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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Fri Sep 15, 2023 10:44 am
by JanSako
How is something that massive supposed to maneuver to be able to 'aim' torpedoes accurately? Might as well make it carry a Kaiten or the Ohka instead...

Sorry, I do not know the history & development of this plane. I see you also have it carry the jury-rigged 14" shells (aka 800kg bombs).
This is not meant to be a snarky comment, I am genuinely interested in the thought process.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Fri Sep 15, 2023 12:03 pm
by Cavalry Corp
Thanks for the input

Actually was thinking about taking the TT option out as well, its a hypothetical dead end development from the Liz, using 6 modest engines.

Working on a new small patch now and take note of what you said- I see no issue with the 800kg though- its a pretty big beast. But yeh perhaps the TT have to go, considering what you said about its size etc. There is a Ohka variant of the next development G8 in 2nd half 44. BUT it would be realistic and interesting to consider that these units ( and the Liz) if they survive could go for the Ohka once it arrives so I will add it in but they need to wait until mid 44 for that weapon to be available.

I value all input as even though its hypothetical this mod is not asking for science fiction level of belief :) We have low tech at the start then it accelerates faster than real time by 44.

anything else please feel free to comment. next official update in June44 but if you are interested I can mail you a copy after the next patch which sorts out mainly micro issues, load outs, fine tuning arrival dates, AA etc all fine tuning stuff.

Cav

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Fri Sep 15, 2023 12:27 pm
by Cavalry Corp
Oh some help please

when I change it to Okha the load out is nothing for Naval attack in Dec 41 test mod ( it should be greyed out?) Are you able to tell me what the code should be to allow this to happen when the missile is available and so it can use bombs in the meantime??

planes are the same in terms of the loadout numbers
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Fri Sep 15, 2023 12:54 pm
by RangerJoe
Just think if you could use that plane with the Ohka on a port strike! No AAA units bothering the plane, just the Ohka . . .

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Fri Sep 15, 2023 3:23 pm
by JanSako
Is it possible that Ohka should be in the last slot? Put the bombs & whatnot to the top & the last available weapon at the bottom. Just guessing though!

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sat Sep 16, 2023 4:17 pm
by Cavalry Corp
I will play with it - but the last slot is always Engines- or do you mean the last weapon slot I have - I think that makes no difference.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sat Sep 16, 2023 6:51 pm
by Cavalry Corp
OK could not get that load out to work -

So... I have added new TT device for very un manoeuvrable planes. With half the accuracy of other typical weapons. Seems like a good fix to me.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sat Sep 16, 2023 10:28 pm
by Cavalry Corp
9/3/44 more action over the map.
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sun Sep 17, 2023 9:29 am
by JanSako
That was a nice intercept!
Of course, the fault is entirely the Allied players'... that convoy was routed way too close to Truk.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sun Sep 17, 2023 10:20 am
by Cavalry Corp
We did spot them 2 turns ago.. and thanks. any spotted unit in this game is in some sort of danger.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sun Sep 17, 2023 12:41 pm
by Cavalry Corp
Another failed attempt on Wake leads to allied retribution.
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Tue Sep 19, 2023 9:01 am
by Cavalry Corp
13/3/44

I 24 strikes and Sinks CVL with one Kaiten and two TT ( causing ammo explosion) then puts 2 TT in CV Essex ( Not Sunk). Never had a sub make two attacks like this before.

Allies left the group unloved with high DL at night and day, No ASW escorting TF and probably there are slow escort ships in the TF - I will ask Dean. All these thing make trouble

In this mod what is left of the SS that Japan has now have Radar and we do have Kaiten in Jan 44 - as explained we have faster tech arriving now. I have around 5 SS with Kaiten just now another launch at an XAK but missed as well this turn.
The selection of firing a Kaiten ( pair) or TT seem quite random and hard coded.
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Cav

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Tue Sep 19, 2023 1:05 pm
by Cavalry Corp
15th March 44

more infiltration and more action - Japan doing good just now.
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sat Oct 14, 2023 9:13 am
by Cavalry Corp
1/4/44 Allies too quiet they are preparing for a big push - some success in china for Japan - China is much tougher in this mod. Allied subs get more active off HI.
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Mon Oct 16, 2023 10:22 pm
by Cavalry Corp
9/4/44 - More attrition action allied subs sinks CVE but we got all the pilots off - allied subs do not move enough and also suffering losses.
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Mon Oct 16, 2023 10:50 pm
by RangerJoe
If the Allied subs do not move much and it is safe to do so, I suggest flooding the area with aerial Naval Search and ASW assets while also making some hunter killer groups with highly skilled crews.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Tue Oct 17, 2023 7:01 am
by Cavalry Corp
Ranger - Yep you are quite that is what I have done - he never moves the subs once detected they do not attack as much and can be hunted out. He should stay further out IMO

In this mod Japanese ASW is worse 41-43 than stock but in 44 is better. In late 44 we also get a new weapon against subs if there are ships left to use it.

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Wed Oct 18, 2023 6:59 pm
by Cavalry Corp
11T APRIL 44

Pagan falls after a good fight
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Sat Oct 21, 2023 10:06 am
by Cavalry Corp
11/4/44

Amazing effort by allied LST nearly sinks Jap sub.

PT boats miss everything
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Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

Posted: Mon Oct 23, 2023 9:40 pm
by Cavalry Corp
17/4/44

Allies boast of invasion plans
estimated month before something big happens.
So far the number that will be committed
13 CVs, 13 CVLs, 31 CVEs, 15 BBs, 2 BC, 1 CB, 15 CAS, 18 CLs, 10 CLAAs, 210 DDs, 35 DEs, 8 APDs,
along with 163 thousand troops
and you'll probably be on vacation before it launches sad.




Allies under pressure in China

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