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RE: 122
Posted: Sun Jun 07, 2015 2:34 pm
by Peltonx
OK here are the stats that matter. Germany has 233,000 men in manpower pool why? Look at German infantry ToE, that’s
about 97% of the units with 95%+ ToE. Somehow Rommel has found a way to keep infantry divisions at max ToE and another
230,000 in the manpower pool. It’s the little things that we do turn one over 122 turns that matter
in the long run.
Tactics during the winter will not be the same as summer.

RE: Pelton(GHC) vs smokindave34 Turn 127
Posted: Thu Jun 18, 2015 3:52 pm
by Peltonx
Turn 127 Turns left: 84 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +34 ------------------------------------- VP:251
GHC Armaments: 68,000 --------- Manpower in Pool: 350,000
SHC OOB: 8,089,000 0,000
GHC OOB: 3,874,000 -00,000

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:00 pm
by Peltonx
Turn 129 Turns left: 82 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +36 ------------------------------------- VP: 246
GHC Armaments: 182,000 +26,000 Manpower in Pool: 392,000 +20,000
SHC OOB: 8,193,000 55,000
GHC OOB: 3,841,000 -33,000
OK the blizzard is here time to fight it out. I have tons of armament and manpower so see if I can hold the lines for 16 turns or not give up many hexes. Only real fighting was hear in north but as can be seen help is here. Only 14 battles this turn very very low tempo.

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:01 pm
by Peltonx
I am retreating 2 hexes this turn and next then 1 hex then fighting it out, hoping to cripple his trucks during the last 2 months of blizzard. I have tons of armament and manpower so see if I can hold the lines until June. Then start withdrawing 1 or 2 hexes per turn. Tula is 98 hexes from Berlin.

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:02 pm
by Peltonx
Turn 134 Turns left: 77 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +41 ------------------------------------- VP: 241
GHC Armaments: 224,000 Manpower in Pool: 461,000 +6,000
SHC OOB: 8,338,000 28,000
GHC OOB: 3,769,000 +1,000
Retreats: 23
Holds: 9
At this point I can give up 1 hex per turn during blizzards and 2 per turn during summer or snow. So I am at the ratio I need. The frontage is starting to shrink so I have more and more units to put on line. I like to hold Leningrad until mud.

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:03 pm
by Peltonx
Turn 135 Turns left: 76 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +42 ------------------------------------- VP: 241
GHC Armaments: 234,000 Manpower in Pool: 464,000 +3,000
SHC OOB: 8,351,000 13,000
GHC OOB: 3,775,000 +6,000

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:12 pm
by Peltonx
Turn 136 Turns left: 75 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +43 ------------------------------------- VP: 239
GHC Armaments: 246,000 +12,000 Manpower in Pool: 473,000 +9,000
SHC OOB: 8,351,000 +7,000
GHC OOB: 3,742,000 -33,000
So far I have been able to do what I want, but the only issue is I have 473,000 men stuck in the manpower pool and 250,000 in armaments.
The issue is not swapping bugs but I am doing to good and getting punished by historical infantry division issues.
Historically the Germans "up-graded" from 17k to 13K divisions in 1944, so starting in late 43 units started switching and putting 4k men per division into the manpower pool.
This game is not going as history wanted, I am doing far better.
My OOB has dropped from 4,200,000 turn 110 to 3.7000,000 a difference of 500,000 men.
Why?
Because they are in the manpower pool or basicly on vacation
Game will be a draw because Dave simply has to take Finland and just get close to 1941 start line.
I should easly be able to hold Berlin.
Good game that brought out an issue that morvael and the crew can fix.

RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Sun Jun 21, 2015 9:20 pm
by M60A3TTS
You should get a gold star for the most linear defense in the history of WitE.
RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Mon Jun 22, 2015 6:38 pm
by BrianG
Pelton
You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.
Pl comment.
RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Tue Jun 23, 2015 6:21 am
by Peltonx
ORIGINAL: BrianG
Pelton
You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.
Pl comment.
We know what this issue is caused by.
Historically the Germans "up-graded" from 17k to 13K divisions in 1944
unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.
Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.
There is an AI option in up coming patch to reward the German player and not punish them for doing as good
RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Tue Jun 23, 2015 8:45 am
by M60A3TTS
ORIGINAL: Pelton
ORIGINAL: BrianG
Pelton
You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.
Pl comment.
We know what this issue is caused by.
Historically the Germans "up-graded" from 17k to 13K divisions in 1944
unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.
Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.
There is an AI option in up coming patch to reward the German player and not punish them for doing as good
Is it an AI option for either side to skip unit upgrades in general or is it specific to the Germans?
RE: Pelton(GHC) vs smokindave34 Turn 136
Posted: Tue Jun 23, 2015 5:20 pm
by Peltonx
ORIGINAL: M60A3TTS
ORIGINAL: Pelton
ORIGINAL: BrianG
Pelton
You usually don't use bombers (later on) which saves from making more. thus more manpower and armaments. This reduction may account for your larger pools.
Pl comment.
We know what this issue is caused by.
Historically the Germans "up-graded" from 17k to 13K divisions in 1944
unit upgrades.
low tempo of fighting, my retreating and Daves weak army caused by my good 41/42.
Most games don't have this issue as they don't have room to trade and have not beaten down red army as much.
There is an AI option in up coming patch to reward the German player and not punish them for doing as good
Is it an AI option for either side to skip unit upgrades in general or is it specific to the Germans?
There will be 2 paths morvael or Denniss can explain it much better then myself when they are ready to post something on .05.
RE: 139
Posted: Wed Jun 24, 2015 11:34 pm
by Peltonx
Turn 139 Turns left: 72 with 20 being mud. Shortest Distance to Berlin: 980 miles
Hex to turn ratio: +46 ------------------------------------- VP: 234
GHC Armaments: 284,000 Manpower in Pool: 486,000
SHC OOB: 8,434,000
GHC OOB: 3,689,000
Finland will be surrendering soon.

RE: 139
Posted: Wed Jun 24, 2015 11:40 pm
by Peltonx
The Front.
This is the last turn the distance to Berlin will be 98 hexes, but I have 46 in the bank with 72 to go.
Other then .5 million men in the manpower pool things are going great.
I guess the upside is IF Dave can pocket a unit I have the manpower and armaments to have it back to full ToE in 1 turn, ok if dave pockets 38 divisions I can arm and man them in 1 turn

RE: 140
Posted: Sat Jun 27, 2015 5:46 pm
by Peltonx
Turn 140 Turns left: 71 with 20 being mud. Shortest Distance to Berlin: 970 miles
Hex to turn ratio: +46 ------------------------------------- VP: 231
GHC Armaments: 299,000 Manpower in Pool: 486,000
SHC OOB: 8,464,000
GHC OOB: 3,676,000
3 divisions get bagged, only good things is I have more then effect AP and MP to fill them up in a single turn.
Just going to keep retreating along the line.

RE: 140
Posted: Sat Jun 27, 2015 6:01 pm
by M60A3TTS
I still don't get the supply level showing zero for your 72nd and 306th Infantry divisions. May be a Morvael question. Are you really short supply? Maybe you could screenie the supply sit for one of those two divisions.
RE: 140
Posted: Sat Jun 27, 2015 6:12 pm
by Peltonx
ORIGINAL: M60A3TTS
I still don't get the supply level showing zero for your 72nd and 306th Infantry divisions. May be a Morvael question. Are you really short supply? Maybe you could screenie the supply sit for one of those two divisions.
They are in a pocket. I disband the LW basicly Jan 43 to save on supplies and AP's so no air drops.
LW is basicly useless by November 42 or sooner in some cases so why waste the fuel/trucks/armament pts ect on them pretending they are usefull other then recon.
RE: 140
Posted: Sat Jun 27, 2015 6:32 pm
by morvael
Besides, consumption is fixed in 1.08.05.
RE: 140
Posted: Sat Jun 27, 2015 7:17 pm
by Peltonx
Nice, yes allot of nice fixes
Great work same for D-man
[&o]
RE: 145
Posted: Mon Jun 29, 2015 8:47 pm
by Peltonx
Turn 145 Turns left: 66 with 20 being mud. Shortest Distance to Berlin: 890 miles
Hex to turn ratio: +53 ------------------------------------- VP: 224
GHC Armaments: 317,000 Manpower in Pool: 396,000
SHC OOB: 8,699,000 + 227,000
GHC OOB: 3,676,000 + 17,000
Front Line is at X99 Berlin X10 = 89 hexes to Berlin. German OOB has gone up 17,000 and armaments are up 18,000 over the last 5 turns. I have lost 1 Hun, 1 Romanian and 3 German divisions, with another 4 cut off. I am with drawing 2 hexes per turn now. Dave and I are trading info, Dave at 70-75% trucks needed in pool.
