RE: Soviets Activated....
Posted: Tue Oct 17, 2017 9:26 pm
Myoko and Takao both make Pontianak safely, as Allied subs seem to focus on Singkawang. Four destroyers present.


What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: Lowpe
ORIGINAL: Bullwinkle58
This is such a strange game! [8D]
I do seem to recall folks predicting that an early Soviet activation would be a Japan cake-walk due entirely to the superiority of their air force.
Hmm . . .
Nobody I know has ever started a war with the Soviets this early, outside of Focus Pacific. In addition, most Japanese players pull a surprise attack on the Soviets, but it was Japan that got surprised.
By June, the Japanese fighters can dominate, and during 1942 the Soviets will lose 7 Divisions (approximately) to fight the Germans.
But offsetting the Japanese eventual superiority in the air, is the excellent Soviet AA.
There is very little plane builds, or even replacement troops.
So, I anticipate a change in fortune here eventually, before the end.
ORIGINAL: DanSez
I would wager that the vast majority of the Japanese Players have failed a morale check or two if they have played PBEM games.
That does not mean to quit the game and walk away. Morale keeps you looking for those opportunities, for those victories on the margins. Lack of morale is to just finish the turn.
I would give Lowpe credit (along with a couple of others) of keeping my PBEM games going when the results were rough.
Alfred, I agree with your points in terms of what causes both pilot and plane fatigue: distance, night ops, base moves/relocations, high % of max range ops ...ORIGINAL: Alfred
ORIGINAL: PaxMondo
... Rest: I know it is hard when you are on the edge, BUT 25% of your A6M and +30% of your overall fighter losses are Ops losses. You should be able to get that down to 10-15%, that would be ~200 more fighters right now. Granted, I am being simplistic, other losses would happen. Still... increase your rest on all fighter units by 10%. Combat outcomes won't change much, but the ops losses will drop at bases where there is sufficient AV present to repair...
I've never subscribed to the common view that rest is essential to keeping a lid on operational losses. Of far greater impact is the distance flown. Constant shifting of air units from airfield to another, particularly when flying close to the aircraft's maximum range or to underdeveloped airfields, increases operational losses. As does flying operations beyond normal range. Flying back successfully a damaged aircraft is greatly impacted by both the distance and the pilot's experience level.
Lowpe is already limiting his fighter units to a 40% CAP level. Dropping that down to 30% will result in having insufficient fighters up and air-to-air losses will probably increase. In general terms if Lowpe has to drop CAP down to 30% then he can't afford to be fighting and should just stand down his air units.
I would increase the CAP level to a minimum of 50% with certain units capable of 60-70% for 2-3 days at a time. Definitely need to have 133% of pilot TOE assigned to the fighter units. If Lowpe can't overstack the pilot roster, then that again is a strong indication that he can't afford to conduct these air operations and the nits should be stood down. Plus absolutely no flying beyond normal range. If that means no sweeps then so be it. In fact if Lowpe is encountering the Migs only when sweeping and not when defending Japanese air space then that is a very good reason to just eliminate sweeps.
Alfred
That hurts, but I get it. Nothing much to do for it...ORIGINAL: Lowpe
I am running rest for fighters...just have to fly from damaged bases ...
OK, that makes more sense. So you are kicking out ~6 Oscars and maybe 5 A6M's per day. Ouch, I had hoped for more, particularly A6M's but your supply is really tight. Still, you are building ~300 top line fighters/month. that's about double allied production, but maybe only about 40% more including allied replacements. Tighter than would be liked.ORIGINAL: Lowpe
I am making 11.26 IJA planes per day and 8.24 IJNAF.
Understood, so transpose my statement about Tokyo to Nagasaki.ORIGINAL: Lowpe
Supply stockpile is no longer Tokyo, but Nagasaki. I think Tokyo has around 45,000. She will burn.
ORIGINAL: PaxMondo
Alfred, I agree with your points in terms of what causes both pilot and plane fatigue: distance, night ops, base moves/relocations, high % of max range ops ...ORIGINAL: Alfred
ORIGINAL: PaxMondo
... Rest: I know it is hard when you are on the edge, BUT 25% of your A6M and +30% of your overall fighter losses are Ops losses. You should be able to get that down to 10-15%, that would be ~200 more fighters right now. Granted, I am being simplistic, other losses would happen. Still... increase your rest on all fighter units by 10%. Combat outcomes won't change much, but the ops losses will drop at bases where there is sufficient AV present to repair...
I've never subscribed to the common view that rest is essential to keeping a lid on operational losses. Of far greater impact is the distance flown. Constant shifting of air units from airfield to another, particularly when flying close to the aircraft's maximum range or to underdeveloped airfields, increases operational losses. As does flying operations beyond normal range. Flying back successfully a damaged aircraft is greatly impacted by both the distance and the pilot's experience level.
Lowpe is already limiting his fighter units to a 40% CAP level. Dropping that down to 30% will result in having insufficient fighters up and air-to-air losses will probably increase. In general terms if Lowpe has to drop CAP down to 30% then he can't afford to be fighting and should just stand down his air units.
I would increase the CAP level to a minimum of 50% with certain units capable of 60-70% for 2-3 days at a time. Definitely need to have 133% of pilot TOE assigned to the fighter units. If Lowpe can't overstack the pilot roster, then that again is a strong indication that he can't afford to conduct these air operations and the nits should be stood down. Plus absolutely no flying beyond normal range. If that means no sweeps then so be it. In fact if Lowpe is encountering the Migs only when sweeping and not when defending Japanese air space then that is a very good reason to just eliminate sweeps.
Alfred
What recuperates that fatigue is rest. Either standing the unit down completely and activating a new unit or putting the unit on partial rest will lower the unit fatigue. At least that is what I see. For any given mission profile, I can set the % rest at a value where the unit fatigue will remain at a pre-determined value.
EX: I have a 12 plane group of Mavis flying at range 15 NavSearch. With not enemy CAP activity, and with full overstock of pilots and aircraft (16 each), 30% rest will keep the group operational with 1 or 2 op losses per month. nothing is perfect, and weather definitely will impact it. If I go to range 20, I have increase rest to 40% to accomplish the same thing. The impact of the move from 30 -> 40% is that the search arc necessarily needs to narrow.
The same thing for any other mission profile. When you throw in combat though, fatigue increases dramatically and you've got to increase rest somehow to mitigate that. Either the percentage in the unit OR be able to alternate groups. I, and I believe most players, prefer the latter. Switching groups on/off of CAP really improves performance, but Lowpe does not have that luxury (yet). He has to throw his groups into the fire, his back is against the wall. All I am suggesting is that increasing rest may not change the combat reports much, but he should see lower ops losses. Lower ops losses today => more fighters able to lift tomorrow and each of those airframes and pilots will start with lower fatigue so they will perform better in the battles that have to be fought.
It is a suggestion, nothing more, and I am offering an outside perspective that someone in the midst of the fray may overlook. nothing more.
ORIGINAL: Lokasenna
In my experience, extreme levels of ops losses on combat aircraft is not the result of pilot fatigue but the result of damaged aircraft being written off or crashing. I'm sure there's some overlap, but damage is the primary cause.
+1ORIGINAL: Alfred
... because overall Lowpe is handling his air assets well.
Alfred

ORIGINAL: offenseman
Just catching up on this fascinating AAR. There was once a player named seydlitz and he activated the Soviets in a planned move in IIRC mid-December 41. IIRC again it was around the time AE first came out. Scenario 1, no mods. Don, seydlitz, did an AAR called Nomonhan Redux. The gambit failed and it was Don's opinion that the game engine simply wasn't up to the task of having the Sovs active that early. It appears, given that you are doing remarkably well considering the stiff odds against you, that he was wrong.[:)] Brilliant so far
ORIGINAL: PaxMondo
Tighter than would be liked.

That explains it ... thanks for filling that piece in for me ... [8D]ORIGINAL: Lowpe
I was really trying to get the job done early on with a very minimal investment in Oscar Ic and A6M2. Well, that has made everything very difficult given the Soviet activation...
Will be interesting test ... I've never actually looked at it before ...ORIGINAL: Lowpe
Upgrade games.
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ORIGINAL: Lowpe
Upgrade games.
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ORIGINAL: witpqs
Fear not! Obvert hasn't been posting so I have defected! I stole the plans to a secret Allied weapon called... The Death Star!!! I shall load the plans into this droid and send it to you. As soon as my wife stops making phone calls on it. Never mind, that will take too long. I'll just describe it to you. Do you have a pencil? Good! First, it's really, really big.
ORIGINAL: Lowpe
ORIGINAL: offenseman
Just catching up on this fascinating AAR. There was once a player named seydlitz and he activated the Soviets in a planned move in IIRC mid-December 41. IIRC again it was around the time AE first came out. Scenario 1, no mods. Don, seydlitz, did an AAR called Nomonhan Redux. The gambit failed and it was Don's opinion that the game engine simply wasn't up to the task of having the Sovs active that early. It appears, given that you are doing remarkably well considering the stiff odds against you, that he was wrong.[:)] Brilliant so far
I am teetering, and will be for a bit yet. I need Nicks, production will be 100 per month, and the A6M3 to really start to turn the tide.