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RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 7:14 am
by AllenK
Is it worth trying to update to the latest version to see if that helps?

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 8:26 am
by Orm
ORIGINAL: AllenK

Is it worth trying to update to the latest version to see if that helps?
I tried the latest version and the result was even more annoying.

----

The weird thing is that when I went back in the turn to a Allied autosave, then I could do the changes I can not do during the end of turn. I tried to do it during the last Axis impulse but failed. [&:]

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 9:03 am
by AllenK
ORIGINAL: Orm

ORIGINAL: AllenK

Is it worth trying to update to the latest version to see if that helps?
I tried the latest version and the result was even more annoying.

----

The weird thing is that when I went back in the turn to a Allied autosave, then I could do the changes I can not do during the end of turn. I tried to do it during the last Axis impulse but failed. [&:]

Curious why doing the changes in an Allied turn works but not in the End of Turn phase.

Would you like me to have a look at it if you send me over instructions for what you are trying to route?

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 9:16 am
by Orm
ORIGINAL: AllenK

ORIGINAL: Orm

ORIGINAL: AllenK

Is it worth trying to update to the latest version to see if that helps?
I tried the latest version and the result was even more annoying.

----

The weird thing is that when I went back in the turn to a Allied autosave, then I could do the changes I can not do during the end of turn. I tried to do it during the last Axis impulse but failed. [&:]

Curious why doing the changes in an Allied turn works but not in the End of Turn phase.

Would you like me to have a look at it if you send me over instructions for what you are trying to route?
I'll mail you now.

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 9:18 am
by Centuur
If you can't get it right, put it in the tech support forums. I've got problems with production planning too. There's something wrong there...

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 10:18 am
by AllenK
Okay, managed to make a start on the troublesome routing but there looks to be a minor bug with Saved oils. I'll post it to Tech Support.

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 12:19 pm
by Orm
During the return to base step CW sail with One CVL and one BB, from The East Med, trough the West Med where the Italian cruiser Fiume can intercept. Will Italy try and intercept the British ships?

Image
Picture from Jul/Aug '40, End of Turn

RE: 4 player E-mail: A

Posted: Sun Aug 21, 2016 12:22 pm
by AllenK
No thanks.

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:18 pm
by Orm
CW return a TRS loaded with a corps to Malta. The liner return to Australia while the last transporter return to UK.


Production:
China (7):
INF
MOT

CW (20):
MOT
2 x GARR
CVP0
CVP1
3 x CP
2 x FTR2
BB (2nd)
Pilot

France (2):
TRS (1st)

USA (8):
Repair CV + BB (CW and French)
CVP0
2 x CVP1
Pilot

USSR (16):
PIL
LND4
2 x MOT
CAV

Production:
Germany (10):
HQA
MIL

Italy (15):
Synth Oil
MIL
NAV2
SUB (1st)
Pilot

Japan (11):
2 x INF
CP
MIL
SUB (2nd)

Note that the German production suffers due to the Italian replacement synth is produced. Germany, and Italy, has been partly compensated with reduced losses (6 BPs). 2 BPs remains to be compensated.

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:23 pm
by Orm
Reinforcements:

Germany:
INF
MIL
FTR2 (HUN)

Italy:
MIL
GARR
NAV3

Japan:
MIL
3 x CVP0

Nat China:
FTR2
CAV Div

CW:
INF
FTR2
CVP0
2 x NAV2
2 x LND3
2 x TRS
HMS Suffolk
GARR (CAN)
2 x CP

USA:
GARR
SUB
CVP0
USS Wyoming

USA remove 1 FTR2

Com China:
INF
GARR

USSR:
INF
HQI

USSR Remove 2 FTR2

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:24 pm
by Orm
Volontary Resource Lending.

CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 7 resources (1 oil)
USA -> France 1 BP
USA -> CW 3 resources (3 oil)
USA -> China 1 resource

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:31 pm
by Orm
Sep/Oct '40
Initiative

The initiative track has moved slightly toward the Allies and are now neutral. Will Axis demand a reroll and move it into the Allied zone?

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:35 pm
by Orm
Picture from Sep/Oct '40 - Initiative

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:39 pm
by Orm
Picture from Sep/Oct '40 - Initiative

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:39 pm
by Orm
Picture from Sep/Oct '40 - Initiative

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:43 pm
by Orm
Picture from Sep/Oct '40 - Initiative

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 2:46 pm
by Orm
Picture from Sep/Oct '40 - Initiative

Edit: Note that among the ships not shown in Liverpool is a 5 strength FTR2 hiding as well. There is also a lousy NAV 2 in Belfast.

Image

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 5:28 pm
by AllenK
Axis request a re-roll.

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 5:46 pm
by Orm
The Axis demands a reroll but as the late summer begins the initiative in the war seems to move to the Allies. (Axis rolls 1 and Allies rolls 9)

Allies decide to go first.

Image
Picture from Sep/Oct '40 - Initiative

RE: 4 player E-mail: A

Posted: Tue Aug 23, 2016 5:49 pm
by Orm
But Axis might find some comfort with the sunny weather.

Image
Picture from Sep/Oct '40 - Weather