RE: 1944 April 17
Posted: Wed Oct 15, 2014 1:08 am
This has been very helpful!!!!
What's your Strategy?
https://forums.matrixgames.com:443/
Glad to hear it - and welcome aboard!ORIGINAL: CrackSabbath
This has been very helpful!!!!
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Ground combat at 65,48 (near Paoshan)
Allied Deliberate attack
Attacking force 7392 troops, 6 guns, 0 vehicles, Assault Value = 146
Defending force 288 troops, 0 guns, 0 vehicles, Assault Value = 1
Allied adjusted assault: 70
Japanese adjusted defense: 1
Allied assault odds: 70 to 1
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
experience(-), supply(-)
Attacker: leaders(-)
Japanese ground losses:
385 casualties reported
Squads: 6 destroyed, 0 disabled
Non Combat: 33 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1
Assaulting units:
37th Chinese Corps
Defending units:
21st/C Division
The bombardments in the Bonins did their job.Allied Ships Bombarding Rabaul
Allied Ships Bombarding Chichi-jima
Allied Ships Bombarding Iwo-jima
Allied Ships Bombarding Rabaul
Three enemy subs were pummeled by ASW forces and escorts overnight. Possibly others were hit by aerial search in daylight. The assault is ordered to go in, but there is one small glitch. The AGC with the Amphib Force HQ on board could not be added to another amphib TF. AFAIK an Amphib Force HQ only helps unload ships in the same TF, not in the whole hex, so we might be losing this bonus.--------------------------------------------------------------------------------
Night Naval bombardment of Chichi-jima at 111,74
Japanese aircraft
no flights
Japanese aircraft losses
Ki-44-IIc Tojo: 31 damaged
Ki-44-IIc Tojo: 1 destroyed on ground
N1K1-J George: 18 damaged
N1K1-J George: 1 destroyed on ground
G4M1 Betty: 6 damaged
J2M2 Jack: 11 damaged
Allied Ships
CA Minneapolis
CA Astoria
Japanese ground losses:
147 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 2 destroyed, 10 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 12
Airbase supply hits 6
Runway hits 38
SOC-1 Seagull acting as spotter for CA Minneapolis
CA Minneapolis firing at Chichi-jima
CA Astoria firing at Chichi-jima
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Night Naval bombardment of Iwo-jima at 108,77
Allied Ships
BB Tennessee
Japanese ground losses:
211 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 5 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (4 destroyed, 4 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)
Airbase supply hits 3
Runway hits 8
Port hits 12
Port fuel hits 1
OS2U-3 Kingfisher acting as spotter for BB Tennessee
BB Tennessee firing at Iwo-jima
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Interesting! That would change the dynamics a lot. Doesn't make any sense to me as a model of the RL AGC use. The Amphib Force HQ should be able to help multiple TFs for the same target invasion, like the second wave support units landing while some first wave troops are still landing.ORIGINAL: witpqs
Oh, I agree about having the AGC in a separate TF, but I remember some sort of change and Michael explaining that the Amphib Force HQ only works for the TF it is in, and would not unload until the turn after the rest of the TF finished unloading. That means same TF or no value. I hope that's not the way it is, but I don't recall seeing anything further on it.
The bombardments at Iwo Jima went quite well. Both during them and throughout the entire day our escorts were busy fending off large subs and a nest of SSX.Allied Ships Bombarding Rabaul
Allied Ships Bombarding Iwo-jima
Allied Ships Bombarding Iwo-jima
Allied Ships Bombarding Chichi-jima
Allied Ships Bombarding Iwo-jima
Allied Ships Bombarding Rabaul
Allied Ships Bombarding Iwo-jima
As all units were 100% prepared, I don't know why the adjusted AV was so low. Defensive fire, unloading, sure - but the adjusted AV was only 5 1/4% of the unadjusted AV. Supply is plentiful and was unloaded from the start by a separate TF. Leaders are good and there were no leadership check failures noted in the combat report. In fact, there were no minuses at all!?? All units unloaded completely prior to the attack. Three of the four tank units were destroyed, along with the pioneer engineer unit (to help with unloading).--------------------------------------------------------------------------------
Ground combat at Iwo-jima (108,77)
Japanese Bombardment attack
Attacking force 14346 troops, 83 guns, 44 vehicles, Assault Value = 509
Defending force 55528 troops, 822 guns, 975 vehicles, Assault Value = 1790
Japanese ground losses:
615 casualties reported
Squads: 6 destroyed, 57 disabled
Non Combat: 2 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Allied ground losses:
193 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 8 (7 destroyed, 1 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)
Assaulting units:
7th Ind.Mixed Brigade
65th Brigade
Iwo-jima Naval Guard Unit
7th Air Division
69th Field AA Battalion
1st Hvy.Artillery Regiment
71st Field AA Battalion
26th Special Base Force
Defending units:
1st (Spec) Cavalry Division
7th Infantry Division
1st Marine Division
4th USMC Tank Battalion
3rd USMC Tank Battalion
762nd Tank Battalion
3rd Marine Division
763rd Tank Battalion
2nd Pioneer Battalion
225th Field Artillery Battalion
249th Field Artillery Battalion
198th Field Artillery Battalion
XI US Corps
33rd Medium Regiment
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Ground combat at Iwo-jima (108,77)
Allied Shock attack
Attacking force 52835 troops, 815 guns, 971 vehicles, Assault Value = 1775
Defending force 20066 troops, 256 guns, 89 vehicles, Assault Value = 456
Allied adjusted assault: 93
Japanese adjusted defense: 547
Allied assault odds: 1 to 5 (fort level 5)
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
957 casualties reported
Squads: 2 destroyed, 58 disabled
Non Combat: 2 destroyed, 24 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 40 (2 destroyed, 38 disabled)
Vehicles lost 30 (2 destroyed, 28 disabled)
Allied ground losses:
22815 casualties reported
Squads: 934 destroyed, 558 disabled
Non Combat: 396 destroyed, 106 disabled
Engineers: 87 destroyed, 43 disabled
Guns lost 277 (223 destroyed, 54 disabled)
Vehicles lost 506 (473 destroyed, 33 disabled)
Units destroyed 4
Assaulting units:
762nd Tank Battalion
3rd Marine Division
7th Infantry Division
1st (Spec) Cavalry Division
1st Marine Division
4th USMC Tank Battalion
3rd USMC Tank Battalion
763rd Tank Battalion
XI US Corps
249th Field Artillery Battalion
2nd Pioneer Battalion
225th Field Artillery Battalion
198th Field Artillery Battalion
33rd Medium Regiment
Defending units:
7th Ind.Mixed Brigade
65th Brigade
Iwo-jima Naval Guard Unit
7th Air Division
69th Field AA Battalion
71st Field AA Battalion
1st Hvy.Artillery Regiment
26th Special Base Force
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Interesting. I disagree on the over stack because I got no (-) for disruption or fatigue. Stacking level is below 200%. I know that it has an effect, but it couldn't have such a huge impact without it showing up in the combat report. When the other two division come ashore I might have to pull out somebody to reduce the stacking level at that point.ORIGINAL: GreyJoy
Imho the result is related with the huge overstacking. I know you've done this way before at Truk and in other atoll landings, but I do believe that, at least for the initial landing, a non-overstacked assault should be preferable.
Also supply level must be too high for the Japanese. You should have bombed the place a bit more and destroyed more supplies before landing.
However I do believe that now that the fight has started, those Japanese units will drink so much supplies in a very short term that you will be able to overcome them
ORIGINAL: witpqs
Question on kamikazes: is there some delay for their use after the activation trigger? Does it take X amount of time to convert a group and get it operational?
ORIGINAL: GreyJoy
ORIGINAL: witpqs
Question on kamikazes: is there some delay for their use after the activation trigger? Does it take X amount of time to convert a group and get it operational?
No, you can immediately convert a sentai to Kamikaze. You just need the time to change the pilots from the usual skills to the LOWNAV Skill, but if you have already prepared for that, there should be no delay.
ORIGINAL: witpqs
Thanks guys!
Follow up question: after a kamikaze unit is converted, can good pilots be brought in, or are only green pilots allowed in kami units?
Hi
check code again.
The bonus is for any amphib TF unloading in same hex as a TF containing a Army/Corp/Amp HQ , which is prep'ed for the target. (If more than one HQ in TFs, the best value one is used. This will be the Amp HQ if present.) If the HQ is Amp or the ship the HQ is on, is an AGC, it increases the bonus much more.
The IJN fleet drew first blood by sinking a DD in a group that reacted (without engaging) and was away from CAP.Allied Ships Bombarding Rabaul
Allied Ships Bombarding Manado
Allied Ships Bombarding Rabaul
Allied Ships Bombarding Iwo-jima
Allied Ships Bombarding Iwo-jima
A number of friendly and enemy search planes lost to CAP, and our boys reported hits on an AMc (4), a DD (2), a CL, and a PT. Did any of them happen? Supply continues to unload, but no counter-landing bombardment was triggered by that unloading. Is this a recent code change? Drat! We'll just have to bombard on our own. Two more days until the two large convoys make it to Rota to pick up the two reserve divisions, but before they can load they will have to unload the leftover supply on board. If the troops on Iwo Jima recover sufficiently in the meantime they might get in a deliberate attack. 27x LST are loading supply at Guam to drop at Iwo Jima. The objective is to push absolutely as much supply as possible onto the island so that the troops there are always swimming in a surplus.--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Chichi-jima at 109,73
Weather in hex: Heavy cloud
Raid detected at 78 NM, estimated altitude 10,000 feet.
Estimated time to target is 25 minutes
Japanese aircraft
A6M5 Zero x 21
B6N2 Jill x 10
D4Y1 Judy x 14
Japanese aircraft losses
B6N2 Jill: 3 damaged
B6N2 Jill: 2 destroyed by flak
D4Y1 Judy: 10 damaged
D4Y1 Judy: 1 destroyed by flak
Allied Ships
DD Halligan, Torpedo hits 1, and is sunk
DD Capps
DD Marshall
Aircraft Attacking:
10 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
3 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
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Watampone airfield has been built to size 8, and Watampone is now host to all of the B-29 squadrons, save three just loading aboard transports at Aden. They should be well rested and ready for action as soon as Watampone hits size 9, or sooner in a smaller raid. Provided that supply is adequate. Fighter protection over the base is quite strong and flak rating is 27 with more on the way.--------------------------------------------------------------------------------
Ground combat at Manado (75,99)
Allied Deliberate attack
Attacking force 11568 troops, 138 guns, 195 vehicles, Assault Value = 523
Defending force 11594 troops, 93 guns, 2 vehicles, Assault Value = 290
Allied adjusted assault: 345
Japanese adjusted defense: 827
Allied assault odds: 1 to 2 (fort level 4)
Combat modifiers
Defender: terrain(+), forts(+)
Attacker:
Japanese ground losses:
516 casualties reported
Squads: 1 destroyed, 43 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
490 casualties reported
Squads: 4 destroyed, 60 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 3 disabled
Assaulting units:
2/6th Armoured Regiment
31st Infantry Regiment
2nd Australian Division
Defending units:
23rd Nav Gd Unit
42nd Infantry Regiment
32nd Nav Gsn Unit
Yokosuka 2nd SNLF
11th Air Flotilla
9th JNAF Coy
53rd JNAF AF Unit
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