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RE: Strategic Command UI issues and feedback

Posted: Thu Oct 13, 2016 7:50 pm
by jpinard
ORIGINAL: cdcool

I'm at 4K 3840 x 2160 :-)
They are a bit camouflaged, but better than before.

This is a bit off-topic but I don't know how you don't go crazy with other games. I love my monitor and curse it at the same time because too many games are created with one crappy lower resolution in mind 720p or 1080p. Paradox games are some of the worst offenders. EU IV and CK2 are veritable nightmares.

I've probably said it 10x too many, but that extra zoom will be beautiful for us, putting us closer to the action and making everything easier to see.

RE: Strategic Command UI issues and feedback

Posted: Thu Oct 13, 2016 7:59 pm
by cdcool
Paradox games are a different story, all others are fine for me and scale fine with increased DPI including this one.
I didn't buy Polaris for that reason. Paradox games will run in 4k but you can't read the font (too small) , the menu font are not adjustable, many complaints.

RE: Strategic Command UI issues and feedback

Posted: Sat Oct 15, 2016 6:20 pm
by xwormwood
I would like to ask to modify the diplo menu a tiny bit.

Please separate "Declare war" and "Cancel".

I already declared war two times when I wanted to click on "ok". Yes, there is no ok, just a close.

But my point is this one: the button to declare war shouldn't be anywhere near the button to close the window.
Move it please somewhere else, please. Even though it is only a minor chance that someone misclicks just like me, you have to ask yourself two things: why are they grouped together in the first place, and shouldn't there everything be done to help the players to play a game without any accidental misclicks. An accidental US declaration of war against Saudi Arabia can nearly destroy the complete game for the Allied player. Of course he can reload in a single player game (which would still be pretty annoying, as those minutes of your live have been wasted), but it would probably end a multiplayer game.


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RE: Strategic Command UI issues and feedback

Posted: Sat Oct 15, 2016 6:31 pm
by xwormwood
Another request, this times regarding the message once a player has achieved a diplomatic success.

Could you please add more information to the message? Make it clear how many points he has gained (yes, that you already do, so: check!), and than show the new diplo status, too (Saudia Arabia: 75%). Meybe even the old one as well (Diplomatic success, USA gains 8% toward Saudi Arabia! 67% +8% -> 75%. )


RE: Strategic Command UI issues and feedback

Posted: Sat Oct 15, 2016 8:51 pm
by sPzAbt653
Two great suggestions Mr. Wormwood.

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 16, 2016 8:20 am
by TheBattlefield
Jepp. [:)]

Alternatively or also in addition, a war warning of the foreign minister could be inserted (via Popup Script?) which is released from 80% mobilisation of a minor for Axis or Allies side. Nothing is more irritating than a missed or underestimated diplomacy offensive of the opponent, with an astonishing declaration of war by Sweden, Spain or Turkey. Could be just also very helpful for game beginners...[8D]

RE: Strategic Command UI issues and feedback

Posted: Thu Oct 20, 2016 7:14 pm
by rjh1971
Why does Finland start with cero supply in the 1941 scenario?
V1.00.11a
Is this by design intentional?
IF yes disregard the post.

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RE: Strategic Command UI issues and feedback

Posted: Fri Oct 21, 2016 12:19 pm
by BillRunacre
It starts the campaign as neutral, and neutral Minors will always display zero supply but that will soon change as it won't be long before it joins the Axis. [:)]

RE: Strategic Command UI issues and feedback

Posted: Fri Oct 21, 2016 2:46 pm
by rjh1971
ORIGINAL: Bill Runacre

It starts the campaign as neutral, and neutral Minors will always display zero supply but that will soon change as it won't be long before it joins the Axis. [:)]
I was able to cross the Soviet border and attack, that is some strange neutrality [X(][:D]
So this working as intended then?

RE: Strategic Command UI issues and feedback

Posted: Fri Oct 21, 2016 5:04 pm
by Hubert Cater
As it is right now, supply calculations are done before the turn, so if Finland joined in the middle of a turn, it would indeed show 0s as there was no supply re-calculation performed when they entered the war. However, all minors that enter the war, from joining or from a DoW, will be given a supply value of 5 for their units on their first turn. On subsequent turns when the supply is re-calculated the proper values should be shown. I think if you check supply the second time, i.e. the predicted supply then it should show what the supply will eventually be for the Finns.

I could look into having a nation have its supply calculated when it enters, but that might be a while, and either way the units have their proper supply even if it doesn't show when checking map supply overlay as you've done.

RE: Strategic Command UI issues and feedback

Posted: Sat Oct 22, 2016 5:29 pm
by ncc1701e
Would it be possible to add a column with the date of current turn in a saved game?
I keep losing track of which turn I am in the autosave. Old memory... [:(]



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RE: Strategic Command UI issues and feedback

Posted: Sat Oct 22, 2016 5:43 pm
by ncc1701e
Reactivating this demand if possible. In the Production screen, would it be possible in the future:
. to select an unit in production and view it. For example, I was willing to know the name of the general for a HQ in production and did not find how to do it.
. cancel a unit currently built in production (retrieving some MPP or not?)


RE: Strategic Command UI issues and feedback

Posted: Sat Oct 22, 2016 8:32 pm
by sPzAbt653
add a column with the date of current turn in a saved game

select an unit in production and view it

cancel a unit currently built in production


Good ideas, I agree to all three !!

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 12:23 am
by Philippeatbay
Doesn't the first column on the far left give the game turn date?

I can't remember if it's something you configure with the options menu, but I think that one may already be there.

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 2:19 am
by sPzAbt653
No, that gives today's date. But now that I look at it, you are correct in that it defaults to saving the file as the game date.

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 3:54 am
by Philippeatbay
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RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 4:58 am
by sPzAbt653
Right !

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RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 5:49 am
by ncc1701e
You are both right. This is just for the autosave or if you are specifying another saved game name.
When you try to load it after, you can't figure out which game turn it is without loading it.

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 9:03 am
by sPzAbt653
You are also right ! Everybody is right ! And Post #191 is still a good idea [:)]

RE: Strategic Command UI issues and feedback

Posted: Sun Oct 23, 2016 9:50 am
by TheBattlefield
ORIGINAL: sPzAbt653

You are also right ! Everybody is right ! And Post #191 is still a good idea [:)]
Yes, indeed. [:)]