RE: MWIF Game Interface Design
Posted: Mon Sep 21, 2009 7:03 pm
4th in a series of 5. And what you have all been wanting to see, here is Global War, sometime after Germany has conquered the Lowlands.


What's your Strategy?
https://forums.matrixgames.com:443/


Well is it really important ?ORIGINAL: Shannon V. OKeets
Here is the other scenario that is limited to half of the world.
Another problem I have is the very long names for some objective hex (e.g., Rabual). I'll have to shorten those too.
How came China to be given credit for Diego Suarez (Madagascar).![]()
I thought about different sorting schemes but I wasn't really happy with any of them. What you see here are the objectives from north to south; except for Barbarossa where the true objective cities are listed first, followed by the USSR cities that count for victory pioints in that scenario.ORIGINAL: sajbalk
Would it be possible to list the objectives alphbetically or by map?
Also, designer needs to be aware that for neutral objectives, the closest (unconquered) major power capital gets control. India's capital is closer to, I think, Aden, Riyahd, Teheran, and perhaps Bagdhad.


Warspite1ORIGINAL: Shannon V. OKeets
One last screen shot of this form for today. I shortened the names of some places so they fit within the space available.
I need to write more code for Guadalcanal and Day of Infamy which have different victory conditions. I also want to indicate when the 'owner' is because of proximity.
That's the full list of objective hexes - I only had to shortened 3 names (Aleut., Neth., and Terr.). I don't think anything has bee lost by doing so.ORIGINAL: warspite1
Warspite1ORIGINAL: Shannon V. OKeets
One last screen shot of this form for today. I shortened the names of some places so they fit within the space available.
I need to write more code for Guadalcanal and Day of Infamy which have different victory conditions. I also want to indicate when the 'owner' is because of proximity.
Nice forms [:)]
Suggestion
Could you amend the Owner name, rather than shorten the Objective description? The reason I say this is that some of the objective places will not be readily identifiable to players new to the game and/or with limited geographic knowledge e.g. Pago Pago, Diego Suarez etc. Instead why not have: CW, USA, Fr, Jap, China, USSR and Ger. Because you have added the colours (excellent idea), this makes it clear which major power you are referring to without the full name.
Warspite1ORIGINAL: Shannon V. OKeets
That's the full list of objective hexes - I only had to shortened 3 names (Aleut., Neth., and Terr.). I don't think anything has bee lost by doing so.ORIGINAL: warspite1
Warspite1ORIGINAL: Shannon V. OKeets
One last screen shot of this form for today. I shortened the names of some places so they fit within the space available.
I need to write more code for Guadalcanal and Day of Infamy which have different victory conditions. I also want to indicate when the 'owner' is because of proximity.
Nice forms [:)]
Suggestion
Could you amend the Owner name, rather than shorten the Objective description? The reason I say this is that some of the objective places will not be readily identifiable to players new to the game and/or with limited geographic knowledge e.g. Pago Pago, Diego Suarez etc. Instead why not have: CW, USA, Fr, Jap, China, USSR and Ger. Because you have added the colours (excellent idea), this makes it clear which major power you are referring to without the full name.
I will use abbreviations for the major powers when there are more than 1 of them and their name is long (i.e., CW & US). That will come up very rarely.
I have added an asterisk if the objective is assigned by proximity of the capital (not shown here - maybe I'll find time to do that tomorrow).

Could you make the color a neutral white for when the victory point is split between 2 sides? Or maybe use both the nations colors?ORIGINAL: Shannon V. OKeets
I decided it was moderately insane to not include a list of the objective hexes and who controls them - as part of the Victory Totals.
Here is my first pass on this. The scenario is Barbarossa. Notice that some cities appear twice because they are counted twice (e.g., Moscow).
![]()
I think the asterisks will help with that. But I'll see how it looks with white for split ownership.ORIGINAL: Orm
Could you make the color a neutral white for when the victory point is split between 2 sides? Or maybe use both the nations colors?ORIGINAL: Shannon V. OKeets
I decided it was moderately insane to not include a list of the objective hexes and who controls them - as part of the Victory Totals.
Here is my first pass on this. The scenario is Barbarossa. Notice that some cities appear twice because they are counted twice (e.g., Moscow).
![]()
I think that I would prefer that Helsinki in this example was in white color.
I think that an alphabetical list would be better.ORIGINAL: Shannon V. OKeets
EDIT: By the way, the order of victory cities is by latitude, with Helsinki the northernmost and Wellington the southernmost.
[/quote]ORIGINAL: Plain Ian
I like the colour code scheme as well. White for 'shared' ownership is a good idea. I find ownership by proximity rather than occupancy a strange game concept? If game ended would the Major power really get these Victory Points?
ORIGINAL: Froonp
I think that an alphabetical list would be better.ORIGINAL: Shannon V. OKeets
EDIT: By the way, the order of victory cities is by latitude, with Helsinki the northernmost and Wellington the southernmost.
If you search for Rabaul for example, it is easier to search at "r" rather than between Singapore and Batavia.
See post 1811 for the note about the asterisks.ORIGINAL: composer99
For the asterisk identifying when a neutral objective is going to a major power based on proximity, I trust there will be a note at the bottom of the form telling the viewer what it is for?
Ok, I'll look into adding the ability to sort by: (1) alphabetically by name of location, (2) controlling major power, and (3) by latitude. Any others?ORIGINAL: composer99
ORIGINAL: Froonp
I think that an alphabetical list would be better.ORIGINAL: Shannon V. OKeets
EDIT: By the way, the order of victory cities is by latitude, with Helsinki the northernmost and Wellington the southernmost.
If you search for Rabaul for example, it is easier to search at "r" rather than between Singapore and Batavia.
I concur with Patrice.