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RE: MWiF Map Review - Atlantic Islands
Posted: Sun Sep 10, 2006 7:39 pm
by Shannon V. OKeets
ORIGINAL: Froonp
There is a flaw in the Azores depiction on the MWiF map, and I'm surprised nobody commented on it.
As shown on the picture below, the Azores are not sitting on a Sea Area boundary on the WiF FE maps. They are on the border of the paper map, but they are not on the boundary.
So I believe the Sea Area border between the North Atlantic and the Bay of Biscay should be moved 1 hexrow to the east.
Distances are right on the other hand, that is the islands do not need to be moved.
Don't you mean between Cape St. Vincent and the North Atlantic?
If so, then there is the question about Santa Maria.
The absolute minimal change would be to place Sao Miguel's hex in the North Atlantic (adjacent only to the North Atlantic). The program should draw the boundary lines correctly. However, this solution is likely to confuse players what with the hex sitting smack-dab up against the border of the Cape St. Vincent sea area.
So, placing the hex east of Sao Miguel in the North Atlantic, and also the hex SE, clears up the confusion there. But then Santa Maria is in a similar situation.
Perhaps what is needed is to place the 3 hexes east of Santa Maria (NE, E, and SE) in the North Atlantic and the other 5 hexes west of them in the NA too. The overall shape of the hexes moved from Cape St. Vincent to the North Atlantic is a diamond of 9 hexes with Santa Maria in the center.
RE: MWiF Map Review - Atlantic Islands
Posted: Sun Sep 10, 2006 8:27 pm
by Froonp
Don't you mean between Cape St. Vincent and the North Atlantic?
Yes
(...)
Perhaps what is needed is to place the 3 hexes east of Santa Maria (NE, E, and SE) in the North Atlantic and the other 5 hexes west of them in the NA too. The overall shape of the hexes moved from Cape St. Vincent to the North Atlantic is a diamond of 9 hexes with Santa Maria in the center.
I did it, and straightened the border going north.
See accompanying picture, who also shows the Madeira islands.

RE: MWiF Map Review - Atlantic Islands
Posted: Sun Sep 10, 2006 9:01 pm
by Shannon V. OKeets
I like it a lot.
RE: MWiF Map Review - Atlantic Islands
Posted: Sun Sep 10, 2006 9:28 pm
by Froonp
ORIGINAL: Shannon V. OKeets
I like it a lot.
Great, I have a fan ! [8D]
RE: MWiF Map Review - Atlantic Islands
Posted: Sun Sep 10, 2006 10:34 pm
by lomyrin
Moving the Azores to be entirely within the North Atlantic rarher than on the border with CSV certainly makes the map correspond with WiFFE where CWiF did not in this respect.
It also makes Ponta Delgada a little more difficult to take and to keep in supply and to use as a base.
Since the objective is to make it like WiFFE I must agree to the changes.
Lars
RE: MWiF Map Review - Atlantic Islands
Posted: Wed Sep 13, 2006 4:53 pm
by trees trees
ORIGINAL: Froonp
ORIGINAL: trees trees
that question will never die because on the WiFFE map most of the port symbols are very carefully drawn to indicate their connections to multiple zones. Even though buried somewhere in the rules is an explanation (maybe Batavia is the only confusing one left), even experienced WiF players get stuck on that point, until the rule is found. A definite important point in the documentation.
The ports symbols
are not carefully placed to indicate their connections to multiple zones.
What is important is the
hex in which the port is drawn that shows to which sea areas this port connects to. The port graphic is irrelevant, only the hex is.
most of the boundary lines are drawn bisecting the port symbols...once you get used to looking at that, it seems to be rather defining. people always ask about the exceptions to this and the whole system needs to be carefully explained in the map documentation.
RE: MWiF Map Review - Atlantic Islands
Posted: Wed Sep 13, 2006 4:58 pm
by Froonp
ORIGINAL: trees trees
ORIGINAL: Froonp
ORIGINAL: trees trees
that question will never die because on the WiFFE map most of the port symbols are very carefully drawn to indicate their connections to multiple zones. Even though buried somewhere in the rules is an explanation (maybe Batavia is the only confusing one left), even experienced WiF players get stuck on that point, until the rule is found. A definite important point in the documentation.
The ports symbols
are not carefully placed to indicate their connections to multiple zones.
What is important is the
hex in which the port is drawn that shows to which sea areas this port connects to. The port graphic is irrelevant, only the hex is.
most of the boundary lines are drawn bisecting the port symbols...once you get used to looking at that, it seems to be rather defining. people always ask about the exceptions to this and the whole system needs to be carefully explained in the map documentation.
I hope it will be.
I searched the WiF FE rulebook in this regard, and I did not found what I was looking for, so MWiF documentation has to be better here.