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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Sep 09, 2016 5:40 am
by Big Ivan
ORIGINAL: zakblood
it's looking good[&o]
+1
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Sep 09, 2016 10:54 am
by Jafele
Great news!
I´ll be waiting for this. [:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Wed Oct 05, 2016 5:18 pm
by berto
I've been fairly quiet recently. Unlike a year ago and before, few if any new Coder Diaries. Have I been slacking off, taking it easy?
Not at all! I'm working as hard as ever on the Campaign Series. But lots of foundational stuff, not much sexy to show. Yet. [;)]
Here's a cool recent new development that I can show. A nice new complement to the on-map Elevations and Coordinates toggles.
You will note also that we have reduced the font size for displaying on-map values (here TEM, but also Elevations and Coordinates). Not so much in-your-face as before.
Oh, and the map graphics shown here are works-in-progress. (Forgive me, Crossroads.

) So much is subject to change.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Wed Oct 05, 2016 7:48 pm
by Jafele
Hmmm. Interesting additions, not spectacular ones but very promising. [;)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Wed Oct 05, 2016 8:24 pm
by berto
We're saving debut of the spectacular ones for later. [;)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Oct 06, 2016 2:23 am
by Crossroads
ORIGINAL: berto
Oh, and the map graphics shown here are works-in-progress. (Forgive me, Crossroads.

) So much is subject to change.
Those are 1.02 graphics still in that particular screenshot. There's quite a lot to show in that department, too, just not quite yet [:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Oct 06, 2016 6:18 am
by Big Ivan
Hey berto,
Sexy enough for me, nice additions especially the reduced font size.[:)]
Nothing wrong with foundational work, its what's behind the scene here that matters.[8D]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Oct 07, 2016 1:36 pm
by berto
Here's another one: On-map display of Combat Efficiency (resupply) probabilities, 100% in the same hex as the selected HQ, then diminishing the farther outward you go. Note that the traditional Command Range highlight shows were this probability is >= 50%.
Some people would consider this one ooh, sexy! [;)]
(As always, sneak peek previews show graphic elements etc. still works-in-progress. That is, elements you see here might be mock-ups, experimental, and still subject to change.)

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Oct 07, 2016 3:48 pm
by Jafele
So sexy! I´m getting excited. [:D]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Oct 07, 2016 8:51 pm
by Rosseau
The numerical supply values in-hex (versus just shading) may be a first in wargaming - although I may stand corrected.
Whatever, great work!
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 7:53 am
by Jafele
Perhaps more intuitive adding colors? Might be a risk to slow down map scrolling while enabled though.
Dark green for combat efficiency 90-100
Light green for 80-89
Yellow for 70-79
Orange for 61-69
Light brown for 51-59
Brown for 50 or less
The same color scale could be used for other values. Just an idea [:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 8:30 am
by berto
No to the color idea. Not only for the impact on scrolling speed etc., but more importantly the different colors might blend in with the varying terrain and be difficult to effectively impossible to see. White has the best chance of standing out. Except on snowy terrain, of course.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 8:35 am
by Jafele
Very true when it´s enabled, but you can disable it once you get a general view of the situation. Just like Europa Universalis (trade map, geographic map, religions map, etc.) and Advanced Tactics (supply map).
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 12:15 pm
by Big Ivan
ORIGINAL: berto
Here's another one: On-map display of Combat Efficiency (resupply) probabilities, 100% in the same hex as the selected HQ, then diminishing the farther outward you go. Note that the traditional Command Range highlight shows were this probability is >= 50%.
Some people would consider this one ooh, sexy! [;)]
(As always, sneak peek previews show graphic elements etc. still works-in-progress. That is, elements you see here might be mock-ups, experimental, and still subject to change.)
I'm liking this berto, clean but with a wealth of detail. In snow terrain do you think black or blue would be better or just stick with the white?[;)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 12:21 pm
by 76mm
ORIGINAL: rosseau
The numerical supply values in-hex (versus just shading) may be a first in wargaming - although I may stand corrected.
IIRC, Panzer Campaigns has had this for some time.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 1:32 pm
by Crossroads
ORIGINAL: 76mm
ORIGINAL: rosseau
The numerical supply values in-hex (versus just shading) may be a first in wargaming - although I may stand corrected.
IIRC, Panzer Campaigns has had this for some time.
Operational Art of War, ditto. Cool feature! Wanted this for longest time, one of my fave micro management things is to ensure everyone's within their HQ Command Range, now so much easier [:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Oct 08, 2016 1:58 pm
by harry_vdk
ORIGINAL: berto
You will note also that we have reduced the font size for displaying on-map values (here TEM, but also Elevations and Coordinates). Not so much in-your-face as before.
Perhaps a idea.
Lower the on-map values except the coordinates. Display the coordinates higher and independent of the other on-map values.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Oct 09, 2016 6:10 am
by Crossroads
Busy weekend at the CS studios! This weekend we got a new Alpha build for all games, including the latest interim goodies implemented so far. Testing them all to ensure No Game Left Behind.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Oct 09, 2016 7:41 am
by zakblood
Alpha build
well i'm ready for any work when testing is needed boss [&o][&o]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sun Oct 09, 2016 8:04 am
by Crossroads
Certainly! It will take a good few months more to finish putting in all the new plumbing so patience is asked. At the moment we can't show much more than folders and selected few improvements. There's a major construction effort on-going though, well worth the wait I hope!