Mogami,
Hi, I don't want moderators to have to enforce any strictures on comment or warn anyone off on my behalf. I have no interest in being, even tangentially, the reason someone gets a written warning or gets banned so I would ask that moderators take no action against anyone for anything they write in this AAR ( unless, of course, it clearly and excessively breaches the rules we all agreed to when signing up).
On the other hand, having thought about it over the weekend and discussing it with Trey I think that it would be wrong to end an AAR of a game unfolding according to the rules the participants have agreed just because a number of people can't seem to countenance those rules. I was thinking about it and realised that stopping the AAR because of the cries of "foul" would simply be avoidance behaviour insofar as I'd be giving up to avoid hassle when I feel I've done nothing wrong. I think that would be an example of moral cowardice on my part so I hope people will accept that others can play under different rules than they do but if they can't I'll do my best just to ignore whatever they post and get on with the AAR. So, hopefully from now on from every side there will be just AAR posts and questions, criticism and advice re: same.
And to start off as we mean to continue... [;)]
AFTER ACTION REPORTS FOR 01/29/42
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ASW attack at 116,62
Japanese Ships
SS RO-66
Allied Ships
DD Gridley
DD Craven
DD Mugford
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ASW attack at 69,112
Japanese Ships
PC Showa Maru #5
PC Showa Maru #3
PC Shonon Maru #15
PC Nichi Maru #1
PC Gamitsu Maru #1
PG Saiko Maru
PG Kantori Maru
PG Fukui Maru
MSW Tama Maru #3
MSW Shonan Maru #8
MSW Wa 19
Allied Ships
SS Porpoise, hits 3
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Sub attack at 24,54
Japanese Ships
AK Nittatsu Maru, Torpedo hits 1, on fire, heavy damage
Allied Ships
SS S-36
A 3500 ton AK is sunk on its way to Palembang. No resources were lost and an ASW TF is being vectored in to take care of this pest. I was thinking about it today and it is interesting to note that I am probably spending equal amounts of time in ASW warfare, resource and oil transport, China and the rest of the war ( with most of that attention now being focussed on the Palmyra/Johnson/Midway line. It is taking up about 25% of my time but seems to be paying dividends. I am taking losses but slowly the toll taken in return for those losses to submarine attacks is increasing.
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ASW attack at 116,62
Japanese Ships
SS RO-66
Allied Ships
DD Aylwin
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Sub attack at 69,112
Japanese Ships
PG Kantori Maru
PC Showa Maru #5
PC Showa Maru #3
PC Shonon Maru #15
PC Nichi Maru #1
PC Gamitsu Maru #1
PG Saiko Maru
PG Fukui Maru
MSW Tama Maru #3
MSW Shonan Maru #8
MSW Wa 19
Allied Ships
SS Porpoise, hits 2, on fire
I've predicted Porpoise's demise too many times to do so again. All I'll say is that it certainly appears to be heavily damaged
.
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Day Air attack on Rangoon , at 29,34
Japanese aircraft
Ki-43-Ib Oscar x 28
Ki-48 Lily x 23
Ki-49 Helen x 110
Japanese aircraft losses
Ki-48 Lily: 2 damaged
Ki-49 Helen: 10 damaged
Allied ground losses:
53 casualties reported
Vehicles lost 1
Port hits 22
Port fuel hits 1
Port supply hits 9
18th Division has landed today. With a few more days of softening up and some time for the 18th to recover fatigue and disruption it may prove time to launch deliberate attacks.
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Day Air attack on Singapore , at 23,50
Japanese aircraft
Ki-43-Ib Oscar x 34
Ki-21 Sally x 308
Ki-46-II Dinah x 6
Japanese aircraft losses
Ki-21 Sally: 6 damaged
Allied ground losses:
44 casualties reported
Port hits 6
Port fuel hits 1
Port supply hits 2
This raid was at 21,000 feet. Altitude will be dropped to 16,000 tomorrow. I expect either 16000 or 11000 to be the best choice for hitting Singapore.
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Day Air attack on Bulla , at 40,75
Allied aircraft
B-17E Fortress x 10
No Allied losses
Resources hits 2
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Day Air attack on Koepang , at 28,77
Allied aircraft
B-17C Fortress x 8
Allied aircraft losses
B-17C Fortress: 2 damaged
Airbase hits 2
Again the difference in performance when facing AAA is marked.
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Day Air attack on 1st Tank Regiment, at 37,26
Allied aircraft
Wellington III x 9
No Allied losses
Japanese ground losses:
14 casualties reported
Vehicles lost 1
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Day Air attack on 168th Chinese Division, at 45,37
Japanese aircraft
Ki-27 Nate x 52
Ki-30 Ann x 18
Ki-51 Sonia x 7
Ki-15 Babs x 2
Japanese aircraft losses
Ki-27 Nate: 1 damaged
Ki-15 Babs: 2 damaged
Allied ground losses:
34 casualties reported
Guns lost 1
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Ground combat at Hengchow
Japanese Shock attack
Attacking force 85156 troops, 920 guns, 5 vehicles, Beginning Assault Value = 1484
Defending force 65864 troops, 267 guns, 0 vehicles, Beginning Assault Value = 1240
Japanese max assault: 2926 - adjusted assault: 981
Allied max defense: 1211 - adjusted defense: 1084
Japanese assault odds: 0 to 1 (fort level 4)
Japanese ground losses:
4134 casualties reported
Guns lost 73
Vehicles lost 3
Allied ground losses:
1608 casualties reported
Guns lost 35
Ooh, almost. Ok, this will take more time to prepare but the ability of the main Chinese army to intercede has been completely taken from them.
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Ground combat at 45,35
Japanese Bombardment attack
Attacking force 51353 troops, 558 guns, 3 vehicles, Beginning Assault Value = 883
Defending force 87714 troops, 282 guns, 56 vehicles, Beginning Assault Value = 2197
Allied ground losses:
251 casualties reported
Guns lost 3
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Ground combat at 45,31
Japanese Deliberate attack
Attacking force 19675 troops, 239 guns, 6 vehicles, Beginning Assault Value = 424
Defending force 14287 troops, 38 guns, 0 vehicles, Beginning Assault Value = 433
Japanese max assault: 413 - adjusted assault: 184
Allied max defense: 354 - adjusted defense: 20
Japanese assault odds: 9 to 1
Japanese ground losses:
81 casualties reported
Guns lost 1
Allied ground losses:
84 casualties reported
Guns lost 2
hmm, yup definitely a hosed ground combat model when facing cut off units. I've even tried moving my units so these forces will no longer be cut off but that oesn't seem to work out too well as some movements which the manual claims should be allowed ( from a contested hex into an unoccupied but friendly hex) simply don't.
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Ground combat at 48,30
Japanese Deliberate attack
Attacking force 100880 troops, 1084 guns, 9 vehicles, Beginning Assault Value = 1881
Defending force 26118 troops, 135 guns, 0 vehicles, Beginning Assault Value = 628
Japanese max assault: 1731 - adjusted assault: 1327
Allied max defense: 617 - adjusted defense: 71
Japanese assault odds: 18 to 1
Japanese ground losses:
922 casualties reported
Guns lost 26
Allied ground losses:
476 casualties reported
Guns lost 8
Ah yes, never cut off a Chinaman. They then fight a dozen times better than they ever did before
. Unfortunately since in real life cutting off ones opponents was a good idea much of my plan involved cutting off units and then reducing them quickly. This has faltered on the hidden reefs of the game model. It is proving expensive in China but when it comes time to invade the Soviet Union it should bear fruit. I have already massively changed my concept of operations in that theatre to rely less on cutting off and anihilating enemy units and more on herding them into isolated bases and only then bringing annihilatory forces to bear.
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Ground combat at Rangoon
Japanese Bombardment attack
Attacking force 47699 troops, 269 guns, 10 vehicles, Beginning Assault Value = 1192
Defending force 28884 troops, 241 guns, 271 vehicles, Beginning Assault Value = 640
Allied ground losses:
46 casualties reported
Guns lost 1
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Ground combat at 23,47
Japanese Deliberate attack
Attacking force 10436 troops, 183 guns, 0 vehicles, Beginning Assault Value = 55
Defending force 4102 troops, 0 guns, 0 vehicles, Beginning Assault Value = 4
Japanese max assault: 46 - adjusted assault: 21
Allied max defense: 2 - adjusted defense: 19
Japanese assault odds: 1 to 1
Allied ground losses:
32 casualties reported
Below you can see the situation at Johnson Island. I have an Army HQ on the way to make good the deficit in support points and am slowly but surely reducing the damage ( all three factors were in the 90s during Allied bombing raids). Another 600 mines are due today and I've just converted my H6K2 transport group ( which was down to just 2 planes) to a full-sized Tina Chutai which will help tremendously with the flying in of supplies and two additional CD units. I am going to send 2 more naval guard units at Midway in by ship. By the end of all of this I should muster a bit over 400 AV, 3 x CD units, 3 FlAK units, the Base Force two construction Bns and, in another 3 weeks, another 2,000 mines at Johnson. Backed by my land-based naval air arm operating out of Midway and Palmyra ( and my CVs if he moves over the next few days) I think this should consume a couple of his divisions. Of course knowing my luck he'll hang back and hit Wake or something equally weird
. I've never been on the receiving end of an invasion in WiTP so I'm eager to see how it goes. Either way I'll learnt a lot.
