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RE: WitPTracker AE Release 1.6.1 Available!

Posted: Fri Oct 01, 2010 11:12 pm
by n01487477
ORIGINAL: Keifer

Would it be possible to add Troop Load Cost and Cargo Load Cost to the LCU .csv export?

It would help with with transport and amph TF planning.

Thanks, Keith
Well the Base 'Load' in the csv does show the total of that (cargo + troop)

RE: This is different.

Posted: Fri Oct 01, 2010 11:13 pm
by floydg
ORIGINAL: vonTirpitz

I can't be sure, but I think one of my sunken minelayers just got turned into a resort in Singapore. Although 'The Mine Lair' would be a great name for a bar. [:D]

This ship was definitely sunk and is off the roster in game but Tracker gave me repaired alert about it recently. Perhaps it is just a quirk of the repair system in game or maybe it is something else. Just wanted to share.



Image

Sadly (for you), not a dream. It was a little missing bit of logic in the code to not generate the alert if the ship is sunk.

Though you could say that repairs are "complete" on a sunk ship... [;)]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Fri Oct 01, 2010 11:19 pm
by witpqs
The 'base load' is different than just adding the troop and cargo load costs together.

For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.

I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.

For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.

Hope this helps. PM if you want me to send you a sample spreadsheet.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Fri Oct 01, 2010 11:25 pm
by n01487477
ORIGINAL: witpqs

The 'base load' is different than just adding the troop and cargo load costs together.

For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.

I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.

For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.

Hope this helps. PM if you want me to send you a sample spreadsheet.
I take it back ... and am humbled by your organisational skills (truthfully). Can I have a look at the spreadsheet cause it might be a nice addition after we've humbled the DB load times... if ever that happens

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 8:46 pm
by USSAmerica
I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 8:55 pm
by AW1Steve
ORIGINAL: USS America

I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.


And his partner has not installed tracker. [:(]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 9:27 pm
by USSAmerica
Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running.  [8D]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 9:37 pm
by USSAmerica
OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 9:56 pm
by n01487477
ORIGINAL: USS America

OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?

Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Wed Oct 06, 2010 10:44 pm
by AW1Steve
ORIGINAL: USS America

Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running.  [8D]


Promises, promises. [:D] Seriously , I've not put the effort into it that I probably should have. I've always used Sprior's system , "That looks about right". [:D]

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Thu Oct 07, 2010 10:46 am
by floydg
ORIGINAL: USS America

I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.

And there's nothing about the minimum length. Since the maximum password length is 8 characters, WitPTracker ignores anything after the first 8. But I believe even a 1-character password works fine.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Thu Oct 07, 2010 12:52 pm
by USSAmerica
ORIGINAL: n01487477

ORIGINAL: USS America

OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?

Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers

Damian, the second is how I got it to work. Steve had worked on the turn before me, and I assumed he had selected a password for our side.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Fri Oct 08, 2010 11:54 am
by Kitakami
I ran into an unexpected problem with a Da Babes game. I guess the game's database grew too big. I tried to load a turn and it gave me a longish Java exception list. Then, this morning, as I tried to reproduce the error, it loaded the turn normally.

I will post the exception list if and when it happens again, but I wanted to give a heads up.


RE: WitPTracker AE Release 1.6.1 Available!

Posted: Fri Oct 08, 2010 12:03 pm
by sprior
Sprior's system , "That looks about right".

A foul calumny!

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sat Oct 09, 2010 2:40 pm
by VSWG
Small bug in the "Industry panel", tab "oil&res": sorting the columns "oil produced" and "res produced" sorts by the first number, not the entire value (so 900 is above 1000, for instance).

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sat Oct 09, 2010 2:59 pm
by VSWG
Panel "Aircraft": for the Allies, column "build rate" shows the Allied replacement rate. However, there's also a production rate for the Allied planes. The US Army B-25C Mitchell for instance has a production rate of 20, and a replacement rate of 0. In tracker, it shows up with a build rate of 0.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Oct 10, 2010 7:43 am
by n01487477
VSWG,
sure you are looking at the correct plane ? It's fine according to this ...

Image

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Oct 10, 2010 8:09 am
by VSWG
It is correct in "Air Production", but not in the data set "Aircraft".

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Oct 10, 2010 8:18 am
by n01487477
ORIGINAL: VSWG

It is correct in "Air Production", but not in the data set "Aircraft".
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.

[edit] I guess it could be changed ... I'll think about it.

RE: WitPTracker AE Release 1.6.1 Available!

Posted: Sun Oct 10, 2010 9:35 am
by VSWG
ORIGINAL: n01487477
ORIGINAL: VSWG

It is correct in "Air Production", but not in the data set "Aircraft".
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.

[edit] I guess it could be changed ... I'll think about it.
Don't. For some reason, I didn't use the "Air production" screen to figure out the Allied... uh, air production... [;)]