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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Jul 02, 2020 1:56 pm
by Orm
Mar/Apr '42
Impulse #1 (Axis)
No Ground Strikes.
Japan rail the MAR Div from Tianshui to Canton.
Land Movement:
Japan:
CAV (88,37) -> 86,135
HQI (90,139) -> 88,138
MAR (86,139) -> 88,140
Air Rebase:
Japan:
LND2 (73,149) -> Sasebo
FTR2 (Osaka) -> Truk
LND2 (Tianshui) -> 86,135
Italy:
LND3 (53,56) -> Lubeck
No reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 3:13 pm
by jjdenver
42 MA i3 (allies):
CW comb, SU land
naval moves:
CW Barham + Can TRS with Hurricane loaded moves from Halifax through N Atl - IT SUB can intercept. Will it?
IT SUB flips to intercept. 7 roll fails intercept. Ships continue to FG where they stop in 0 box.
CW 3xBB + TRS with MIL Plymouth -> N Sea 1 box
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 3:25 pm
by peskpesk
Yes,plz
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 3:45 pm
by jjdenver
Allies decline all searches. Axis has 3 search choices:

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 3:54 pm
by Orm
Axis only initiates in the North Sea.
Edit: The German 7 strength FTR2 initiates.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 4:31 pm
by jjdenver
CW reacts all 5 FTR + LND3. FTRs are 6,6,5,5,5.
GE/IT can react these:

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 4:37 pm
by Orm
All naval bombers, and all LND3, except the Ju 88A1, fly out to the 2-box. The Z.1007 fly on extended range.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jul 04, 2020 4:47 pm
by jjdenver
Axis flies what can be described as a "horde" of bombers. RAF and RN are tense as they prepare for combat in the North Sea.
But.....rolls are 7 axis, 9 allies and no one sees anything.
The ANZAC troops will be able to get ashore.
rail:
CAVDIV Tsitsihar -> Kalinin
Spitfire Tiflis -> Basra
land:
CW INF Frederiskhavn -> 43.35
TER in India north to Nagpur
CH no moves
SU moves DIV south 1 hex in Manchuria, shuffles around on E Front in storm/rain
CW debark MIL -> Frederikshavn
air rebase:
US P-40C -> Pearl
CW Hurricane FG -> Scapa
CW Beaufighter Basra -> Aden
SU TB-3 1 hex E near Smolensk
MIG-3 -> occupies hex TB-3 was in
On to axis i5.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jul 05, 2020 3:24 am
by peskpesk
1942 Mar/Apr Axis 5# Weather

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 4:56 am
by Orm
Mar/Apr '42
Impulse #5 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes
Naval Air:
Germany:
FTR2 (46,36) -> North Sea 2-box
FTR2 (75,40) -> East Med 2-box
Italy:
FTR2 (51,30) -> North Sea 2-box
Naval Movement:
Italy:
2 x BB + 3 x CA + 2 x TRS + GARR + MIL (La Spezia) -> East Med 0-box
Italy begins to search in the North Sea. No additional Axis air. Will CW reinforce the sea area?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 6:53 am
by Mayhemizer_slith
Fighter box 1, thank you.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 11:39 am
by Orm
No combat in the North Sea. (Axis 9, Allies 4)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 11:57 am
by Orm
Japan bombs Chungking for no effect.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 12:01 pm
by Orm
Mar/Apr '42
Impulse #5 (Axis)
Japan launch one ground strike versus the valley defenders.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 12:28 pm
by Orm
Both defenders were hit.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 1:09 pm
by Orm
Rail Moves:
Germany:
INF Kiel->38,52
INF Kiel->40,53
ART Kiel->40,53
Italy:
INF (Naples) -> Nantes
Land Moves:
Japan makes some adjustments of the lines surrounding the Chinese.
MAR (88,140) -> 90,141
Over to Germany for the second part of our impulse.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 2:56 pm
by peskpesk
Land Move continued:
Germany:
Bad weather in the USSR makes Germany only shuffel a few units around on the east front. Some units in Denmark/France/Germany also move.
Debark:
Italy:
GARR -> Tripoli
MIL -> Tobruk
Land Combat:
Japan:
All adjacent units attack hex 81,133. The ENG use their ability to support the 8-3 INF. Odds 40:9.
All adjacent units attack hex 84,134 Odds 40:8.
Japan can make offensive HQ support on the southern attack and also support with 6 points of ground support that can reach both combat hexes.
Any CH HQ support on the southern combat hex? Also I guess china will take assault and the Chunking MIL will be first loss on the northern combat hex, correct?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 3:31 pm
by jjdenver
China will call blitz for both combats assuming retreat is possible for both, and yes MIL first loss. However if retreat is not possible for one of the combats then call assault of course. I'm always confused by how MWIF implements retreats. My understanding of RAC and RAW rules is that retreat should be possible in both combats. Does anyone know if retreat is possible for both? If yes then call blitz both.
No HQ suppt.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 3:45 pm
by peskpesk
Japan add HQ support on the southern hex and ground support omn the northern hex,

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jul 07, 2020 3:49 pm
by peskpesk
Land Combat Selection & Resolution
