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RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Wed Aug 22, 2012 3:05 pm
by JMass
ORIGINAL: papajack
Just want to ask , is there any mod to increase the text font size , thanks
You must edit the file Opart 3 Fonts.ini
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Tue Sep 04, 2012 1:40 am
by BigDuke66
Anyone realize that the railroad PNG graphics have an error?
5th row and 7th column should have instead of the south running line a south-west running line.
This is so in:
h_Tiles_damaged_railroad.png
h_Tiles_railroad.png
h_Tiles_railroad(YELLOW).png
h_Tiles_railroad_damaged_bridge.png
s_tiles_damaged_railroad.png
s_tiles_railroad.png
s_Tiles_railroad(YELLOW).png
s_Tiles_railroad_damaged_bridge.png
Tiles_damaged_railroad.png
Tiles_railroad.png
Tiles_railroad(YELLOW).png
Tiles_railroad_damaged_bridge.png
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Tue Sep 04, 2012 3:20 am
by BigDuke66
Fix is done but these silly file limits drive me crazy, does anyone know a good place to host small files?
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sat Dec 29, 2012 7:24 am
by ColinWright
What's the name of the file with the graphics for oil wells, mines, industry, etc? I'd like to put some of that to my own uses.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sat Dec 29, 2012 12:56 pm
by sPzAbt653
Mine are in the AltGraphics file, mapOptional1 thru mapOptional9.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sat Dec 29, 2012 2:10 pm
by Curtis Lemay
ORIGINAL: ColinWright
What's the name of the file with the graphics for oil wells, mines, industry, etc? I'd like to put some of that to my own uses.
It's built-in to 3.4. Read section VIII, item 9 of the 3.4 part of the What's New document.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sat Dec 29, 2012 8:29 pm
by ColinWright
ORIGINAL: sPzAbt653
Mine are in the AltGraphics file, mapOptional1 thru mapOptional9.
Tally ho! Thanks.
RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin
Posted: Sat Dec 29, 2012 9:47 pm
by ColinWright
Pleasant surprise...
As I was happily modifying the little man to be something else, a nasty thought crossed my mind.
What if the program insisted on reading the file from the altgraphics folder rather than the file from the scenario-specific folder?
...then I'd have to change the altgraphics file itself -- which would involve manually switching back and forth from the original file to the modified file for anyone who wanted to play the scenario with the look intended.
Happily, it turns out that as it will with entries from the graphics folder, the program will override the file from the altgraphics folder with what is in the scenario-specific folder. You can change any of those little symbols to be anything you want for your specific scenario.
RE: where to get
Posted: Mon Feb 25, 2013 1:59 pm
by morleron1225
ORIGINAL: Telumar
This is due to the repeated renaming of Strategy Zone Online to Xtreme Gamer and then to Gamesquad (argh! beat DonMaddox for that). Here's the link to the GS toaw misc downloads. You may have to create an account to be able to download.
http://www.gamesquad.com/forums/downloa ... =cat&id=38
The GJK mod is on page 2.
Hi folks,
The link above is no longer good. However, this one:
http://forums.gamesquad.com/downloads.php?do=cat&id=16 does work. Be aware that you do need to have a Gamesquad account and be logged in before you can access this page.
Have fun,
Ron
P.S. Boonierat's WWII German tactical symbols mod is here.
Classic counter mod
Posted: Tue May 07, 2013 4:34 pm
by iangelderman
Classic counter mod of all the huge and normal counter sheets in png format. JSGME ready, just open the rar file and extract to your MOD folder and add. I have tried to keep as close to the original counter colours as possible. All the Nato symbols are standard and should work fine with most scenarios unless the scenario contains modified counter sheets. Vietnam Combat Operations comes to mind here.
Also, as a separate mod, classic counter highlight can be added with JSGME.
Update: I have added the small counter sheets to the classic counters mod.
Download Classic Counter Mod:SCAFs Classic Counter Mod 19mb
Download Classic Counter Highlight Mod:SCAFs Classic Counter Highligh Mod 13kb
RE: Classic counter mod
Posted: Wed May 08, 2013 5:53 am
by Erik2
Hey, that's my Market-Garden scenario [:)]
RE: Classic counter mod
Posted: Wed May 08, 2013 12:45 pm
by iangelderman
[font=calibri]Yes, I’m currently playing the Allies vs German PO. [;)][/font]
RE: Classic counter mod
Posted: Wed May 08, 2013 3:41 pm
by Telumar
And my Terrain Mod
Nice work, especially the huge counters and the "Cursor Highlights".
RE: Classic counter mod
Posted: Sat May 11, 2013 12:09 pm
by iangelderman
[font=calibri]Update: I have added the small counter sheets to the classic counters mod. The updated rar file can be downloaded from the above post.[;)][/font]
WIP: GUI Mod Brown
Posted: Tue May 14, 2013 5:28 pm
by iangelderman
WIP: GUI Mod Brown
I have been working on a GUI mod the past few days. It is by no means perfect and some might not like it while others might be interested. This mod does not in any way reflect on my creative abilities but is rather a collection of ideas I have seen in some other titles. If anyone is interested I could make a beta version available for testing. The terrain graphics are not mine and is a combination of Telu Mod 3.4 and Classic Redux as well as some stock files. The mod includes a Opart 3 Fonts file as well.
Screenie taken from The Third Reich 1942 – 1945 v1.9 by Mark Dabbs:

RE: WIP: GUI Mod Brown
Posted: Tue May 14, 2013 7:13 pm
by Telumar
Nice, this looks like the WitE Red..T he icons/buttons are quite some work i think.. though they are too colourful for my taste.
These oval boxes in the pop-up and in the unit info window (upper right corner) - do they display all terrain?
EDIT: The forests in the screenshot - did i make them? If so i couldn't find the file anymore on my HD.. would you mind sending them cariundel at yahoo de?
RE: WIP: GUI Mod Brown
Posted: Wed May 15, 2013 5:53 am
by iangelderman
[font=calibri]Thanks for your comments Telumar. WitE uses a textured image, but you are correct I did use a similar colour. [/font]
[font=calibri]Yes the oval boxes shows all terrain except cannels, there is no cannel background bmp that I could find. I will create one a see if it pops up. [/font]
[font=calibri]I might have made the forests a bit darker, anyways email send with rar attachment. [:)][/font]
RE: WIP: GUI Mod Brown
Posted: Sat May 25, 2013 5:20 am
by iangelderman
More mod ramblings, since I play the game in 2D view only I modified the 3D icon graphics and this is what I came up with. I placed some of the other unit’s info boxes as well to illustrate. Busy with the Soviet and German units now.
Screenshot is taken from the Road to Moscow 1941 scenario.

RE: WIP: GUI Mod Brown
Posted: Sun Jun 09, 2013 11:10 am
by sad git
Looks fantastic. Keep going! [:)]
RE: WIP: GUI Mod Brown
Posted: Tue Jul 16, 2013 12:12 am
by Stardog765
Wow! I would love to have this if at all possible. I am just now getting into TOAW and this looks so much nicer and easier to read.
If this is available to download please count me in.