGINAL: ny59giants

I see a decrease in maneuver bands below 31k for the Corsairs in RA, but an increase above 32k. Is that what Sherwood is seeing??

I see a decrease of 2 in all bands. Stock and DBB at 32k have a maneuver of 14 and RA has a maneuver of 12.
don't forget the decrease of 3 in durability for all models.

RE: Playtesting RA 6.0

Posted: Thu Sep 19, 2013 12:21 am
by witpqs
ORIGINAL: ny59giants

I see a decrease in maneuver bands below 31k for the Corsairs in RA, but an increase above 32k. Is that what Sherwood is seeing??
That is not what is in the pics you just posted. Those pics also show a decrease of '2' above 32k.

I am stunned at the decrease in durability! Suddenly the corsairs were only as durable as the later model P-40s - what the heck was that all about? (Not implying that you know.)

The bomber changes were done about 8 hours ago. My version has them and I sent them to John.

On the changes to some of the stats for the Corsair, that is outside of what I've done which is just replacement and production numbers.