Here's what we have decided to do about the LCU problem...
We are doing a major rehash of the IJA Divisions stationed in China and Manchuria. To save space in the LCU area without sacrificing the LCU's in the Pacific I have changed around all formations in China and Manchuria to be ARMIES instead of individual Divisions (like the Chinese forces, even though I know they don't truely represent the numbers of troops actually stationed there...). There were around 16 of these formations scattered throughout Kwantung and China. ANY IJA FORMATION that gets transferred from China/Kwantung to the Pacific remains in the game BUT appears as a reinforcement in TOKYO on the date that they are transfered to the Pacific (ie. the 1st IJA Division arrives in the Pacific on turn 123 attached to 14th Army). These transferred formations arrive with a full compliment of infantry (240 Squads) along with 48 artillery pieces.
There were approximately 40 IJA Divisions that weren't transfered from Kwantung/China which I either used to create the 16 Japanese Armies in Kwantung/China, or Deleted to make space for units to divide.
I have a few questions about some arrival dates for IJA Divisions in the Pacific Theatre that I wasn't able to find out. I am unsure when the following were transferred to the Pacific from China/Kwantung.
6th Infantry (to 17th Army)
17th Infantry (to 17th Army)
20th Infantry (to 18th Army)
41st Infantry (to 18th Army)
51st Infantry (to 18th Army)
(however this might screw up some early war IJA tactics of using these divisions on early war attacks on Pearl Harbor/Midway, possibly I will leave just the 20th, 41st and 51st sitting in China and the AI can choose to transfer these over to suit its offensive tactics).
For the Japanese there are now 28 free LCU spaces vs the old 5 free LCU spaces.
For the Allies there are now 11 free LCU spaces vs the old 5 free LCU spaces. There will be more free spaces in the Allied OOB due to many units getting destroyed early in the game (many of these disappear from the OBC completely, and their space becomes vacant to be used for dividing units).
As I said, this might not be historica, but, why waste multipe LCU slots on places and units that don't matter to the game?
In regards to the strong Japanese forces in early 1942. I will tone them down a bit (in regards to preparation points) BUT, beware that the AI gets bogged down in the Dutch East Indies REALLY easy and ignores the Soloman Islands WAY too long. Supply is handled differently with the patch (the old version had unlimited Japanese supply) and it runs out fast.
In order to help the British in Singapore I might increase the stats of the 8th Australian and 18th British Divisions so they don't die quite as fast (Do you send the 18th Division and the Indian Brigades to Singapore or do you keep them out of it?). To help the Americans in the Philippines I will move the Philippine Reseve Corps to Bataan and entrench it, while also increasing Philippine experience for all formations on Luzon to 25 (to simulate relatively high morale) I will probably also increase the Experience for the 'Fort Mills' unit, as well as the Philippine Division (and increase entrenchment). The AI still likes to cheat a bit, as, I played the Japanese and it took me a while to crack the American defences in the Philippines (even though I had 3 good divisions, all well supplied and the Americans were all cut off from supply!). And Burma should 'fall like rain'
Actually for the first few months of the war the Japanese were able to attack everywhere, and in strenght as well. The problem about PacWar is that this does not last as long as it historically did, so, if they get majorly behind schedule (caught in Singapore/Java until mid 1942) every other military operation suffers. Singapore should be virtually impossible to defend, same with Java and the Philippines. Burma can only be held if you take units from Java/Singapore. Try playing this game well into 1942, and you will see why the Japanese AI needs as much help early on to get just what they had historically.
All the requests regarding USN Late war DD's are taken in hand. I will definitely reduce ship speed for those Destroyers that are overloaded. One question, was a 5" gun removed (along with a set of TT's) in order to make up for these extra guns or were they just shoved in here and there?
Don, those were some of my most used sites for creating these OBC files. I wish that the Australian site would have said what planes were with the Squadron (as I have to go and compare with other books and sites!). In regards to the #85,#87 Squadrons I will put them as an RAAF reinforcement, however, the will start off with Buffalo I's (which will be upgraded to Kittyhawk III's).
I was actually considering putting some IJNAF planes on the Pearl Harbour Task Force in the damaged space. I did lower preparation points, and there was a slight decrease in average numbers of ships sunk (usually 3-4 BB's, always a CS and AP and sometimes a CA, CL or DD).
Cmdrcain, I understand your thoughts on removing units from their historical locations, but, in reality they played no actual role in the game Pacific War. Their removal will not hinder anything (except Squad and Artillery replacements, but lowering factory levels to simulate weapons being sent to China/Kwantung will fix this). The Allies gained MANY new (new from the original PacWar sense) formations to fight the war with, and giving the Japanese new formations to combat these will not undermine them. Every IJA LCU formation that saw service in the Pacific that was transferred from China/Manchuria will be represented. In fact, this might help the game's realism, by stopping a Japanese player from using the 40 or so Divisions in China to kill off the KMT by the end of 1943, entering northern Burma and engaging the British forces with 20+ veteran divisions (I did this once against the AI, it was kind of fun, but, impossible in reality).
Jeremy,