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RE: 1.4.2 PATCH

Posted: Wed May 14, 2014 1:43 pm
by suprass81
Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D

RE: 1.4.2 PATCH

Posted: Wed May 14, 2014 1:54 pm
by operating
ORIGINAL: suprass81

Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D
Suprass,

If I did not use a dictionary everyday in conjunction with every post, my English would look Polish.[:D] Really,, what you write is beautiful![:)]

Bob

RE: 1.4.2 PATCH

Posted: Wed May 14, 2014 2:22 pm
by suprass81
ORIGINAL: operating

ORIGINAL: suprass81

Sorry for my English :) I don't have time to look into dictionary each time and I didn't have an English lessons for a long time :P I can only hope you are understandung what I want to write :D
Suprass,

If I did not use a dictionary everyday in conjunction with every post, my English would look Polish.[:D] Really,, what you write is beautiful![:)]

Bob
If you want I can write in Polish

Może teraz łatwiej Ci będzie mnie zrozumieć :D
Pozdrowienia z Gliwic :)

RE: 1.4.2 PATCH

Posted: Wed May 14, 2014 3:40 pm
by Connfire
Nie mówię po polsku, ale wielu starszych ludzi po to, gdzie mieszkam. Witaj z Connecticut, USA. Jestem ćwierć Polski, również [;)]

RE: 1.4.2 PATCH

Posted: Wed May 14, 2014 5:18 pm
by operating
Go ahead and just blab away, I don't understand rapp music either....[:)]

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 7:57 am
by Hellfirejet
Hi suprass81, I have altered the Cavalry stats a little,I'm playtesting them with increased movement + they now have an assault value,I have also tweaked their Cost,MP,Upkeep & Turns.What do all you guys think about these changes?

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RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 11:17 am
by operating
ORIGINAL: kirk23

Hi suprass81, I have altered the Cavalry stats a little,I'm playtesting them with increased movement + they now have an assault value,I have also tweaked their Cost,MP,Upkeep & Turns.What do all you guys think about these changes?

Image

Looking more like a ground game.



Image

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 12:17 pm
by Hellfirejet
I have also vastly reduced the cost off Ammunition,it cost's only +3 to upgrade per level.Also changed are Countries starting manpower to historical levels,in the photo for turn 1, you can see Austria/Hungary at 1800 which translates to 1.8 million in 1914.

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RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 1:05 pm
by Hellfirejet
Another bone of contention that has been fixed,is the use off the Small Garrison.It will now, not stray more than one hex from the City it starts from.Meaning that it can't be transported by Sea or Rail,and neither will you see it creep slowly into the front lines,they will now do, what they were originally intended to do,and that is defend your Cities behind the front lines.[;)]

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 5:30 pm
by Hellfirejet
German Air Ace Boelke enters the war turn 9.

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RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 5:34 pm
by suprass81
Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 5:44 pm
by Hellfirejet
I will take your comments on board,and act on them,maybe Cavalry should be the same attack strength as Infantry,but I think they should be weaker in defense,as for their movement keeping it a 8 you could be right there.[:)]

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 5:45 pm
by amtrick
Cavalry that can actually exploit a break through and raise havoc? Shell production that makes it worthwhile to build artillery units? Small Garrisons that don't stagger zombie-like to the sound of the guns? It's a whole new game! Any news on the ETA of the 1.50 release? As you say "Make it so"!

Now if you can just give me control of friendly convoy movement, and add the "Undo last unit's move" button ..........

PS. Just finished an "East Front" scenario. Got a few comments/observations which I will put into another post.

PPS. Thanks for all your good work.

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 5:50 pm
by Cataphract88
ORIGINAL: kirk23

Another bone of contention that has been fixed,is the use off the Small Garrison.It will now, not stray more than one hex from the City it starts from.Meaning that it can't be transported by Sea or Rail,and neither will you see it creep slowly into the front lines,they will now do, what they were originally intended to do,and that is defend your Cities behind the front lines.[;)]

That's an effective way of dealing with the problem, Kirk. [8D]

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 6:05 pm
by Hellfirejet
Yip I agree![:D]

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 6:27 pm
by Hellfirejet
ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
Image

RE: 1.4.2 PATCH

Posted: Thu May 15, 2014 8:48 pm
by operating
ORIGINAL: kirk23
ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
Image

Kirk,

Why is cavalry LOS a 3, should it be the same as an armored car LOS 4?

Bob





Image

RE: 1.4.2 PATCH

Posted: Fri May 16, 2014 3:03 am
by suprass81
If Cavalry LOS will be the same as armoured cars than why should you built armour cars? this unit will became usless. I think that cavalry unit should have LOS as infantry- they are frontline unit not scout.
Also I think I found new problem. I've got the feeling that first anti air upgrade for infantry does change nothing. Enemy air units still suffer no losses when attacking me.
Maybe resolveing a problam with air war will be makeing air units more vulnerable during attack (or make upgrade better for infantry)?
(Kirk- do not upply lot of changes to air units becouse they will became to weak. I think upkeep shall resove problem).

RE: 1.4.2 PATCH

Posted: Fri May 16, 2014 3:13 am
by Hellfirejet
ORIGINAL: operating

ORIGINAL: kirk23
ORIGINAL: suprass81

Very nice about Small Garrison. They looks as they should :D
About cavalry- I think that it should be as poverfull in attack/ defence as infantry. They can have assault (as an element of surprise attack). They should be a little more expensive than Infantry (becouse you have to maintain horses). After your changes they are to fast in my oppinion. They could stay at the former speed.
Why?
becouse in my oppinion cavalry was something like motorised infantry from WW II. They useing horses to move with high speed and fight on foot like infantry. Speed is their adventage. When war become static in trench their cost (little higher than infantry to build and to upkeep -but small differeces with infantry) will make them usless (like in history) but at the eastern front they will have chance to use their adventage in open fields eaven in 1917 when CP or Entente find a way to punch through lines.
What do you think about this?

Ok I have revised the Cavalry stats,what do you think about these settings?

They now have the same attack as Infantry,and they cost slightly more to purchase & upkeep.

They still have their new assault value.[;)]

Their movement has been returned to their previous allowance = 8.
Image

Kirk,

Why is cavalry LOS a 3, should it be the same as an armored car LOS 4?

Bob





Image

Simple answer is Armoured cars are motorized,they have movement of 10 meaning that they can cover much more ground,hence the los of 4.[:)]

RE: 1.4.2 PATCH

Posted: Fri May 16, 2014 7:17 am
by Hellfirejet
At the present time Cavalry do not benefit from anti-air upgrades,would you like to see them included in this upgrade?

Cavalry settings with Anti-Air capability?


Image