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RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Fri Mar 04, 2016 12:48 pm
by m10bob
ORIGINAL: Lokasenna

ORIGINAL: m10bob

ORIGINAL: Lokasenna




This does already happen, but the damage level is a bit higher than that. It might depend on the CO ratings (as in there's probably a die roll).

Yes, and I am asking if this might be a "player choice" option.

You can always manually return the submarine to base.

Open the ships screen ("S") and filter for SS, then click the "damage" text at the top. It will sort the subs by damage. You can then click on their TF in the Location column and it will take you to that hex, you can click on the TF, and then return the sub to base.
Of course, we are all aware of this.
Please refer back to my original question as I am asking for the possibility of an option where the human player can manually set the amount of damage ALL of his subs would return to base based on a pre-determined "threat of damage" assessment after combat.
If you are not the person capable of making that change yourself, please "stand aside".

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Fri Mar 04, 2016 2:49 pm
by Lokasenna
ORIGINAL: m10bob

ORIGINAL: Lokasenna

ORIGINAL: m10bob




Yes, and I am asking if this might be a "player choice" option.

You can always manually return the submarine to base.

Open the ships screen ("S") and filter for SS, then click the "damage" text at the top. It will sort the subs by damage. You can then click on their TF in the Location column and it will take you to that hex, you can click on the TF, and then return the sub to base.
Of course, we are all aware of this.
Please refer back to my original question as I am asking for the possibility of an option where the human player can manually set the amount of damage ALL of his subs would return to base based on a pre-determined "threat of damage" assessment after combat.
If you are not the person capable of making that change yourself, please "stand aside".

To be blunt, what you are asking for is not a reasonable request within the scope of Michael's continued (volunteer) updating of the beta. Your request is essentially for an entirely new feature (which has no parallels to any existing features) rather than tweaks to existing features.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Sat Mar 05, 2016 1:05 pm
by m10bob
ORIGINAL: Lokasenna

ORIGINAL: m10bob

ORIGINAL: Lokasenna




You can always manually return the submarine to base.

Open the ships screen ("S") and filter for SS, then click the "damage" text at the top. It will sort the subs by damage. You can then click on their TF in the Location column and it will take you to that hex, you can click on the TF, and then return the sub to base.
Of course, we are all aware of this.
Please refer back to my original question as I am asking for the possibility of an option where the human player can manually set the amount of damage ALL of his subs would return to base based on a pre-determined "threat of damage" assessment after combat.
If you are not the person capable of making that change yourself, please "stand aside".

To be blunt, what you are asking for is not a reasonable request within the scope of Michael's continued (volunteer) updating of the beta. Your request is essentially for an entirely new feature (which has no parallels to any existing features) rather than tweaks to existing features.

As adults, "blunt" we can handle.[;)]
Michaelm can see my question and determine if it is practical or not.
Of course, we have all thanked him in past for his voluntary work, and it is appreciated.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 1:18 pm
by Admiral DadMan
I wouldn't mind a "Surrender" button. Right now, my Japanese opponent has Wenchow on the China coast locked down with my troops and his troops in hex so that I can't escape, and he won't attack, ensuring that the Kamikaze feature triggers in Jan 44...

I mean, ships have "Scuttle" buttons, why not LCUs?

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 2:38 pm
by witpqs
ORIGINAL: Admiral DadMan

I wouldn't mind a "Surrender" button. Right now, my Japanese opponent has Wenchow on the China coast locked down with my troops and his troops in hex so that I can't escape, and he won't attack, ensuring that the Kamikaze feature triggers in Jan 44...

I mean, ships have "Scuttle" buttons, why not LCUs?
Do Chinese troops in Wenchow actually trigger kamikazes?

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 3:58 pm
by Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: Admiral DadMan

I wouldn't mind a "Surrender" button. Right now, my Japanese opponent has Wenchow on the China coast locked down with my troops and his troops in hex so that I can't escape, and he won't attack, ensuring that the Kamikaze feature triggers in Jan 44...

I mean, ships have "Scuttle" buttons, why not LCUs?
Do Chinese troops in Wenchow actually trigger kamikazes?

Yes, I am given to understand that Wenchow is within the 20 sea-hex range of Tokyo, Saigon, or Takao.

(Edited to correct activation range to 20)

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:02 pm
by Lokasenna
ORIGINAL: Admiral DadMan

ORIGINAL: witpqs

ORIGINAL: Admiral DadMan

I wouldn't mind a "Surrender" button. Right now, my Japanese opponent has Wenchow on the China coast locked down with my troops and his troops in hex so that I can't escape, and he won't attack, ensuring that the Kamikaze feature triggers in Jan 44...

I mean, ships have "Scuttle" buttons, why not LCUs?
Do Chinese troops in Wenchow actually trigger kamikazes?

Yes, I am given to understand that Wenchow is within the 15 sea-hex range of Tokyo, Saigon, or Takao.

It's actually 20 hexes - the 15 hex range is old WITP 60-mile hexes (800 miles). 20 hexes in AE is 800 miles.

But yes, if you still own Wenchow on 1/1/1944 it will trigger kamikazes. A surrender button would be nice, although I'm not sure how it would be implemented in terms of being able to use it. Perhaps not unless the LCU is out of supply?

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:10 pm
by witpqs
ORIGINAL: Lokasenna

ORIGINAL: Admiral DadMan

ORIGINAL: witpqs



Do Chinese troops in Wenchow actually trigger kamikazes?

Yes, I am given to understand that Wenchow is within the 15 sea-hex range of Tokyo, Saigon, or Takao.

It's actually 20 hexes - the 15 hex range is old WITP 60-mile hexes (800 miles). 20 hexes in AE is 800 miles.

But yes, if you still own Wenchow on 1/1/1944 it will trigger kamikazes. A surrender button would be nice, although I'm not sure how it would be implemented in terms of being able to use it. Perhaps not unless the LCU is out of supply?
Just have them keep attacking every turn.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:11 pm
by Admiral DadMan
ORIGINAL: Lokasenna

ORIGINAL: Admiral DadMan

ORIGINAL: witpqs



Do Chinese troops in Wenchow actually trigger kamikazes?

Yes, I am given to understand that Wenchow is within the 15 sea-hex range of Tokyo, Saigon, or Takao.

It's actually 20 hexes - the 15 hex range is old WITP 60-mile hexes (800 miles). 20 hexes in AE is 800 miles.

But yes, if you still own Wenchow on 1/1/1944 it will trigger kamikazes. A surrender button would be nice, although I'm not sure how it would be implemented in terms of being able to use it. Perhaps not unless the LCU is out of supply?
LoL damn it, I was hoping to change 15 to 20 before anyone quoted it...

I like the out of supply trigger. Much like a ship being "seriously damaged" (as the manual states) enables the scuttle button.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:18 pm
by witpqs
I don't see it as a worthwhile request. There is an easy enough work around that it will not affect game play.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:22 pm
by Admiral DadMan
ORIGINAL: witpqs

I don't see it as a worthwhile request. There is an easy enough work around that it will not affect game play.
I've been attacking for 3 months to try to kill off the units to no avail. What do you propose as a work around?

They literally continue to fire 21 guns salutes:

------------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 14, 43

Ground combat at Wenchow (89,58)

Allied Bombardment attack

Attacking force 3200 troops, 21 guns, 0 vehicles, Assault Value = 10

Defending force 21147 troops, 180 guns, 95 vehicles, Assault Value = 785

Assaulting units:
50th Chinese Corps
3rd War Area
10th Group Army
88th Chinese Corps
86th Chinese Corps
100th Chinese Corps
14th Chinese Base Force
25th Group Army
32nd Group Army
16th Construction Regiment

Defending units:
15th Division
22nd/B Division
22nd/C Division

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:25 pm
by witpqs
ORIGINAL: Admiral DadMan

ORIGINAL: witpqs

I don't see it as a worthwhile request. There is an easy enough work around that it will not affect game play.
I've been attacking for 3 months to try to kill off the units to no avail. What do you propose as a work around?

They literally continue to fire 21 guns salutes:

------------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 14, 43

Ground combat at Wenchow (89,58)

Allied Bombardment attack

Attacking force 3200 troops, 21 guns, 0 vehicles, Assault Value = 10

Defending force 21147 troops, 180 guns, 95 vehicles, Assault Value = 785

Assaulting units:
50th Chinese Corps
3rd War Area
10th Group Army
88th Chinese Corps
86th Chinese Corps
100th Chinese Corps
14th Chinese Base Force
25th Group Army
32nd Group Army
16th Construction Regiment

Defending units:
15th Division
22nd/B Division
22nd/C Division
Why are you showing a bombardment instead of an attack?

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:36 pm
by witpqs
If any change is justified at all for this, it might be that bases in a hex with Country Code for China would only trigger kamikazes if non-Chinese units are present.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:38 pm
by Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: Admiral DadMan

ORIGINAL: witpqs

I don't see it as a worthwhile request. There is an easy enough work around that it will not affect game play.
I've been attacking for 3 months to try to kill off the units to no avail. What do you propose as a work around?

They literally continue to fire 21 guns salutes:

------------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 14, 43

Ground combat at Wenchow (89,58)

Allied Bombardment attack

Attacking force 3200 troops, 21 guns, 0 vehicles, Assault Value = 10

Defending force 21147 troops, 180 guns, 95 vehicles, Assault Value = 785

Assaulting units:
50th Chinese Corps
3rd War Area
10th Group Army
88th Chinese Corps
86th Chinese Corps
100th Chinese Corps
14th Chinese Base Force
25th Group Army
32nd Group Army
16th Construction Regiment

Defending units:
15th Division
22nd/B Division
22nd/C Division
Why are you showing a bombardment instead of an attack?
Because that's all I have left to be able to do.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:42 pm
by witpqs
ORIGINAL: Admiral DadMan

ORIGINAL: witpqs

ORIGINAL: Admiral DadMan



I've been attacking for 3 months to try to kill off the units to no avail. What do you propose as a work around?

They literally continue to fire 21 guns salutes:

------------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 14, 43

Ground combat at Wenchow (89,58)

Allied Bombardment attack

Attacking force 3200 troops, 21 guns, 0 vehicles, Assault Value = 10

Defending force 21147 troops, 180 guns, 95 vehicles, Assault Value = 785

Assaulting units:
50th Chinese Corps
3rd War Area
10th Group Army
88th Chinese Corps
86th Chinese Corps
100th Chinese Corps
14th Chinese Base Force
25th Group Army
32nd Group Army
16th Construction Regiment

Defending units:
15th Division
22nd/B Division
22nd/C Division
Why are you showing a bombardment instead of an attack?
Because that's all I have left to be able to do.
AV showed as 10?

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 4:54 pm
by Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: Admiral DadMan

ORIGINAL: witpqs



Why are you showing a bombardment instead of an attack?
Because that's all I have left to be able to do.
AV showed as 10?


Image

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 5:04 pm
by witpqs
ORIGINAL: witpqs

If any change is justified at all for this, it might be that bases in a hex with Country Code for China would only trigger kamikazes if non-Chinese units are present.
I still think this is a much better idea than a surrender button.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 5:16 pm
by Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: witpqs

If any change is justified at all for this, it might be that bases in a hex with Country Code for China would only trigger kamikazes if non-Chinese units are present.
I still think this is a much better idea than a surrender button.
Then you have an issue if it the Japanese player leaves bases in place like in the Philippines, or Guam.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 5:34 pm
by witpqs
ORIGINAL: Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: witpqs

If any change is justified at all for this, it might be that bases in a hex with Country Code for China would only trigger kamikazes if non-Chinese units are present.
I still think this is a much better idea than a surrender button.
Then you have an issue if it the Japanese player leaves bases in place like in the Philippines, or Guam.
Guam? I haven't looked and counted but no, I don't think so.

Philippines, I suppose so. But that situation is different than Wenchow, which produces a good amount of supply to keep units alive AND those units have limited offensive potential. An enclave left with supply generation in the Philippines with USA units would be able to upgrade to '43 standard squads (and perhaps tanks) by January '44 and would pose an actual thorn in Japan's side.

Obviously it's up to Michael. My 2 cents worth.

RE: Patch 07 - Unofficial Public Beta & UI Suggestions

Posted: Mon Mar 07, 2016 6:06 pm
by Admiral DadMan
ORIGINAL: witpqs

ORIGINAL: Admiral DadMan
ORIGINAL: witpqs



I still think this is a much better idea than a surrender button.
Then you have an issue if it the Japanese player leaves bases in place like in the Philippines, or Guam.
Guam? I haven't looked and counted but no, I don't think so.

Philippines, I suppose so. But that situation is different than Wenchow, which produces a good amount of supply to keep units alive AND those units have limited offensive potential. An enclave left with supply generation in the Philippines with USA units would be able to upgrade to '43 standard squads (and perhaps tanks) by January '44 and would pose an actual thorn in Japan's side.

Obviously it's up to Michael. My 2 cents worth.
I was incorrect about Guam, it does not fall within 20 or fewer hexes.

But an enclave left with supply in the Philippines would be an issue.

Thank you for the pushback. It's always good to have issues/ideas fleshed out.