Page 10 of 21

Posted: Thu Oct 02, 2003 5:26 am
by pasternakski
Tristanjohn wrote:implied a heirarchy of considerational value.

Are we having fun yet?
Crest has been shown to be an effective decay-preventive dentifrice that can be of considerable value when used as directed in a conscientiously applied program of oral hygiene and regular professional care.

We be havin' fun now, massa. We's grinnin'! MAN, you talks a mess o' catfish.

[[that's "hierarchy," by the way, for inquiring highbrows who want to know...]]

Test results

Posted: Thu Oct 02, 2003 6:07 am
by mogami
What ever. The Iron Dog is not afraid of early war Japanese Army Fighters. (pilots 55)(55i s normal rating for IJA and USAAF replacements at start only the USAAF on map pilots are often higher the IJA pilots rarely are)



At 10k

Japanese aircraft
Ki-27 Nate x 70

Allied aircraft
P-39D Airacobra x 54

17xKi-27 (1 op) -18 pilots
0xP-39D (6 damaged)

At 15k

Japanese aircraft
Ki-27 Nate x 70

Allied aircraft
P-39D Airacobra x 54

17xKi-27 -17 pilots
1xP-39D (4 damaged) -1 pilot

At 9k

Japanese aircraft
Ki-43-Ib Oscar x 70

Allied aircraft
P-39D Airacobra x 54

9xKi-43-Ib - 9 pilots
0xP-39D (1 ops) pilot lived


At 20k

Japanese aircraft
Ki-43-Ib Oscar x 70

Allied aircraft
P-39D Airacobra x 54

12xKi-43-Ib -12 pilots
5xP-39D (7 damaged) -4 pilots

At 20k

Japanese aircraft
Ki-27 Nate x 70

Allied aircraft
P-39D Airacobra x 54

20xKi-27 -20 pilots
1xP-39D - 1 pilot

At 9k

Japanese aircraft
Ki-43-IIa Oscar x 70

Allied aircraft
P-39D Airacobra x 54

14xKi-43-IIa -14 pilots
4xP-39D (4 damaged) -4 pilots

At 20k

Japanese aircraft
Ki-43-IIa Oscar x 70

Allied aircraft
P-39D Airacobra x 54

8xKi-43-IIa (1 op) -9 pilots
4xP-39D (3 Damaged) - 4 pilots

YEA..., BUT WHAT IS IT?

Posted: Thu Oct 02, 2003 7:59 pm
by Mike Scholl
Mogami wrote:Well then, there it is.
It certainly doesn't begin to explain some of the oddities you've been
getting in your test. It was nice of him to offer the comments---but
in practical terms he didn't really say anything.

Posted: Thu Oct 02, 2003 8:05 pm
by mdiehl
I still want to know why the Zeke is rated as more maneuverable than the P40 or what effects the relative differences in MVR have on the result. I also want to know what goes into the durability rating. Since the Zeke's cannon could not penetrate the seat-armor on any armored US aircraft, the relative value of the Zekes durability seems too high (or the Allied a/c too low). The durability ratings seem most heavily influenced by the presence or absence of an engine.

Posted: Thu Oct 02, 2003 8:33 pm
by Tristanjohn
mdiehl wrote:I still want to know why the Zeke is rated as more maneuverable than the P40 or what effects the relative differences in MVR have on the result. I also want to know what goes into the durability rating. Since the Zeke's cannon could not penetrate the seat-armor on any armored US aircraft, the relative value of the Zekes durability seems too high (or the Allied a/c too low). The durability ratings seem most heavily influenced by the presence or absence of an engine.
Exactly so. Raw values for various plane and pilot ratings taken in isolation and outside of known relational context do not mean a thing--or, should you prefer, they could mean anything at all! And that's just when taking the ratings themselves into consideration. How these values relate to one another in combination (where the formula plugs them in), how they might further be modified at times (RANDOM? Radar? Weather? Intel?? Prep time???), these and other (implied) variables make it anyone's guess. In general "blindfold" testing of the sort Mogami's conducting is a fruitless exercise and hopeless in this case with an eye to analysis of a given plane's flight characteristics. On the other hand, gross results from these tests to date do point, at times, to a problem of one kind or another within the air-module's flight-combat sequence of dynamics with re to calculation. (The order in which Gary's formulas combine plane/pilot/leader/et. al. values might be flawed with respect to those inter-relational values, thus giving unacceptable "kill scores" at times. It's either that or the scale of relative values itself is cockeyed, in which case any order of sequence of combination would render unaccepable results.)

Bottomline: we're chasing our tails.

Posted: Thu Oct 02, 2003 9:05 pm
by Tristanjohn
mdiehl wrote:I still want to know why the Zeke is rated as more maneuverable than the P40 or what effects the relative differences in MVR have on the result. I also want to know what goes into the durability rating. Since the Zeke's cannon could not penetrate the seat-armor on any armored US aircraft, the relative value of the Zekes durability seems too high (or the Allied a/c too low). The durability ratings seem most heavily influenced by the presence or absence of an engine.
I take this to be a separate point philosophically, and I'm afraid you know the answer as well as I.

Gary's misconception/bias in this area is not likely to change until concensus opinion calls for such a change. So I ask you, Mdiehl, are you up to another two years of it? :)

Look. The game is riddled with outright false data and misinterpretation of the data it does have. It isn't even close in some areas, it's almost as if Gary just picked up one of those $2.95 books off some hobby store's spin rack back in 1985 and is still designing his game's basic core off that. Or maybe he's one of those people who believes, with all the best intentions, whatever he's told, assuming it comes from a person he happens to trust . . . and that person bought the $2.95 book off the spin rack . . . .

See what I mean?

I remember writing a long and very detailed letter to David Landrey back during my ever-so-frustrating PW days, and you know what the end result of that turned out to be? One night I fielded a phone call from David and he proceeded to commiserate with me all about how "Wellll, I understand . . . but afterall it issss Gary's game and . . . wellll, youuuu knowwwww . . . . "

That was the result. As far as I know he didn't even bother forwarding the letter to Gary. We just ploughed on like good little farmers and accepted the final version for what it was.

And I have to tell you that I fully expect the same deal this time. Only possibly worse. For this time there's no Landrey to headman the playtest (if nothing else he was organized with a capital C, and of course with him there was plenty else :)), and, while there apparently are some dilligent playtesters on the WitP project to write their own "long letters" to Gary (from what I've read in the forum only one or two or three, but that's better than none) there are, most regretably, a veritable pack of other playtesters who've been chosen for God knows what reason who cannot apparently write a simple declarative sentence much less a detailed analysis and in any event too many of these people are reluctant to listen to those who are critical of nature and can write well, use good data and extrapolate sense from it all, and this regarding even the most obvious flaws in the model, the flaws everyone ought to be able to see. Plus, I've a cloudy impression there's an unhealthy "Gee, I'm so glad to be here!" spirit at work as well, and don't even get me going on the "Let's mount that map on the wall! Hey, who's got my grease pencil?" set.

Now if you have a happier spin on this I'd love to hear it, Mdiehl. I have to work today and a cheerful note would go down good.

Oh well

Posted: Thu Oct 02, 2003 9:08 pm
by mogami
Hi, Rest your sphincters boys, the program is in Alpha stage. Reading some of these posts is like listening to spectators watching a crew dig a basement complaining about the roof leaking.

Requests for formulas? (What you got a slide rule that predicts air to air combat?)

The important thing is fighters fly CAP and bombers fly to targets. Ground units consume supply produced by heavy industry converting resource and oil. It's all still under construction and I'm amazed people jump to conclusions and condemn what they can't see. I blame myself for posting test results. from now on I'll just limit what I say because I don't want all the knotted panties on my conscience.

Posted: Thu Oct 02, 2003 9:14 pm
by Tristanjohn
Mogami wrote:Hi, Rest your sphincters boys, the program is in Alpha stage. Reading some of these posts is like listening to spectators watching a crew dig a basement complaining about the roof leaking.

Requests for formulas? (What you got a slide rule that predicts air to air combat?)

The important thing is fighters fly CAP and bombers fly to targets. Ground units consume supply produced by heavy industry converting resource and oil. It's all still under construction and I'm amazed people jump to conclusions and condemn what they can't see. I blame myself for posting test results. from now on I'll just limit what I say because I don't want all the knotted panties on my conscience.
Well, that's as thickheaded as anything I've read to date. Until this post you ran a clear second to Kid for the Mr. Boffo "unclear on the concept" award, but with this effort you've just reserved your entry into the finals competition.

Congratualtions.

Posted: Thu Oct 02, 2003 9:19 pm
by mdiehl
Keep posting the AARs Mogami and please ignore the peanut gallery. For my part, while I'd like to know what real rationale supports the relative scores in the various values, I'd consider it moot if the model produced kill ratios that accorded with the general results of real combats. We can call the various performance characteristics "paint scheme aesthetic," "savoir faire," and "quality of breakfast" for all I care, as long as the end product is a reasonably close approximation of reality.

Posted: Fri Oct 03, 2003 1:20 am
by TIMJOT
I'm with Mdeihl. Who cares whats under the hood as long as it works? As far as I can tell from the AARs, it seems to be working reasonable well to dead on, when the test variables are realistic. It doesnt do so well in unrealistic/unusual situtions. Like Hundreds of fighters flying around in a hex in some mega furball or pilots just out of boot flying F4Us against ace Zero pilots. Why is anyone surprised that an alpha version does not handle extreme end of the spectrum situations well?

Am I the only one encouraged at what I see in the test so far?

Looks great

Posted: Fri Oct 03, 2003 1:31 am
by herbieh
Please Mogami just keep posting your alpha AAR so that I can keep saliviating
I too dont give a stuff about whats under the hood, UV plays with a pretty good Feel, and your AAR seems to have a good feel to it, personally I think the game will be The classic.
How people can degenerate it with out seeing it is beyond me
If they dont like it, dont buy it
Finally TJ, dont bother buying it, anyone who has read these forums will in no circumstance play you anyway, because as soon as you get a reversal itll be the game is bung and you will chuck a dummy spit, and who's going to invest a year or so of game time for that.

Please guys ,stop feeding the Troll, hes ruining the enjoyment and such of these forums.

OOOPs, just did. :D :D :D :D

Ps. Still think the manual is good, :cool: :cool: :cool:

Posted: Fri Oct 03, 2003 2:04 am
by mdiehl
I agree, Timjot. Mogami's Alpha test AARs of WitP look pretty reasonable. The "bust factor" seems to come into effect when large numbers of a/c are engaged. I still shake my head every time I see a UV game turn with raids involving hundreds of a/c in a single tactical strike arriving in a single wave.

Posted: Fri Oct 03, 2003 3:05 am
by HMSWarspite
A couple of random thoughts:

TJ, you were doing much better, and I almost found myself taking your input seriously. Then you had a relapse. :(

The pilot skill points are well made. I agree that a certain level of pilot exp should be necessary to fight the a/c to full stats. If the inexperienced pilot is in a totally superior a/c, he might be almost immune to attack, but conversely, the expert on the other side should be able to evade the attack as well. In summary, aces beat newbies, unless the newby is in a totally dominant a/c, in which case combat tends to inconclusive (rather than equal losses in any number).

I agree with some of the threads about the absolute magnitude of the losses on some of the examples. Thinking back to BoB type history, any squadron that takes say 3/12 losses in a single sortie is absolutely decimated, and this isn't that common. 1 loss per combat is far more common. This leads me on to a train of thought, that I am typing as I think (so forgive me if it rambles).

In WW2 combat, it was found that the a/c were much too fast to operate more than 1 (RAF) sqd as a coordinated formation in fighter combat once contact was made. The really hot late war a/c more normally could not hope to coordinate more than 4 a/c and sometimes 2. Thus you did not get 50 vs 50 (literally) fights. Even if they turn up together, you get a large number of 2, 4, or just possibly 6 or 8 vs similar numbers fights. Obviously these would interact, but only fleetingly.
Any formation of a/c (assuming trained pilots and good leadership here) would attempt to engage at an advantage, but once committed, the small fights break out. A brief period of combat (I don't know how long - 30 secs, 1 or 2 mins at most), and then the section would find itself in empty sky, and try to regroup. If it hadn't taken losses, it might re-engage any enemy it felt it could (at an advantage), but might not. If the section had lost someone, it would almost certainly not reengage, but either head for home (sweep), or try to catch up with the bombers (escort). I guess the CAP types would reestablish comms with the ground controller, and either call it a day, or seek vectors if good moral etc.

What the above means is that there ought to be a sort of break point on how the combat goes depending on losses. I would suggest a script something like:
Decide how the total formations meet (i.e. relative heights, missions etc), to determine the starting advantage. Split the combat into sections of 4 planes vs 4(if equal numbers) or 2 if seriously outnumbered, and evaluate the combat. The outline of the current combat system didn't seem to bad as a concept to me for this bit. Each section gets one 'combat round' to attempt to nail the enemy. Put severe limits on the chance of any one plane attacking more than 1 enemy. Each section is assumed to break away temporarily after this, and takes a moral check. If it has lost anyone (or taken significant damage), it needs a very good check to continue, but otherwise a more normal check. Evaluate how many sections are still interested in combat and have another round. Reevaluate the starting advantage, and repeat as above.
Some sections (if one side has a numerical advantage) would have a shortage of targets (all already engaged). I would give these 'spare' sections a chance of a free attack against an enemy section, at reduced effectiveness (you can't have 8 a/c all trying to shoot the same one - they get in the way), but with a much reduced risk of being shot back (the enemy is busy!). Alternatively, these spare sections get to have a chance to break through and hit the bombers if any are present.

What this would mean, is that it would be very difffcult to get high losses regardless of numbers involved, because any section with a loss, or a damaged a/c will most likely not engage again.
It would address the problem of one pilot getting too many kills in one mission, because he could only get one per mini round - so to get more needs multiple moral passes.
The starting advantage for each subsequent round would be modified by how the previous round went - so if one side gets creamed, it is likely to be at a disadvantage next round. This advantage should also be modified by leadership, and exp etc, so the in the case of the really outclassed experts against the newbies, they might get the advantage, and prevent the newbies getting effective attacks, but chose not to engage themselves, getting the advantage on the next round, or the escape etc. (fulfilling my theory for the losses in such a battle.

There is also a further feature of air combat in this game, that has occurred to me:

Each turn is 6 day hours. Thus, a single 50 a side battle (for example) may be 50 a/c in one formation (coordinated smaller formations), or smaller ones turning up for 6 hours ( or anything in between). The difference to an outnumbered CAP is huge. Similarly, the CAP is potentially fragmented, or coordinated.

I wonder if the a-a model includes details such as I have done above, or is a more 'purely mathematical' model?

Having said all of this, I might just end up with the same results as the current model!

Posted: Fri Oct 03, 2003 3:19 am
by mdiehl
If the inexperienced pilot is in a totally superior a/c, he might be almost immune to attack, but conversely, the expert on the other side should be able to evade the attack as well. In summary, aces beat newbies, unless the newby is in a totally dominant a/c, in which case combat tends to inconclusive (rather than equal losses in any number.
I think this is the one area of discussion where ANECDOTES from pilots actually have some value for the game design. Eric Bergerud's Fire in the Sky includes one such example of a group of garden-variety P38 drivers who tag-teamed on an Oscar over New Guinea. Although the P-38s essentially made passing runs at an Oscar on a string, the Oscar pilot was good enough to thwart the P38s attacks. All of them. And escape.

One problem with the GGPW and apparently the UV one is that the viral learning effect is not modeled. One such encounter makes the next Oscar pilot, however experienced, unlikely to survive an encounter with the P-38 pilots who had that experience. It likewise makes the next Oscar pilot engaged by any Allied pilot (assuming they're not in a slow crate like a Wirraway) somewhat less likely to survive, although his odds would not be as bad as if one of those P38 drivers caught him.
Split the combat into sections of 4 planes vs 4(if equal numbers) or 2 if seriously outnumbered, and evaluate the combat.
Except that doing it that way would be incorrect, at least iuntil late 1943. In an early war engagement you'd have 4 vs 3 or 2 vs 3 (Allies vs Japanese) because the Japanese used three plane sections long after it was apparent that it was a tactically inferior formation. After the first combat round you'd break it down, I think, into surviving Allied two-plane sections vs. a random subset of the surviving Japanese a/c, since the Japanese were pretty notorius about rapidly losing cohesion in combat.

One could do something like an EXP check on the Allies to see whether or not the Allied sections lost cohesion enough to fly in mutually supporting ways, and simply assume that the Japanese aircraft were fighting solo, since that would reflect the training and doctrine of the two sides. For Allied a/c in pairs or quads, reduce the mvr of all Japanese a/c attacking that section (because mutual support is going to substantially negate any advantage gained by maneuvering around to an Allied a/c's 6 position).

Learning

Posted: Fri Oct 03, 2003 4:12 am
by mogami
Hi, Why would not other Oscar pilots learn how to dodge P-38's (rather then only P-38 pilots learn how not to let an Oscar get away?)

Posted: Fri Oct 03, 2003 9:46 am
by Tristanjohn
HMSWarspite wrote:A couple of random thoughts:

TJ, you were doing much better, and I almost found myself taking your input seriously. Then you had a relapse. :(
Let's see, I choose (and oh I so often wonder why) to be hypercritical of a wargame system that doesn't blush when it rates both models of the "Betty" with a durability rating identical to the P-47, and the most incisive dream to pop into your head is that I must be having a "relapse"?

Real sharp, Warspite.

Well, if I am suffering a relapse it's of the all-too-regrettable "here we go all over again with PW II" variety.

Mdiehl: from what you wrote above it dawns on me that it's possible you haven't actually played UV. I'd just assumed you had, but if not I encourage you to get a copy and do so. I happen to have an extra and if you'd like to review it say the word.

That you haven't possibly laid hands on the game doesn't invaldiate anything you've written in the forum with regard to air modeling, but I believe if you saw the system for exactly what it was in the flesh, most especially with regards to its outrageous database of ratings for airplane characteristics and such, and then of course how all that actually plays in game, my guess is your slant on the problems facing this project might change quick. Then again, perhaps not, though that's immaterial. and then of course you'd never be sure without looking for yourself.

Just a suggestion.

Posted: Fri Oct 03, 2003 3:27 pm
by Chiteng
Tristanjohn wrote:What the document illustrates statisically, among other things, is that the "Zero" had no advantage whatsoever over the Wildcat or in fact over any fighter flown by USN or Marine pilots based on kill ratios. The UV model begs to differ but produces not a whit of statistical evidence to support its argument.

The document also points out just how sketchy Japanese records tend to be, especially when it comes to combat losses, to include all of that country's military services--which is why a closer breakdown of the cause of all enemy air losses cannot be accounted for.

Again, Japanese statistical records cannot be relied upon as a sole source.

As for the F6F: it was all-around superior to anything the Japanese built, though not as good on balance as the P-51. Had Japan met these models with something other than a bankrupt pilot cadre and pool it is not clear the final kill ratio would have stood significantly different (i.e., more favorable to the Japanese) at the end.

I've got to tell you that this forum is just chock full of Axis apologists. And why I couldn't say. The Axis leadership was not made up of beautiful human beings but rather monsters, the Axis war aims were themselves, in a word, monstrous.

What is this fascination with all things Axis, from where does this need come to develop fantastic rationalizations in order to excuse anything resembling an Axis shortcoming?

Frankly, I don't get it.
So now if you disagree with TJ, you are suddenly an Axis apologist?
Tell me TJ, what exactly is being apologized for? I see no apologies.

Oddly enough, many US aircraft were rushed to the defence of Java.
Java still fell. It wasnt just Buffalos and Hudsons trying to defend.

No one is saying that the Axis were great shakes at moral character.
The question is about simulating aircraft. Not convening Nuremberg.

Posted: Fri Oct 03, 2003 4:31 pm
by Drongo
mdiehl wrote:I think this is the one area of discussion where ANECDOTES from pilots actually have some value for the game design. Eric Bergerud's Fire in the Sky includes one such example of a group of garden-variety P38 drivers who tag-teamed on an Oscar over New Guinea. Although the P-38s essentially made passing runs at an Oscar on a string, the Oscar pilot was good enough to thwart the P38s attacks. All of them. And escape.

One problem with the GGPW and apparently the UV one is that the viral learning effect is not modeled. One such encounter makes the next Oscar pilot, however experienced, unlikely to survive an encounter with the P-38 pilots who had that experience. It likewise makes the next Oscar pilot engaged by any Allied pilot (assuming they're not in a slow crate like a Wirraway) somewhat less likely to survive, although his odds would not be as bad as if one of those P38 drivers caught him.
A group of P-38 pilots engage a Oscar flown by hot shot, witness his actions and then return to base to immeadiately come up with tactics which will, of course, bring an immeadiate improvement in not just their own counter-measures but also those of the entire allied airforce (except the poor old wirraway pilots) and will begin having an impact in the very next engagement with any Oscar by any Allied fighter pilot (except those in wirraways). (take breath).

Did I read that correctly? :)

Was the story taken from the same on-line extract that contained this:
Like Dahl, DeHaven led a flight four U.S. aircraft (P 40s) against a well-flown Oscar and came away empty: "There were four of us against an Oscar. The pilot was a master. As I made a pass he’d turn straight into me. I spread my flight out, so there was no possible place for him to turn, but he was too good. I got a snapshot and that was it. After the fourth attempt I broke off the attack. We were getting low and were near the Japanese base. The possibility of being jumped by Japanese from above argued for prudence."

Both encounters in the South Pacific, both squadrons from the same airforce (5th) but occuring in different months of '43.

I don't think viral learning was quite as contagious as you made out.
Except that doing it that way would be incorrect, at least iuntil late 1943. In an early war engagement you'd have 4 vs 3 or 2 vs 3 (Allies vs Japanese) because the Japanese used three plane sections long after it was apparent that it was a tactically inferior formation. After the first combat round you'd break it down, I think, into surviving Allied two-plane sections vs. a random subset of the surviving Japanese a/c, since the Japanese were pretty notorius about rapidly losing cohesion in combat.

One could do something like an EXP check on the Allies to see whether or not the Allied sections lost cohesion enough to fly in mutually supporting ways, and simply assume that the Japanese aircraft were fighting solo, since that would reflect the training and doctrine of the two sides. For Allied a/c in pairs or quads, reduce the mvr of all Japanese a/c attacking that section (because mutual support is going to substantially negate any advantage gained by maneuvering around to an Allied a/c's 6 position).
Mdiehl,

Do you differentiate between the pre-war trained Japanese pilots and those who came later?

Lundstrom's analysis of the pre-war Japanese pilots and how they flew (both in the tactical use of the shotai/chutai and in combat cohesion) would not quite match the above description.

A6M2 vs F4F-4

Posted: Fri Oct 03, 2003 6:28 pm
by Drongo
Since people have asked for more and tighter tests,
this is a 4 x 10 set of test results using the current WitP Alpha.

Situation -
2 bases in adjacent locations to minimise additional fatigue and "operational" losses on an attacker so as to give a better balanced test. No radar.

2 squadrons of F4Fs (24 each) vs 2 squadrons of A6M2s (set to 24 each).

Both side's squadrons have identical leaders (60 leadership and 60 skill), squadron experience (60) and experience spread (ie both range from 50 to 70 experience with the majority being 55-65 - no hot shot pilots present). Both side's squadrons have 99 morale and 15 fatigue. Both sides tended to end the day of combat with a squadron average of around 10 fatigue, regardless of who attacked who.

Engagement conditions - weather always clear, altitude for all is 10,000 ft. % are set so that 36 a/c will engage 36 a/c, one side defending against the other sweeping. Test is restarted from scratch after every combat.

Results (all losses show shot down only, no damaged):

1) A6M2s defend
Losses:
Jap US
1 for 7
0 for 5
4 for 7
3 for 7
0 for 2
1 for 0
5 for 3
1 for 1
1 for 3
2 for 5
*******
18 for 40
*******

2) F4F-4s defend
Losses:
Jap US
5 for 7
6 for 4
4 for 4
2 for 5
2 for 4
6 for 4
2 for 6
7 for 4
1 for 3
2 for 5
*******
37 for 46
*******

3) F4F-4s Defend
Losses:
Jap US
3 for 2
4 for 2
1 for 7
2 for 5
2 for 4
2 for 5
6 for 1
6 for 2
2 for 0
1 for 3
*******
29 for 31
*******

4) A6M-2s defend
Losses:
Jap US
3 for 6
3 for 5
2 for 4
2 for 5
1 for 3
4 for 3
3 for 4
3 for 5
2 for 6
2 for 5
*******
25 for 46
*******

Final total
***********
109 A6M2s shot down for 163 F4F-4s = 1.5 : 1 in favour of the A6M2 when no apparent advantage is present for either side.
***********
Edit note: After seeing an apparent pro-defender trend occur in the P-40E v A6M2 test, I rechecked my notes for this test and found I had wrongly labeled 2 of the tests. They have now been correctly labeled. That correction has also brought out a pro-defender trend in these figures where each aircraft type performed better in defence than on the offense. This is an observation only, not a statement that WitP always gives a defender some additional advantage in air combat.

Air Model

Posted: Fri Oct 03, 2003 7:26 pm
by mogami
"Let's see, I choose (and oh I so often wonder why) to be hypercritical of a wargame system that doesn't blush when it rates both models of the "Betty" with a durability rating identical to the P-47, and the most incisive dream to pop into your head is that I must be having a "relapse"?"


Gee I wonder if a 40 durability with 0 armor is the same as a 40 durability with 1 armor? Gee I wonder is bullets bounce off one and blow the other out of the sky? Gee I wonder if mvr ratings have any influence on the aircraft being hit?
Or do some people just not know doodley squat and just look for any ole thing to whine about? I'm surprised you used the Betty for an example look at the Sally it has higher duribabilty and has armor too. But look Sally bombers still get shot down much more often then P-47's. Suppose you only comment when you know exactly what you are talking about? Please? You do not 'add' anything to the disscussion you only provide 'noise level'.

If you really were interested in constructive observations the above post would have read something like this....

Let's see, I choose (and oh I'm so glad to be invited into the disscussion, so many designers would just do their own thing) to inquire into the interactions of aircraft ratings. What do ratings measure? Both models of the "Betty" have a durability rating identical to the P-47. Although I see the P-47 has armor while the Betty does not. How much of durability is size? number of engines? Self sealing fuel tanks? What is the impact of one having armor? Is durability the expression of how many damage points the aircraft can take? Some mis-informed persons might think the Betty being rated the same as a P-47 strange but then making the P-47 the same as a multiengine bomber is really giving the fighter a lot of credit. It only has one engine. It only has one pilot. When dealing with ships durabilty is the amount of damage a ship can take and many ships of different class have same durabilty ratings. But when one has armor and the other does not.....Is it the P-47's armor that entitles it to the same durabilty as a multi engine bomber with no armor? If so what about the Sallys ratings? I don't think the Sally was as easy to shoot down as a Betty but was it harder then a P-47 or does Mvr figure ito the process (The model knows how often a ac will be hit in combat)"

Designer: "Lets see the allied weapons that will hit the Betty do on avgerage 40 points of damge. I'll make the Betty a 40 durabilty. The avg Japanese weapons that hit the P-47 will do 8 points of damage I'll make the P-47 a 40 durabilty"

Because the Betty rating has nothing in common with the P-47 except that it looks exactly the same to people who do not know what it means.