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Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 4:50 am
by Orm

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Picture from Nov/Dec '39 Impulse #15 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 12:06 pm
by Orm
Nov/Dec '39
Impulse #15 (Axis)
No declarations of war.
Land: Germany, Japan, Italy
No Port Strikes. No Naval Air.
Strategic Bombing:
Italy:
LND3 -> Marseilles
Germany:
LND3 (ext range) -> Lyons
LND2 -> Metz
France may intercept the raid on Metz. Axis has two FTR2 to counter with.
Will France intercept?

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 12:44 pm
by Majorball68
Yes intercept. Land whence
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 1:58 pm
by Orm
Axis send up both fighters.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 2:03 pm
by Orm
No losses in the air combat, but the Axis bomber reach the target.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 2:10 pm
by Orm
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 3:06 pm
by Orm
Nov/Dec '39
Impulse #15 (Axis)
No ground strikes. No rail movement.
Land Movement:
Italy:
The supply cross the border and enter Libya.
Germany:
Some straglers reach the west front.
Japan:
Minor movement in north China. CAV Div opens up oil supply route to a couple of units.
In central, and south China most organized units push forward.
Air Rebase:
Japan:
LND2 Taiyuan -> 73,139
No reorganization.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 3:12 pm
by Orm
Turn ends on a 2 (1-8 to end).
Over to Allies for partisan, and other end of turn stuff.
Germany place one marker in each pool.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 3:13 pm
by Orm
Losses for the turn.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 5:50 pm
by Orm
Axis end of turn:
With reservations for partisans, US Entry, and errors.
Preliminary planning:
Germany - 22 production points - 15 BPs. 4 oil saved. 2 Berlin, Bratislava, Prague
Italy - 5 production points - 4 BPs. Save 2 oil in Milan
Japan - 14 production points - 10 BPs. 3 oil saved in Japan. Tokyo, Osaka, Hiroshima.
SAS:
Following stays at sea;
Germany:
Baltic Sea: 4 CP
Italy:
Italian Coast: 1 CP
Japan:
All CPs, all SCS, all CVs
RTB :
Germany:
FTR2 -> La Spezia
2 SUB + 2 CA + TRS + AMPH -> Kiel
Italy:
3 SUB -> La Spezia
NAV2 - 73,37 on W Sicily
Japan:
TRS -> Fukuoka
Use Oil:
Germany:
All units are reorganized for 2 oil (2,35). Use oil in Berlin,
Italy:
Reorganize all, except 4 CA (reorganize Zara), for 1 oil (1,0).
Japan:
All units, except 1 TRS in Canton, are reorganized for 1 oil (1,4).
Axis end of turn continued:
Breakdown:
Italy:
INF Genoa -> INF Div + MOT Div
Production planning:
Germany - 22 production points - 15 BPs. 4 oil saved.
Italy - 5 production points - 4 BPs. 2 oil saved.
Japan - 14 production points - 10 BPs. 3 oil saved in Japan.
Scrap: -
Production:
Germany (15):
FTR3
LND2
Pilot
Synth Oil
Save 1 BP in Berlin
Italy (4):
FTR2
Pilot
Japan (10):
2 INF
2 TERR
Conquest:
Tunisia, and British Somaliland, is conquered by Italy.
Factory destruction:
Japan destroys factory in Shanghai, and Changsha.
Scrap:
Germany scraps 4 LND3
Japan scraps 1 LND3
Reinforcements:
Germany:
-
Italy:
Remove FTR2 in Genoa
Japan:
-
Voluntary Resource Lending:
Increased; Germany -> Italy: 3 resources, (1 oil).
Axis goes first if we win the initiative. No re-roll.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 6:01 pm
by GeneralAdvance
EoT addendum
Japanese reinforcements: Terr to respective captails

Re: Empires in Flames (4-player game)
Posted: Sat Apr 25, 2026 11:11 pm
by Majorball68
Could have really done without the Axis 15 impulse with favourable weather, changes everything.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 12:42 am
by Majorball68
Nov/Dec '39 - EOT
Expedited version
DEI partisan placed on an island but I can edit to another desired location. Given they convert to Allied partisans on Japan DOW the DEI partisans are problematic.
USE chit for Japan. Resources to China selected and tension marker moved. No roll required, both 3 chits.
Axis win initiative 10 to 7 and get consecutive flip flop turns moving first with weather roll a 1.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 12:45 am
by Majorball68
Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 5:47 am
by Orm
Majorball68 wrote: Sun Apr 26, 2026 12:42 am
DEI partisan placed on an island but I can edit to another desired location. Given they convert to Allied partisans on Japan DOW the DEI partisans are problematic.
Yes, they are indeed problematic. But I prefer to use partisans actively, and so does our Italian player so could you, please, edit the partisan to Balikpapan? Perhaps '"throw away" one oil for CW during next end of turn to compensate for the oil the partisan would have blocked?
Perhaps the edit is enough if it is done during the next Allied impulse? Or do you prefer now and post us a new save?
Note 1: The partisans are transfered after Japanese conquest of DEI.
Note 2: We have an house rule about partisans to encourage active use of partisans. I suppose we got tired to see partisans in remote deserts, and on remote islands.

Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 5:51 am
by Majorball68
Orm wrote: Sun Apr 26, 2026 5:47 am
Majorball68 wrote: Sun Apr 26, 2026 12:42 am
DEI partisan placed on an island but I can edit to another desired location. Given they convert to Allied partisans on Japan DOW the DEI partisans are problematic.
Yes, they are indeed problematic. But I prefer to use partisans actively, and so does our Italian player so could you, please, edit the partisan to Balikpapan? Perhaps '"throw away" one oil for CW during next end of turn to compensate for the oil the partisan would have blocked?
Perhaps the edit is enough if it is done during the next Allied impulse? Or do you prefer now and post us a new save?
Note 1: The partisans are transfered after Japanese conquest of DEI.
Note 2: We have an house rule about partisans to encourage active use of partisans. I suppose we got tired to see partisans in remote deserts, and on remote islands.
That's new for me because I wasn't aware that a Palembang oil would be used for the Japanese trade. Keep the save you got and I will fix when the turn comes back to me and I'll reduce 1 off the CW saved oil in Canada to reflect the reduced oil for reorg last turn.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 5:56 am
by Orm
Majorball68 wrote: Sun Apr 26, 2026 5:51 am
Orm wrote: Sun Apr 26, 2026 5:47 am
Majorball68 wrote: Sun Apr 26, 2026 12:42 am
DEI partisan placed on an island but I can edit to another desired location. Given they convert to Allied partisans on Japan DOW the DEI partisans are problematic.
Yes, they are indeed problematic. But I prefer to use partisans actively, and so does our Italian player so could you, please, edit the partisan to Balikpapan? Perhaps '"throw away" one oil for CW during next end of turn to compensate for the oil the partisan would have blocked?
Perhaps the edit is enough if it is done during the next Allied impulse? Or do you prefer now and post us a new save?
Note 1: The partisans are transfered after Japanese conquest of DEI.
Note 2: We have an house rule about partisans to encourage active use of partisans. I suppose we got tired to see partisans in remote deserts, and on remote islands.
That's new for me because I wasn't aware that a Palembang oil would be used for the Japanese trade. Keep the save you got and I will fix when the turn comes back to me and I'll reduce 1 off the CW saved oil in Canada to reflect the reduced oil for reorg last turn.
I am sure I am missing something.

What has the DEI-Japanese trade to do with this? Japanese trade shouldn't be affected unless three or more oil is blocked in DEI as I understand it.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 26, 2026 6:02 am
by Orm
Fun thing about the DEI partisan. It will change controlling MP at least 2 times if it survives. Thus controlled by three different MPs.
Italy -> Japan -> CW
