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RE: PLEASE FIX AIR COMBAT!
Posted: Tue Jan 24, 2006 11:01 pm
by Oleg Mastruko
ORIGINAL: treespider
Erik said:
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
Hmm...cryptic statement....a portent of possible changes...the world wonders[&:]
Naah, screw The Changes.... WITP 2! WITP 2!! [:D]
3D! Better interface! Flashy colors! Harrison Ford as Bill Halsey! Will Smith as Simon Bolivar Buckner! Hale Berry as Nurse! Lucy Liu as Yamamoto!
RE: PLEASE FIX AIR COMBAT!
Posted: Tue Jan 24, 2006 11:03 pm
by treespider
ORIGINAL: Oleg Mastruko
ORIGINAL: treespider
Erik said:
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
Hmm...cryptic statement....a portent of possible changes...the world wonders[&:]
Naah, screw The Changes.... WITP 2! WITP 2!! [:D]
3D! Better interface! Flashy colors! Harrison Ford as Bill Halsey! Will Smith as Simon Bolivar Buckner! Hale Berry as Nurse! Lucy Liu as Yamamoto!
Now were talking! They could even throw in the Nimitz option.
RE: PLEASE FIX AIR COMBAT!
Posted: Tue Jan 24, 2006 11:29 pm
by Bombur
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
Regards,
- Erik
-These are good news. I think the game is excellent but there is a lot of room for improvement. I suggest by the 201th time to improve the editor and make editable many hardcoded features. A more friendly way to incorporate multiple graphic mods would be a great idea too. This game is flexible wnough to allow lots of what is if mods, but the big trouble is that every significant change would actually need a new install.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 1:54 am
by dtravel
*watches two bags of marshmellows get vaporized* Okay, past time to leave this one alone.

RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 2:41 am
by Tristanjohn
ORIGINAL: Erik Rutins
Tristanjohn,
ORIGINAL: Tristanjohn
I couldn't care less about VPs. I only care about game play itself. If gamers are so lame as to require VPs then they're beyond hope here. Maybe they could petition Matrix to somehow address the altered VP issue at the same time, though again, that sounds like an utter waste of development resource to me.
Unfortunately, when you are in charge of actually developing a wargame, you can't discard issues that affect entire systems and game balance so easily. Solutions need to take all cascading effects into account or your players will roast you alive. [;)]
It's been awhile since I said this, so let's review:
[i]There is almost no aspect of this game system that came out of the box correct, or even close to correct.[/i]
Now we can all chew on that for awhile. An unpopular statement, no doubt, but God's bare truth nevertheless.
I have no interest in hearing you repeat that viewpoint again, or in spending time I don't have to waste disagreeing with you. We read these forums and consider all suggestions - yours included. If you want to insist that you haven't been heard, that we lack will or have a bad attitude, perhaps some who haven't been here for months to read our many replies and see our many efforts will believe you. In the past, we implemented a number of constructive design suggestions, none of which turned out to be easy or trivial to get into the game and working. We are now focusing on the few remaining stubborn bugs, as this game was released in July of 2004 and it is now January of 2006.
As for all the constructive suggestions in this list from other posters, I'm hopeful that we'll be able to spend some time on other points in the future, but right now it's just bugs, not redesigning any portion of the game. I have nothing against discussions that may lead to a consensus on one model or another, but the negative commentary you are well known for no longer has a place here. Either be constructive, or leave.
I always endeavor to make my contributions constructive, Erik. I don't have too many personal bones to pick. There just isn't enough time for that for me. But if I may say so, Ray's comment a few posts above about one-line replies, with the overt threat to ban me like the bad proverbial apple for having made one, struck me as one of those personal-type bones.
Now I'm sorry if criticism rankles the compay so dearly. Please try to be less defensive in your outlook, try to look at this from the point of view of people who want to enjoy this game, and are willing to invest their money and time to do so. If you look around with an honest eye you'd see I am not the only owner of this game who holds the views I express, and shooting one of the messengers isn't about to change that. Indeed, there are calls for serious changes to the system all over the board by all sorts of different people. If that's not to be, then I guess I'll learn to live with that, and hope for the best from mod efforts such as CHS and the work that Sid is presently at with regard to the OOB and the logistics issues. No one ever said life was perfect, but some players wish their game fare to be as close to that as possible. I'm one of those players.
Take care.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 2:45 am
by Oleg Mastruko
ORIGINAL: Tristanjohn
Now I'm sorry if criticism rankles the compay so dearly.
Pffffttt... now you really think you're *that* important do you? [8|]
O.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:01 am
by Tristanjohn
ORIGINAL: Erik Rutins
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
That's an encouraging statement! I was under the impression that further major changes to the code were not to be expected. I think the entire board has been under that general impression. Of course I've been gone for six months, so it could well be you posted this thought of yours then. But again, when I came back the word still was that more major changes were not likely, so it seems clear I'm not the only one who missed that.
As for agreeing to disagree, I'm always prepared to accept that deal when nothing better's up. I choose to more or less live by that creed. It's wise. Again, I'm just sorry the company takes everything by way of criticism so close to heart.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:16 am
by Mike Scholl
ORIGINAL: Oleg Mastruko
ORIGINAL: Tristanjohn
Now I'm sorry if criticism rankles the compay so dearly.
Pffffttt... now you really think you're *that* important do you? [8|]
O.
That's part of the problem Oleg. As a paying customer for WITP, his opinion should be important. Especially one who takes the time and effort to express his thoughts at length. The game WAS released with a LOT of flaws and outright fallacies. Some efforts were made to correct them, but a number still remain. And the complaints and requests for either continued effort on 2by3's part, or the release of the code to someone who WILL continue the effort, are legitimate and should be important. I don't always agree with John or Cid or you or a lot of others who continue to voice requests for repair of problems, but I certainly agree with their right to express their opinions. And more often than not, I do agree with John.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:16 am
by Ron Saueracker
I think the guys will make modifications after some more time has passed, issues become more obvious and solutions have been given enough thought and consideration.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:19 am
by scout1
quote:
ORIGINAL: Erik Rutins
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
That's an encouraging statement! I was under the impression that further major changes to the code were not to be expected. I think the entire board has been under that general impression. Of course I've been gone for six months, so it could well be you posted this thought of yours then. But again, when I came back the word still was that more major changes were not likely, so it seems clear I'm not the only one who missed that.
As for agreeing to disagree, I'm always prepared to accept that deal when nothing better's up. I choose to more or less live by that creed. It's wise. Again, I'm just sorry the company takes everything by way of criticism so close to heart.
Given the manner that the various 1.7X beta's unfolded (each with very good intentions and hard work from probably just a few individuals) I'm betting that Matrix will never admit to actively pursuing design changes at all even if they are currently under test. The community was kinda hard on them for the v1.7X beta problems.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:26 am
by Tristanjohn
ORIGINAL: scout1
quote:
ORIGINAL: Erik Rutins
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
That's an encouraging statement! I was under the impression that further major changes to the code were not to be expected. I think the entire board has been under that general impression. Of course I've been gone for six months, so it could well be you posted this thought of yours then. But again, when I came back the word still was that more major changes were not likely, so it seems clear I'm not the only one who missed that.
As for agreeing to disagree, I'm always prepared to accept that deal when nothing better's up. I choose to more or less live by that creed. It's wise. Again, I'm just sorry the company takes everything by way of criticism so close to heart.
Given the manner that the various 1.7X beta's unfolded (each with very good intentions and hard work from probably just a few individuals) I'm betting that Matrix will never admit to actively pursuing design changes at all even if they are currently under test. The community was kinda hard on them for the v1.7X beta problems.
I gather that all was not well with that series of releases. Again, I was gone during that period and missed the details. But even so, if Matrix does indeed plan to support this game with code changes as opposed to bug hunts, then I'd think it would be to their advantage to let this be known widely. No?
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:26 am
by Ron Saueracker
ORIGINAL: scout1
quote:
ORIGINAL: Erik Rutins
With that said, I've said before that we don't plan to let this game fade into oblivion. Perhaps, a bit of patience and trust in us may be rewarded in the future.
That's an encouraging statement! I was under the impression that further major changes to the code were not to be expected. I think the entire board has been under that general impression. Of course I've been gone for six months, so it could well be you posted this thought of yours then. But again, when I came back the word still was that more major changes were not likely, so it seems clear I'm not the only one who missed that.
As for agreeing to disagree, I'm always prepared to accept that deal when nothing better's up. I choose to more or less live by that creed. It's wise. Again, I'm just sorry the company takes everything by way of criticism so close to heart.
Given the manner that the various 1.7X beta's unfolded (each with very good intentions and hard work from probably just a few individuals) I'm betting that Matrix will never admit to actively pursuing design changes at all even if they are currently under test. The community was kinda hard on them for the v1.7X beta problems.
Well, I just sent a couple saves to michaelm regarding the disappearing unit problem that might be of some value. Be nice to nail one of these friggin bugs.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:35 am
by Nomad
As much as I would like to see some major design changes, just fixing the bugs would at least let us play the game with a lot less pain and frustration. Nothing like finding your USN CV TF commanded by Lt Oi as it sails into battle with KB. [:@] Of course having a Staff Officer( with 0, 0 stats ) is even worse. I will side with Matrix Games and 2x3, getting the bugs ironed out is the first priority since it seems that often new bugs appear with changes in functionality.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:44 am
by Ideologue
ORIGINAL: Tristanjohn
Who's running this phantom account? [8|]
I am.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:45 am
by Nomad
ORIGINAL: Ideologue
ORIGINAL: Tristanjohn
Who's running this phantom account? [8|]
I am.
Are you sure? [:D]
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 3:48 am
by Ideologue
Not always. [:'(]
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 4:27 am
by Ron Saueracker
ORIGINAL: Nomad
As much as I would like to see some major design changes, just fixing the bugs would at least let us play the game with a lot less pain and frustration. Nothing like finding your USN CV TF commanded by Lt Oi as it sails into battle with KB. [:@] Of course having a Staff Officer( with 0, 0 stats ) is even worse. I will side with Matrix Games and 2x3, getting the bugs ironed out is the first priority since it seems that often new bugs appear with changes in functionality.
Why the staff officer has 0/0 stats is beyond me. Why not 40/40 or somesuch?
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 4:39 am
by scout1
Why the staff officer has 0/0 stats is beyond me. Why not 40/40 or somesuch?
Actually Ron, this is an example of them not being proactive in the short term. Either it is a database thing, which we can address, or a game engine produced thing, which they could release a beta with the hardcodde producing ALL game generated leaders with fixed values. At least until they wrap their arms around the various problems.
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 4:45 am
by Nomad
ORIGINAL: Ron Saueracker
ORIGINAL: Nomad
As much as I would like to see some major design changes, just fixing the bugs would at least let us play the game with a lot less pain and frustration. Nothing like finding your USN CV TF commanded by Lt Oi as it sails into battle with KB. [:@] Of course having a Staff Officer( with 0, 0 stats ) is even worse. I will side with Matrix Games and 2x3, getting the bugs ironed out is the first priority since it seems that often new bugs appear with changes in functionality.
Why the staff officer has 0/0 stats is beyond me. Why not 40/40 or somesuch?
I think that Staff Officer really means
nobody [:D]
RE: PLEASE FIX AIR COMBAT!
Posted: Wed Jan 25, 2006 5:26 am
by witpqs
ORIGINAL: ADavidB
I must be the only regular Allied player and occasional Japanese player who likes PDU. I use it happily to balance out my forces, give myself sufficient replacements, and move obsolete planes to backwater units. I'd like more flexibility with PDU. For example, those Dutch units that we all save from the DEI should be allowed to be given "excess" planes such as P-39s. That's the sort of thing that all "refugee" air units did during the War.
Cheers -
Dave Baranyi
I agree completely, so there's at least two of us...