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RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 4:56 pm
by Mayhemizer_slith
No thanks. We initiate combat (disorganize one of the 6 factor fighters).

RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 5:07 pm
by Orm
No additional CW air.

Will Germany commit the Italian submarine.

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Picture from Jul/Aug '40 Impulse #8 (Allied) - Non-phasing Naval Combat

RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 5:09 pm
by Mayhemizer_slith
No thank you, we will present: death from above!

RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 5:22 pm
by Orm
No action in the Bay of Biscay. Axis roll 10 while Allies roll 8.

RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 5:33 pm
by Orm
Jul/Aug '40
Impulse #8 (Allied)

No Ground Strikes. No Air Rebase.

The liner reorganize one convoy point in South Africa.

The turn continues with a die roll of 7 (3 or less to end) and the new weather roll is a 9 with storms in the North Moonsoon.



RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 6:39 pm
by Mayhemizer_slith
J/A 40 Axis 9

No DoW

Italy naval, Germany combined, Japan land.

Germany sends Bf109 and submarine to Cape St. Vincent box 1.

Italy sends CP to West Med, Does CW or French sub want to intercept?

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RE: 4 player E-mail: A

Posted: Thu Aug 18, 2016 7:20 pm
by Orm
Italy sends CP to West Med, Does CW or French sub want to intercept?
No, thank you.

----

You do not have to ask about interceptions if you know you will stay in the sea area and think it unlikely that your opponents will intercept. It is, of course, your call but I play by that.

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:05 pm
by Mayhemizer_slith
CP stays West Med. CA to West Med box 0 and another CA to box 4.

Axis decline combat in West Med, but are eager to fight in two other sea areas.

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RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:09 pm
by Mayhemizer_slith
First Bay of Biscay. CW can fly Gladiator from Spain to 0-1 box, is it flying?

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RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:12 pm
by Orm
CW can fly Gladiator from Spain to 0-1 box, is it flying?
No, thank you.

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:18 pm
by Mayhemizer_slith
Bay of Biscay: Axis 5, Allies 6. No combat.

CW can fly Harrow to Cape St. Vincent. I guess it is not flying?

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:21 pm
by Orm
CW can fly Harrow to Cape St. Vincent. I guess it is not flying?
It does not fly at the moment.

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:23 pm
by Mayhemizer_slith
Cape St. Vincent: Axis 4, Allies 9. No combat.

Does CW want to fight in West Med? Harrow reaches only box 0, so I guess it is not flying?

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RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:27 pm
by Orm
No aircraft to West Med.

And France is spoiling for a fight so they, at once, begin to prowl for the Italian (?) convoy.

Allies include their submarine force.

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:35 pm
by Mayhemizer_slith
Not fair, Axis can't find anything...

Allies sink CP or try something else?

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RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:46 pm
by Orm
Sorry, needed a short checkup on the rules.

Allies select the 0-box and submarine combat (no surprise points on combat selection).

Allies might later on want to spend surprise points on targeting the cruiser as well as the convoy. Would it be possible to get a screenshot for that?


RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:50 pm
by Mayhemizer_slith
If you choose submarine combat, CA cannot be targeted.

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:52 pm
by Mayhemizer_slith
If you choose surface combat (no points used) you get this.

Edit: Maximum damage to Axis is X 2A if you use all points to increase damage.

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RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:54 pm
by Orm
ORIGINAL: Mayhemizer

If you choose submarine combat, CA cannot be targeted.
Hence my need for checking the rules. [:)]

Cut from RAC: 11.5.10 Submarine combat

Losses inflicted by the SUB side can only be taken on convoys (unless someone spends 3 surprise points to
inflict them on another target). If convoy points can take no further losses, ignore any remaining losses (unless you
spend surprise points to select another target).

RE: 4 player E-mail: A

Posted: Fri Aug 19, 2016 5:54 pm
by Mayhemizer_slith
I go try that...