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Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:40 pm
by Orm
Nov/Dec '39
End of Turn

USA place a marker vs Japan.

US intern the French CV (7 rolled), and start Chinese aircraft production (7 rolled).

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:42 pm
by Orm
Losses for the turn.
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Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:48 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:49 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:49 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:51 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:54 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 5:55 pm
by Orm
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Picture from Nov/Dec '39 - EoT

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 6:13 pm
by NatRapsEno
I received the file for Axis preliminary production. I made some changes for Germany to save some oil. I returned the file to you for Allies preliminary production.

Do you want me to send you instructions for EOT processing like last time, or do you want to swap files. I prefer to send you instructions but will swap files if you prefer.

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 8:39 pm
by Orm
I prefer making it as last time. With instructions.

Re: A World Ablaze (3-player game)

Posted: Mon Oct 03, 2022 11:03 pm
by Courtenay
Did the Allies get a US entry roll for supporting Belgium?

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 2:01 am
by NatRapsEno
They should get a roll for that later during the EOT stage. Not exactly sure when it pops up but it will.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 2:54 am
by NatRapsEno
Nothing will stay at sea for Axis(except CP).

Return Italian ships and subs to La Spezia. Gabbiano to 75,40. German fighter in med to La Spezia.

Save the Russian oil sent to Germany in Breslau and Lodz, respectively. Axis Production should be 18, 2, and 10 for Germany, Italy, and Japan, respectively.

Use 1.4 oil or less for each country to reorganize units. That should be enough to get all units back. If not, ships are last priority.

German builds are - 2 mech, 1 pilot, 1 Land Bomber 2, contruct the 3-5-8 Sub and repair the Admiral Scheer. Build the SS Holland Garrison as well..it should be free.

Italy builds are - 1 convoy point and contruct the 2-5-8 sub.

Japan builds are - 2 Infantry, 1 militia, 1 pilot. Build any free carrier planes available.

Lend 6 resources from Germany to Italy.

If Axis win initiative the Axis will move first. Reroll if necessary. If I left anything out make most logical decision for me.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 1:10 pm
by NatRapsEno
If possible, breakdown the Italian 3-3 Infantry Corps behind the lines against the French into an inf div and motorized division.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 4:25 pm
by Orm
Not possible for Italy to break down an corps at this point. And Italy has no INF Div available in the force pool.

And a remainder if the break down was to get more mot divs, with the 1d10 LCT there is no forced loss of motorized units.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 4:29 pm
by NatRapsEno
Yes, I was thinking of the 2D10 combat results table. Thanks for pointing out that the 1D10 does not have that condition.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 5:09 pm
by Orm
Allies end of turn:

Preliminary planning:
CW - 19 production points - 10 BPs. One oil saved in UK is used for production.
France - 13 production points - 7 BPs.
USA - 40 production points - 11 BPs.
USSR - 24 production points - 8 BPs.
China - 6 production points - 5 BPs

Stay at sea:
The following units stay at sea.

CW:
All CPs
Convoy escorts

France:
All CPs
Convoy escorts
BB + 2 CA in North Sea

USA:
CPs

USSR:
CPs

Return to Base:

France:
FTR2 -> Rouen
4 BB + CA + 2 CL -> Marseilles
3 CA -> Mogador


CW:
Liner -> Adelaide
TRS -> Plymouth
FTR2 -> Malta
NAV2 -> Gibraltar
2 SUB -> Malta
CV -> Liverpool
Plenty of SCS returning to standard CW naval bases


USA:
2 TRS + CL -> Long Beach

USSR:
-

Use Oil:

USSR:
MECH + LND3 are reorganized for 0 oil (0,4).

CW:
All units are reorganized for 3 oil (3,3).

France:
All units are reorganized for 1 oil (1,15).

USA:
2 TRS + SUB + BB + CL are reorganized for 0 oil (0,45).

China:
All units are reorganized for 0 oil (0,4).

All Axis units are reorganized for 3 oil.

Breakdown:
x

Prod plan Final:
x

Scrap: -

Production:

China (5):
GARR
INF

CW (10):
MIL
INF
LND2
Pilot
CP

France (7):
MIL
ART
Save 1 BP in Paris

USA (11):
GARR
BB
BB (2nd)
NAV3
SUB

USSR (8):
2 INF
Pilot

Conquest:
Persia were conquered by USSR. Netherlands were conquered by Germany. New home country for Netherlands is Australia. One Dutch

CL in construction pool is transferred to CW.

Allies support Belgium. One US entry marker added (3 rolled)

Axis destroys three blue factories.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 6:22 pm
by Orm
Will Germany set up any air?
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Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 6:29 pm
by NatRapsEno
Yes, in the Emil only. Place the Emil in Stettin please.

Re: A World Ablaze (3-player game)

Posted: Tue Oct 04, 2022 6:36 pm
by Orm
Japanese reinforcements:

INF -> Fukuoka
MIL -> Nagoya.

Hope this works.