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RE: 4 player E-mail: A

Posted: Sat Sep 10, 2016 5:57 pm
by Mayhemizer_slith
There will be fine in Mediterranean until Gibraltar falls... [8D]

RE: 4 player E-mail: A

Posted: Sat Sep 10, 2016 6:00 pm
by warspite1
Well thats re-assuring.......[;)]

RE: 4 player E-mail: A

Posted: Sat Sep 10, 2016 6:03 pm
by Orm
ORIGINAL: Mayhemizer

There will be fine in Mediterranean until Gibraltar falls... [8D]
Fine weather for the remainder of the game? I really doubt that. [;)]

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 8:43 am
by Orm
No declarations of war.

Land: China
Combined: USSR, USA
Naval: France, CW

No Port Strikes. No naval air.

Two battleships and one cruiser sail from Gibraltar. Will the Axis force in Cape St. Vincent try and intercept the CW force?

And if Axis intercepts will they commit submarines?

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Movement

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 9:01 am
by AllenK
They may pass.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 9:36 am
by Orm
The force in Cape St Vincent continue to the 0-box of the Bay of Biscay.

HMS Glorious along with HMS Hood and HMS Repulse sail to the 4-box in the Western Mediterranean.

CW send four convoy points to the Faraoes Gap.

The French submarine search for the Italian cruiser in the West Med.

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 9:39 am
by Orm
Allies send no aircraft to the sea area.

Will Italy? Or Germany?

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 9:44 am
by Mayhemizer_slith
No thank you.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 9:53 am
by Orm
Both sides rolled a nine in the West Med. Terrible.

Terror initiates combat in the Bay of Biscay.

CW decline to send any air to the sea area.

Will Italy?

And will Italy commit submarines?

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 12:14 pm
by Mayhemizer_slith
No planes and sub dives deep for the first round.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:03 pm
by Orm


One - Ten split in favour of Axis. Again.


So what box(es) does Axis include?

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:27 pm
by AllenK
Box 0 and spend 4 points to choose surface combat, thanks. Can you then post what it looks like.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:30 pm
by Mayhemizer_slith
Oh yeah!

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:33 pm
by Orm
ORIGINAL: AllenK

Box 0 and spend 4 points to choose surface combat, thanks. Can you then post what it looks like.

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:41 pm
by Mayhemizer_slith
Just a sec

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 3:58 pm
by Mayhemizer_slith
6 points to decrease damage down to 2A and 2 points to increase damage to X D.

First A on Bismarck, second on Scharnhorst.

Axis stay.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 4:23 pm
by Orm
No Axis ship aborted (9 and 10 rolled).

Three CW convoy points destroyed.

Will Italy send out any air or commit submarines?

Image
Picture from Sep/Oct '40 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 4:33 pm
by AllenK
No thanks.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 4:39 pm
by Orm
Allies rolls 5 and Axis 7 so neither side finds.

CW decline to search in the Cape St Vincent so that ends the naval combat step.

RE: 4 player E-mail: A

Posted: Sun Sep 11, 2016 5:06 pm
by Orm
Sep/Oct '40
Impulse #5

No strategic bombing. No Ground Strikes.

Over to Warspite1 for the rest of the impulse.