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RE: UK vs Nordic 2

Posted: Sat Nov 04, 2017 4:48 pm
by warspite1
ORIGINAL: Mayhemizer
ORIGINAL: warspite1

I appear to have missed something in the rules. Can someone please point me in the direction of the rule that says:

Vis-a-vis the first turn of the game, if warspite1 is playing the Allies then the first turn goes on for ****ing ever. However, if the aforementioned numpty is playing as the Axis then the first turn ends immediatement, if not sooner.

[:D]

It’s not you, it’s me. Don’t be so hard to yourself [:D]
Me playing Axis = long first turn, me playing Allies = short first turn.

Edit: you will see when we play as team!
warspite1

Well when that happens one of us will lose our first turn record - and as I will be on your team then, I hope its you that maintains your record [:)]

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 2:42 pm
by AllenK
S/O 39 Allies 15

No DoW or alignments

CW naval, China land, rest combined.

CW sails Dutch TRANS from Guyana to Gulf of Guinea. 3 Dutch CP's sail to Cape St Vincent. Danish shipping vacates Denmark for the North Sea 0-box. 2 CA's sail from Gib to CSV 4-box. Sub from Malta sails to Italian Coast 3-box. It is joined by a French sub sailing from Beirut to the 2-box.

After declining combat in 3 areas, the remaining two are:

Image

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 2:48 pm
by AllenK
First up, the Italian Coast.

The Italians could fly 2 FTRS's. Re.2000 up to 1-box and CR.42 to the 0-box. Any offers?


Image

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 3:27 pm
by Mayhemizer_slith
CR.42 to box 0, thank you.

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 3:38 pm
by AllenK
Searches: Allies 5, Axis 8. No combat.

Next up, the Baltic where the surviving French CA attempts to find the German convoys.

Searches: Allies 4, Axis 8. The Allies find and include the 0-box only. The French use their surprise points to maximise damage to the Germans. How do they want to place losses?

Image

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 3:53 pm
by Mayhemizer_slith
Why??? [:@]

X on CP. Abort CA to Königsberg.

Axis stay.

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 3:58 pm
by AllenK
Losses as requested. I don't bother with the dice roller for Graf Spee as 2 A's will send it back to port no matter what.

Image

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 4:01 pm
by AllenK
The French incursion into the Baltic is ended as the last CA is aborted. It retires to Frederickshavn.

Image

RE: UK vs Nordic 2

Posted: Sun Nov 12, 2017 4:14 pm
by AllenK
The Nationalist Chinese make some minor adjustments.

Image

RE: UK vs Nordic 2

Posted: Mon Nov 13, 2017 3:46 pm
by warspite1
Sep/Oct 1939
Impulse: 15 (Allied)


Land Movement (Cont):
Communist Chinese

The Communist Chinese have little choice but to withdraw. This could be a very short game for Mao....

Land Combat: None

Rebases: None

Reorganisation: None

End of Turn:
Turn ends on less than 9 (a 5 is thrown)


RE: UK vs Nordic 2

Posted: Mon Nov 13, 2017 3:54 pm
by warspite1
Sep/Oct 1939
End of Turn Phase


Partisans: No partisans appear

Markers:
The Germans place one marker in each pool
The Soviets place one marker in defence

RE: UK vs Nordic 2

Posted: Mon Nov 13, 2017 4:02 pm
by Orm
Germany place one marker in each pool.

RE: UK vs Nordic 2

Posted: Mon Nov 13, 2017 4:20 pm
by warspite1
What do the US want to do with the US Entry chits?

Edit: To move the game on (I cannot save at this phase) I choose Ge/It pool and no US Entry picks.


RE: UK vs Nordic 2

Posted: Mon Nov 13, 2017 4:36 pm
by AllenK
Fine with the US chits.

RE: UK vs Nordic 2

Posted: Tue Nov 14, 2017 3:54 pm
by warspite1
French and Soviet End of Turn malarchy (and a plea to the Chinese)

France 4 pts – Save Iraq Oil in Beirut
Soviet Union 8 pts – Save Soviet oil in Moscow

Stay at Sea:
France
Sub in Italian Coast
Fleet in Eastern Mediterranean

Oil Expenditure
France reorganise both convoys, Tourville and Suffren for 0.35 (no oil)

Build

France
Repair TRS
MIL

Soviet Union
INF
INF DIV
LND (3)

Plea for the Chinese to Build and INF and MIL please….

Conquest
Tourville to L’Orient (same with Primaguet if she survives)

Reinforcements

France
MIL (wherever)
Remove carrier aircraft to reserve pool

RE: UK vs Nordic 2

Posted: Wed Nov 15, 2017 4:38 pm
by Courtenay
ORIGINAL: warspite1

I appear to have missed something in the rules. Can someone please point me in the direction of the rule that says:

Vis-a-vis the first turn of the game, if warspite1 is playing the Allies then the first turn goes on for ****ing ever. However, if the aforementioned numpty is playing as the Axis then the first turn ends immediatement, if not sooner.

[:D]
I think its somewhere in here: http://www.murphys-laws.com/

RE: UK vs Nordic 2

Posted: Thu Nov 16, 2017 2:59 pm
by Orm
Here is the end of turn orders for Japan and Italy.

xxxx

Prod Plan Prelim:

Japan save the 2 NEI oil in Osaka.

Italy builds for 3 BPs and Japan for 10 BPs.

Stay at Sea:

All the Japanese and Italian convoy points stay at sea. The Italian cruiser San Giorgio remains on station along the Italian Coast. The Italian submarines stay on station as well.

Return to Base;

All returning Italian units return to La Spezia. The Japanese return all units to Fukuoka.

Use Oil:

Italy reorganize the three air units (FTR2, NAV2, LND3) for no oil cost at all (0.4 oil).

Japan reorganize 4 units for no oil cost at all. The MOT Div, LND2, NAV2, and AMPH, gets reorganized (0.4 oil).

Production:

Italy (3):

NAV2
SUB (2nd)

Japan (10):
MECH
INF
TERR

Factory Destruction:

Japan destroys the blue factory in Canton.

Reinforcements;

Italy:
Leave one pilot in the reserve pool.
MOT -> Genoa

Japan:
NAV2 -> Sasebo
LND2 -> Sasebo
TERR -> Either in Seoul or Tsitsihar

Remove the CVP1 in Yokohama

RE: UK vs Nordic 2

Posted: Thu Nov 16, 2017 4:47 pm
by AllenK
ORIGINAL: Courtenay

ORIGINAL: warspite1

I appear to have missed something in the rules. Can someone please point me in the direction of the rule that says:

Vis-a-vis the first turn of the game, if warspite1 is playing the Allies then the first turn goes on for ****ing ever. However, if the aforementioned numpty is playing as the Axis then the first turn ends immediatement, if not sooner.

[:D]
I think its somewhere in here: http://www.murphys-laws.com/

However, occasionally some things appear to go as desired.

The thing to remember is Murphy's Law is itself subject to Murphy's Law (a lesser known insight only generally acknowledged by students and practitioners of Advanced Murphology). A rough translation is 'If anything can go wrong with the thing going wrong, it will.' It provides the only documented exception (Murphy's Law in operation) to the well known general rule 'Two wrongs don't make a right'.

RE: UK vs Nordic 2

Posted: Thu Nov 16, 2017 5:33 pm
by Mayhemizer_slith
Turn end instructions for Germany:

Save 1 oil to Berlin and 2 oils to Vienna. 3 oils are used for production (15 BP).

All German ships in Baltic Sea returns to Kiel. Fighter from North Sea returns to 48,35 west of Bremen, subs to Kiel.

Germany reorganizes all but surface ships and CPs for 3,4 oil. Any saved oil can be used for reotganization.

Production 15 (Scrap Hs123, Do17 and He111)
Synthetic oil
Pilot x2
LND2

Reinforcements
(Assign pilot to Ju88)
INF and ARM div to Aachen
PzJag I to Cologne
Ju88 to Karlsruhe

Remove pilot from Do17 in Kiel.

Resource lending: One oil to Italy.

RE: UK vs Nordic 2

Posted: Thu Nov 16, 2017 6:42 pm
by AllenK
ORIGINAL: Mayhemizer

Turn end instructions for Germany:

Save 1 oil to Berlin and 2 oils to Vienna. 3 oils are used for production (15 BP).

All German ships in Baltic Sea returns to Kiel. Fighter from North Sea returns to 48,35 west of Bremen, subs to Kiel.

Germany reorganizes all but surface ships and CPs for 3,4 oil. Any saved oil can be used for reotganization.

Production 15 (Scrap Hs123, Do17 and He111)
Synthetic oil
Pilot x2
LND2

Reinforcements
(Assign pilot to Ju88)
INF and ARM div to Aachen
PzJag I to Cologne
Ju88 to Karlsruhe

Remove pilot from Do17 in Kiel.

Resource lending: One oil to Italy.

Germany still has 2 BP's for production. Do you want to save or build something?

Options are MIL, CAV or MTN Divs, combinations of sub 1st and 2nd or repair CA.