Re-entering the discussion ;-D
I think the game should leave everything open, that was based on historical events - that may just occur otherwise in a players game ;-D
Lets see NM as the peoples will to fight - it could influence production by higher or lower effeciency.
As the will to support the war - could give more ressorces as the populations supports the army and saves critical ressources, where it can...and more volunteers enter the army and enter with better training as the population is preparing volunterarly in war preparing organisations...
Lets see it as the morale of the armed forces - higher morale - more CV - as morale always won victories - even XP would be higher as people would be motivated to train for victory whenever possible...
All these should be performace bassed (key location held or lost/ battles won or lost/ losses taken and losses caused...
I think snowball effects are not always a bad thing - as they give success according to performance. Right now it feels kinda frustrating playing the Axis - as not matter how well one performs - a good SU player will always cause the situation that one needs to defend for survival from 1942 on...also due to the scripted NM (that is historically based on Stalingrad - which caused a huge shift in NM and maybe the bad management of winter 41 by the AXIS - both things a player does not need to repeat

)...
I think that makes many Axis players give up right now - as soon as the tide turns (because no matter how well they do, they cannot win against a good/equal or even a worse SU player, if he does not help by totally messing up - so the SU player gets to decide each time to repeat history - even if the AXIS player performance is at its best at all limits of the game) - now with more performance based results - it could also happen to a SU player - that he has to fight for survival...but it would still reward performance more than - well if you do not mess up as SU until 42 - you will be able to overrun the AXIS guaranteed later on - so actually there is a one sided snowball/script effect...really winning for the AXIS is only possible against the AI...that makes PBEM one sided and predictable...even the best AXIS player will only be able to defend from end of 42 on...that the SU is reagining NM and a lot of troops is ok IMO - but why the AXIS must losse NM independent of performance?
I would prefer a more open performance based system - that could wield for the SU player a fight for survival (just as for the AXIS player each campaign now), if the SU player is good - but the AXIS player just so much better...so the better player for any side can win ;-D
Snowball effects are unavoidable - I just hope they work for both sides - rewarding the better player with decisive victories...
Also more admin points and the possibility to build units for te AXIS could even in WitE 1 give more freedom to form the campaign - more admin for both sides ;-D
Is it possible to switch back a PBEM game to the AI - so if the opponent stops playing it can at least be played until the end?
And a dream - let us play both sides for really game changing effects West and East front - or let the NM based on performance have an additional strong effect - more than troop management - on the boxed theater...
Also some role playing would be nice - what if I do decide against the Nazi goons - I may have less security units and elite units at start - but more manpower and production due to for example Ukranian population being more cooperative with the AXIS and even volunteering more for the army...therefore at start we need normal units to garrison cities - up until enough volunteers from newly conquered places show up - as security and volunteer army dividions and elite units would not be the SS units - but units with good performance that show later up...
Of course optional or as an alternative scenario...so weaker start but stronger long term effects...
I appreciate historical background and correctness (starting conditions, correct unit descriptions and performance - for example tank types - correct leaders with strengths and weaknesses) - but also the ability to rewrite history ;-D The AXIS will always be in a harder situation as the war goes on - so grows the manpower, ressources and production of the Allies - so the only chance for a decisive victory is better management of ressources and units - quality vs. quantity...usually the weaker side needs more creative freedom - so how about allowing the AXIS at least to manage and build units after the initial setup...
I like the Hitler is dead - scenario in WitW a lot ;-D
Do you have any plans for a game covering the whole war? I know that would even change end results more ;-D
By the way - there are different kind of players - I am motivated in a game by reaching dynamic goals - for example if I would mess up the early stage of the game as either side (SU or AXIS) I´d be motivated to not get overrun the rest of the game and try to keep the last victory locations and delay my opponent - if doing well the first phase I´d want to take everything and ASAP until late game ;-D
And the more felxibility a game allows, the safer one is against players memorizing the script - I had this in SC games - people who knew exactly where and when units spawn and where to attack to game the script - I like open dynamic and creative games with suprises - not a memory contest ;-D
No offense meant to the designers, who put a lot of effort into the VP system to make for a good balance and reward even though there is a scripted dynamic ;-D
I like it already a lot how it is now - I own Pacific War, WitE and WitW - love your work guys - but these are my requests less script - more open performance based results and more creative freedom - especially in PBEMS ;-D
I hope I made my points clear ;-D