Page 2 of 5
RE: Changing the scale
Posted: Fri Sep 15, 2006 9:42 am
by JeffroK
Ground movement would be up the spout, you could change Aircraft & Ship movement but can you change the LCU's?
RE: Changing the scale
Posted: Fri Sep 15, 2006 10:03 am
by argaur
is there a limit on the hexes that a task force can move? for example, i i put a ship 50 knots... is going to move---x hexes?
the ground movement i think it can be changed if doing a map... and you work on PWHEX puting a forest hex as a clear for example (but in the map showing it as a forest), or playing with trails, roads an railways...
RE: Changing the scale
Posted: Fri Sep 15, 2006 10:26 am
by VSWG
6.1.7 Task Force Speed
Every TF has a calculated Maximum TF Speed and a Cruising TF Speed. The Maximum TF
Speed is the maximum number of hexes the TF may move during a movement resolution phase,
if it is attempting to move at maximum speed. There are only a few situations where a ship will
move at maximum speed, as ships generally move at their cruising speed to minimize fuel usage
and operational damage. These speeds are calculated by taking the appropriate speed of the
slowest ship in the TF. The TF speed in hexes is equal to the slowest ship’s speed in knots
divided by 5, and is rounded up or down based on the computer’s calculations. Regardless of how
fast it is, no TF may move more than 6 hexes per turn.
RE: Changing the scale
Posted: Fri Sep 15, 2006 11:25 am
by el cid again
ORIGINAL: JeffK
Ground movement would be up the spout, you could change Aircraft & Ship movement but can you change the LCU's?
Well, no. But it is near stationary compared to ships and planes as it is. It is also rather arbitrary - and must be - whatever the quality of your assumptions. The map is vast - and to cover this area with a SINGLE movement rate for land units is a bit of a stretch. If you move to fewer miles per hex, you get de facto slower land units. But movement in much of this area is pretty awful. In Jungle Warfare School I was taught you can move from 200 yards to 2 miles in the daylight portion of a day - and not at all at night. Both rates are well below our off road rates. In other places the terrain is forbidding but not jungle. What matters is you can move faster on roads, etc. This would still be true.
Now small changes would be wholly practical in either direction. Large changes are problematical in any case.
A large change in my view can only be made in the opposite direction stated above: downward to 30 nautical miles per hex (which is not quite half scale - it is 15% bigger than that). Going the other way makes plane ranges and ship sprints darn near meaningless in many cases.
RE: Changing the scale
Posted: Fri Sep 15, 2006 12:38 pm
by JeffroK
We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!
Movement at night, while not done at speed, was a neccesary tactic to use.
I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.
RE: Changing the scale
Posted: Fri Sep 15, 2006 1:14 pm
by Nikademus
ORIGINAL: Buck Beach
Whoa, WITP II development is underway? First I have heard of this and where do I send my money. I want it!!!
Send check or money order to;
Matrix
c/o Nik
PO BOX 9999
Switzerland.
RE: Changing the scale
Posted: Fri Sep 15, 2006 1:29 pm
by Buck Beach
ORIGINAL: Nikademus
ORIGINAL: Buck Beach
Whoa, WITP II development is underway? First I have heard of this and where do I send my money. I want it!!!
Send check or money order to;
Matrix
c/o Nik
PO BOX 9999
Switzerland.
The check is in the mail. I have left the amount open for you to fill out as you didn't mention the price.
RE: Changing the scale
Posted: Fri Sep 15, 2006 1:32 pm
by Buck Beach
ORIGINAL: VSWG
Hold your horses, Buck Beach, Bodhi made a joke. [:)]
I don't understand. I just sent a check to Nick in Switzerland for it.
RE: Changing the scale
Posted: Fri Sep 15, 2006 1:39 pm
by Nikademus
but did you send the right amount? [:D]
RE: Changing the scale
Posted: Fri Sep 15, 2006 2:02 pm
by DuckofTindalos
Don't send Nik any money. He's perpetrating another variation of the Nigerian Banking Scheme. In his case, it's the Nikgerian Banking Scheme...
RE: Changing the scale
Posted: Fri Sep 15, 2006 2:11 pm
by Nikademus
how blunt and impolite!
RE: Changing the scale
Posted: Fri Sep 15, 2006 2:11 pm
by DuckofTindalos
You forgot to mention devastatingly accurate...
RE: Changing the scale
Posted: Fri Sep 15, 2006 9:01 pm
by el cid again
ORIGINAL: JeffK
We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!
Movement at night, while not done at speed, was a neccesary tactic to use.
I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.
I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour
"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."
Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.
In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:16 am
by CobraAus
after your Pm this morning I have put away for the time being the full size Med map and based on your details of Aus x2 I am going to use 4 map panels 10-11-15-16 thats 2 full size
1500 X 1500 and 2 at 1500 x 1215 that a map 3000x2715 or 78 hex x 56 hex
distance across map is 4260 NM and 3360 NM deep
After few hours works see first sample below (the white dots are place holders for bases in the PWHEX) now going for some spirits and a read
Cobra Aus

RE: Changing the scale
Posted: Sun Sep 17, 2006 10:19 am
by DuckofTindalos
Very nice, Cobra, although maybe a little bit on the dark side...
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:21 am
by argaur
wow, superb Cobra, looks fantastic, you really want this scenario

.
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:25 am
by kokubokan25
You are really work on this mod Cobra? I seems it's a very lot of work there...
Very nice map BTW.
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:28 am
by DuckofTindalos
The fun bit would be creating the OOB's. Would take a while, and the Italians and Germans would be Japanese, but it could be done.
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:35 am
by CobraAus
You are really work on this mod Cobra? I seems it's a very lot of work there...
its the guys that have to work out the PWHEX and the OOB thats got their work cut out
for them I am only suppling the canvas they do the painting
Cobra Aus
RE: Changing the scale
Posted: Sun Sep 17, 2006 10:36 am
by argaur
Yes, i´m trying to do an spanish team in a combat mission webpage to do it... and Cobra seems to be happy with it
Anyone knows if a matrix programmer could quit he limit 6/6 hexes of ships movements? if so, only with multiply x2 the knots ships in editor... and we can work in a 2x map scale (if not, the ships movement will be unrealistic)