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RE: Turn 57 - July 16, 1942 Combat Zone specifics

Posted: Sat Feb 01, 2014 2:50 pm
by topeverest
Sevastopol - A minor attack in my view. Don't think the enemy has plans to cross the Kerch.

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RE: Turn 57 - July 16, 1942 Combat Zone specifics

Posted: Sat Feb 01, 2014 2:59 pm
by topeverest
KURSK

Here I am within a turn or two of counterattacking the lone Panzer ball. I feel like I can stop this push given the force I have assembled. Strategically to stop this german offensive, I am planning on closing it in from the south and north and flexing in the middle. This is exactly what I have done here.

I am not certain from a summer campaign perspective that I can outright stop the panzer balls, but perhaps it is enough to fight them to an attrition stalemate on and around the Don and Donets.

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RE: Turn 57 - July 16, 1942 Combat Zone specifics

Posted: Sat Feb 01, 2014 3:15 pm
by topeverest
BELGOROD

Here is the southern talon of my planned offensive - straight into a second more powerful panzer ball.

I am making a stand at the Torrets Oscal rivers and several large combats occurred there.

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RE: Turn 57 - July 16, 1942 Combat Zone specifics

Posted: Sat Feb 01, 2014 3:23 pm
by topeverest
STALINO

Here I had to withdrawal and reorganize behind the nearest river due to continued german onslaught. I am still planning to flex east in the Stalino area

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RE: Turn 57 - July 16, 1942 the HOT zone

Posted: Sat Feb 01, 2014 3:25 pm
by topeverest
The Germans are methodically splitting open the Mius river defense.

RE: Turn 57 - July 16, 1942 the HOT zone

Posted: Sat Feb 01, 2014 3:51 pm
by topeverest
The MIUS River

here are details on the enemy's tactics...very thorough approach to cracking the river.

Question - look at how low the casualties were on the RED highlighted combat sequence. two failed river crossings with only a few hundred casualties. How to do you do that?

in any event it will only be a turn or two until the battle of Rostov begins. As stated above, I will flex east and hold firm at Rostov and the Don.

Should be exciting!

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RE: Turn 57 - July 16, 1942 Production

Posted: Sat Feb 01, 2014 4:01 pm
by topeverest
I am making 659 AFV per turn if I am looking at this correctly.

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RE: Turn 57 - July 16, 1942 Losses

Posted: Sat Feb 01, 2014 4:03 pm
by topeverest
Losses are heavy...note turn losses are only for my half of turn below is his half of turn.

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RE: Turn 57 - July 16, 1942 Losses

Posted: Sat Feb 01, 2014 4:08 pm
by topeverest
Here were the losses as of his half of the turn.

I wish the turn totals would add for a cumulative...

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RE: Turn 57 - July 16, 1942 ending Comments

Posted: Sat Feb 01, 2014 4:11 pm
by topeverest
I will try to do air next update. The battlefield is rapidly changing so I might go to updates each turn.

I feel satisfied that losses in this campaign are 2 to 1 or less, and I feel that I can stop the summer offensive if no other place than behind the Don and Donets. Time will tell to be sure.

RE: Turn 57 - July 16, 1942 Production

Posted: Sun Feb 02, 2014 5:02 am
by loki100
sounds like a great game ... be interesting to see where you can finally stall the German offensive

RE: Turn 57 - July 16, 1942 Production

Posted: Sun Feb 02, 2014 11:44 am
by timmyab
He'll be lucky to get across the Donets at this rate and all to no avail anyway. I think his strategy is wrong here. Two to one casualties is suicide for the Axis player, he should be concentrating on cleaving off small bits of your army for four or five to one. Those guards stacks in particular look like very tasty targets.

RE: Turn 57 - July 16, 1942 Production

Posted: Sun Feb 02, 2014 10:58 pm
by topeverest
Admiral Kamikaze may now read this AAR as desired.


RE: Turn 57 - July 16, 1942 Production

Posted: Sun Feb 02, 2014 11:01 pm
by topeverest
Can you be a bit more specific. Is this just attacking at 4-5 to one where you can or is there a deeper tactic?
ORIGINAL: timmyab

He'll be lucky to get across the Donets at this rate and all to no avail anyway. I think his strategy is wrong here. Two to one casualties is suicide for the Axis player, he should be concentrating on cleaving off small bits of your army for four or five to one. Those guards stacks in particular look like very tasty targets.

RE: Turn 57 - July 16, 1942 Production

Posted: Mon Feb 03, 2014 12:34 am
by timmyab
No I mean 4 or 5 to one after the pockets have been eliminated, maybe even better than that if he targets some of those corps stacks.
Mind you, I'm not saying it would be easy or even possible. I'd be quite tempted to sue for peace actually.

RE: Turn 61 - Aug 13, 1942

Posted: Sat Feb 08, 2014 12:52 pm
by topeverest
Stalled front, massed combat has ruled the game these last turns. The Germans made a concerted push and took the Mius and three city bundle around Stalino. I retreated in good order after getting the line somewhat broken. I then threw in all my reserves into the area (save an army east of Kerch straight and one in Moscow).

I believe we are at a point where the Germans wont make too much more progress, despite the heavy combat. That said, they are maintaining the initiative quite well. As you will see I have created a double line on the Don / Donets while still fighting for every inch on the MLR.

I need to start thinking about a fall or early winter offensive. Should it be in the north to knock out Finland, or should it be in the south were I can maul large numbers of German troops. (probably the latter). I have been taking heavy air losses in bombers due to the amount of ground support I have been flying.

time will tell what the last 8-10 turns of good weather have in store, but I forecast heavy combat with minimal gains on either side.

RE: Turn 61 - Tactical Situation

Posted: Sat Feb 08, 2014 1:01 pm
by topeverest
Here is the tactical map. Not too many hexes will change hands soon I think

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RE: Turn 61 - Tank Army

Posted: Sat Feb 08, 2014 1:03 pm
by topeverest
I spent a bunch of admin points converting an army of tanks to an HQ with a tank army. Is there any real benefit?

RE: Turn 61 - Tank Army

Posted: Sat Feb 08, 2014 6:47 pm
by Gabriel B.
ORIGINAL: topeverest

I spent a bunch of admin points converting an army of tanks to an HQ with a tank army. Is there any real benefit?

Afaik you get +1 point in the admin skill rating , i also build armys of tanks ( 9tank bde/3cav div ) build up into 4 corps later .

Who did you put in charge ? so far I only have 3 ( rybalko, batov, krivoshein )

Naval brigade Question

Posted: Sun Feb 09, 2014 12:31 am
by topeverest
I tried to combine a naval infantry and naval rifle brigade and it refused. Can you combine naval brigades?