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Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 12:20 pm
by Majorball68
Mar/Apr '40
Impulse #1 (Axis) Cont'
Attack results

- Antwerp results.png (201.04 KiB) Viewed 407 times

- China result.png (232.04 KiB) Viewed 407 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 12:24 pm
by Majorball68
Mar/Apr '40
Impulse #1 (Axis) Cont'
Air rebase
Germany
FTR2 -> Antwerp
FTR2 -> [54,33]
LND3 -> Liege
Italy
FTR2 -> [74,39]
LND3 -> Turin
Japan
FTR2 -> Changsha
LND2 -> [84,146]
No reorg.
Over to Allies.
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 1:13 pm
by Orm
Mar/Apr '40
Impulse #2 (Allied)
USSR demands the Finnish border lands.
Will Germany allow the claim? If not, could you send a new save with the Finnish units placed, and US entry rolled for?

- 0073.jpg (1.13 MiB) Viewed 400 times
Re: Keep the World from Burning. (4-player Game)
Posted: Sun May 03, 2026 8:37 pm
by Majorball68
Orm wrote: Sun May 03, 2026 1:13 pm
Mar/Apr '40
Impulse #2 (Allied)
USSR demands the Finnish border lands.
Will Germany allow the claim? If not, could you send a new save with the Finnish units placed, and US entry rolled for
I'm inclined to say no to you bullies however it's been a while since I have had to make this decision so I will need to review some of the fine print and implications.

Re: Keep the World from Burning. (4-player Game)
Posted: Mon May 04, 2026 10:18 am
by Majorball68
Finland will not be bullied and will fight to the last man. The USSR declaration of war upsets the US.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon May 04, 2026 12:22 pm
by Orm
The Finnish defence.

- 0074.jpg (892.9 KiB) Viewed 359 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 8:28 am
by Orm
Mar/Apr '40
Impulse #2 (Allied)
Land: CW, France, China
Combined: USSR, USA
Naval:
USSR port strikes Helsinki, and Turku.

- 0075.jpg (480.92 KiB) Viewed 343 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 9:07 am
by Orm
The CP in Turku is sunk (3 rolled).

- 0076.jpg (354.19 KiB) Viewed 339 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 9:12 am
by Orm
One of the Finnish coastal defence ships is bottomed, and the other damaged (8 rolled for surprise).

- 0077.jpg (369.48 KiB) Viewed 339 times

- 0078.jpg (298.66 KiB) Viewed 339 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 9:26 am
by Orm
Mar/Apr '40
Impulse #2 (Allied)
No Naval Air.
US send one GARR to Dutch Harbor.
USSR send one CA loaded with one Div to yje Baltic Sea 4-box.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 9:31 am
by Orm
Here I notice a supply bug. the Finnish INF NW of Leningrad should be OOS. This since it its rain and it is more than two hexes from a supply source, and the Soviet CA blocks the German CPs from delivering sea supply.
Cur from RAC: 2.4.2 Tracing supply
....
SiF option 11: (Limited overseas supply) you can only trace a supply path overseas if each sea area you
trace it through contains a friendly convoy, TRS or AMPH. [Clarification. The convoy, TRS, and AMPH cannot be
from an inactive major power, but they do not necessarily have to be from a country at war with the same countries
with which the units being supplied are at war. However, if there are any enemy blocking units (CV, SCS, or aircraft
with air-to-sea factors) in the sea area which are at war with the units being supplied, then the convoy, TRS, and
AMPH can not be used unless they too are at war with the blocking units - Dec. 23, 2007, Jan. 18, 2008, and June
26, 2008]
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 10:40 am
by Majorball68
Orm wrote: Tue May 05, 2026 9:31 am
Here I notice a supply bug. the Finnish INF NW of Leningrad should be OOS. This since it its rain and it is more than two hexes from a supply source, and the Soviet CA blocks the German CPs from delivering sea supply.
Cur from RAC: 2.4.2 Tracing supply
....
SiF option 11: (Limited overseas supply) you can only trace a supply path overseas if each sea area you
trace it through contains a friendly convoy, TRS or AMPH. [Clarification. The convoy, TRS, and AMPH cannot be
from an inactive major power,
but they do not necessarily have to be from a country at war with the same countries
with which the units being supplied are at war. However, if there are any enemy blocking units (CV, SCS, or aircraft
with air-to-sea factors) in the sea area which are at war with the units being supplied, then the convoy, TRS, and
AMPH can not be used unless they too are at war with the blocking units - Dec. 23, 2007, Jan. 18, 2008, and June
26, 2008]
Interesting. Obviously I could have setup HQ differently to be in supply but doubt you will be attacking there either way.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 10:45 am
by Orm
Mar/Apr '40
Impulse #2 (Allied)
No strategic bombing. No ground strikes.
Rail Movement:
USSR:
HQA -> Karelia
CW:
INF + MIL -> French channel ports.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 10:47 am
by Orm
The Chinese situation:

- 0080.jpg (1 MiB) Viewed 322 times

- 0081.jpg (1.06 MiB) Viewed 322 times
Pictures from Mar/Apr '40 Impulse #2 (Allies) - Land Movement
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 4:04 pm
by Orm
Mar/Apr '40
Impulse #2 (Allied)
Land Movement:
USSR:
3 INF march towards the Finnish border (one cross into Finland).
CW + France:
A defensive line is created in westen Belgium.
2nd British Infantry Division advance towards Mogadishu.
China:
Minor advancement in the North, while the units in the Changsha pocket tries to escape.
Land Combat:
USSR:
The 4th Rifle division ivades automatically west of Tampere.
Air Rebase
USSR:
FTR -> Leningrad
France:
FTR2 56,27 -> 54,31
FTR3 -> Reims
CW:
2 FTR2 -> Dover
No reorganization.

- 0082.jpg (217.06 KiB) Viewed 308 times

- 0083.jpg (246.29 KiB) Viewed 308 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue May 05, 2026 4:11 pm
by Orm
Winter returns to Europe, and northern China.
Back to Axis.

- 0084.jpg (187.61 KiB) Viewed 307 times
Re: Keep the World from Burning. (4-player Game)
Posted: Wed May 06, 2026 11:58 am
by Majorball68
Majorball68 wrote: Tue May 05, 2026 10:40 am
Orm wrote: Tue May 05, 2026 9:31 am
Here I notice a supply bug. the Finnish INF NW of Leningrad should be OOS. This since it its rain and it is more than two hexes from a supply source, and the Soviet CA blocks the German CPs from delivering sea supply.
Cur from RAC: 2.4.2 Tracing supply
....
SiF option 11: (Limited overseas supply) you can only trace a supply path overseas if each sea area you
trace it through contains a friendly convoy, TRS or AMPH. [Clarification. The convoy, TRS, and AMPH cannot be
from an inactive major power,
but they do not necessarily have to be from a country at war with the same countries
with which the units being supplied are at war. However, if there are any enemy blocking units (CV, SCS, or aircraft
with air-to-sea factors) in the sea area which are at war with the units being supplied, then the convoy, TRS, and
AMPH can not be used unless they too are at war with the blocking units - Dec. 23, 2007, Jan. 18, 2008, and June
26, 2008]
Interesting. Obviously I could have setup HQ differently to be in supply but doubt you will be attacking there either way.
According to this the Finnish units on the coast should not be in supply, is that correct? Would have been good to know before setting them up, I wasn't aware of this bug that shows them in supply.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed May 06, 2026 2:46 pm
by Orm
It is correct that the Finnish units on the coast should be OOS.
However, I am doubtful that we can enforce that, so I suggest that we continue as MWIF is handling the supply. Then there would be no issue with the setup either. The Soviet campaign gets a bit tougher, and Germany can keep the Finnish units in supply a bit easier. Neither a major concern for me.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed May 06, 2026 6:28 pm
by Majorball68
Orm wrote: Wed May 06, 2026 2:46 pm
It is correct that the Finnish units on the coast should be OOS.
However, I am doubtful that we can enforce that, so I suggest that we continue as MWIF is handling the supply. Then there would be no issue with the setup either. The Soviet campaign gets a bit tougher, and Germany can keep the Finnish units in supply a bit easier. Neither a major concern for me.
That will work. It seems an odd clause to have especially for the Finnish. With only a couple of cities it means their units would be OOS in the majority of their own country.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed May 06, 2026 6:44 pm
by Orm
The clause can be used for multiple situations. Most common, I would think, is for Italy being at war with CW and the Italian fleet stopping supply being carried by French CPs for the CW.
Regarding Finland and supply. Finland has a HQ that can provide supply almost anywhere as long as the road is open. Also, Finland has their own CPs that can be used for their own supply.
xxxxxxxxxx
Anyway. Onwards, and forward, and so on regardless of this minor supply thingie.
