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RE: Ardennes 1944 Feedback
Posted: Fri Nov 28, 2008 5:54 pm
by Shawkhan
...Being a purist, I have duly downloaded the new Ardennes scenario, but refuse to play it through until December 16.

I just need the wintry ambience to properly set the mood. Will be happy to deliver my impressions after that date.
RE: Ardennes 1944 Feedback
Posted: Sat Nov 29, 2008 6:46 pm
by r6kunz
I was referring to the just version I just posted v1.2 on Games Depot (the link is listed on the TOAW forum.
robert
RE: Ardennes 1944 Feedback
Posted: Sat Nov 29, 2008 7:02 pm
by r6kunz
ORIGINAL: Silvanski
My first time in this scenario, and having a blast
I'm currently playing as Allies vs German PO, and am getting a good run for my money.
It's in medium size scenarios with sufficient unit density -like this one- where Elmer can do a lot of damage.
Silvanski,
Coming from a master, I consider that quite a compliment! I did all of the game testing from the German side, so it is good to hear the Allies perspective.
thanks!
Robert
RE: Ardennes 1944 Feedback
Posted: Tue Dec 02, 2008 3:58 pm
by invernomuto
ORIGINAL: Shawkhan
...Being a purist, I have duly downloaded the new Ardennes scenario, but refuse to play it through until December 16.
[:D][:D][:D]
Downloading now!
RE: Ardennes 1944 Feedback
Posted: Tue Dec 02, 2008 6:32 pm
by cesteman
I downloaded the scenario and gave it a 2-3 turn spin before stopping. So far it looks much easier to play than other versions. Fun gaming for the German player until the allies catch up.
RE: Ardennes 1944 Feedback
Posted: Thu Dec 04, 2008 12:03 am
by Zaratoughda
Just a quick comment here....
IMO, batallion level games for WW2 are nice.... because divisions were made up of regiments and separate, 'divisional level' batallions (with some companies). But, the regiments were in turn composed of batallions so.... if you have everything at the batallion level then you have just about everything at the same size.
Also, as shown in the V for Victory/World at War games, 1 KM/Hex goes nice with batallion level games. The unit denisity is not to high and you get nice large maps.
But, unfortunately, TOAW does not have 1 KM/Hex scale. The reason for this, IMO, is the formula for equipment density, is not very good and starts breaking down at the extremes. Instead of increasing by the power of 2, it should either be linear or increasing at a power somewhere's in between 1 and 2 (probably closer to 1).
So, if Ralph gets some time and wants to put in a popular enhancement, adding 1 KM/Hex scale would be a good idea, either forcing the equipment density level at 1 KM/Hex or fixing the formula.
If so.... IMO you would see LOTS of scenarios developed at the batallion level with the 1 KM/Hex scale.
Whatever,
Z
RE: Ardennes 1944 Feedback
Posted: Thu Dec 04, 2008 4:08 pm
by cesteman
add it to the wish list if you like.
RE: Ardennes 1944 Feedback
Posted: Fri Dec 05, 2008 2:08 am
by Zaratoughda
ORIGINAL: cesteman
add it to the wish list if you like.
You mean the list of things that will never get done? <g>
Actually, there are some things on there that you DON'T want to ever get done. I'm talking real time, WEGO, and things along those lines.
Z
RE: Ardennes 1944 Feedback
Posted: Sun Dec 14, 2008 3:15 am
by Silvanski
To follow up on my previous post
I'm on turn 25 now and the Germans (Elmer in charge)have had their day... their supply is dwindling etc
They never reached their historic advance but it took me quite some effort to contain them and form an uninterrupted line.
The permanent VP for certain locations makes guarding those hexes important...
I lost some, the most noteworthy being Bastogne
I just recaptured Malmedy and Houffalize, and thank you to the @nd Household Cavalry for holding Saint Hubert
There still are strong German units around Bastogne, the Baraque Fraiture and Trois Ponts
I have some tough fighting ahead of me before I clear the Bulge
I'm gonna tackle the southern part first as my freshest units are there

RE: Ardennes 1944 Feedback
Posted: Wed Dec 17, 2008 2:26 am
by r6kunz
Great screen shot!
Thanks for the AAR.
In the January Allied counteroffensive phase, I found that he initial scenario parameters gave the Allies a big advantage. Even Elmer was able to push the Germans back across the Our River by 15 January. It is an interesting question why this did not happen historically. In any case, I made some shock and supply handicaps to the Allies to tweak the parameters to allow the Germans to hold their historic line including Houffalize.
rk