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RE: Bugs and Manual Errors Report

Posted: Sat Dec 02, 2006 1:44 am
by Gil R.
Two of the three of us who were involved in manual creation have old-fashioned sensibilities when it comes to the English language, so the Churchillian parallel is not inaccurate.

RE: Bugs and Manual Errors Report

Posted: Sun Dec 03, 2006 11:01 pm
by ericbabe
ORIGINAL: AU Tiger
ORIGINAL: AU Tiger

Pg. 44 Top, second para states theat units in forts participate in battles, but if the battle is lost, they retreat to the fort.

Pg. 63 Last section states the garrisons may OPT to join the battle, but if the battle is lost, they retreat with the other forces.

[&:]

I have yet to run the game. Which is correct?

Units in forts can participate automatically and do not flee.
Units in cities, if they do participate, then flee if the player loses.

RE: Bugs and Manual Errors Report

Posted: Sun Dec 03, 2006 11:09 pm
by ericbabe
Regarding the grammatical number of nouns such as "infantry" and "cavalry", the style guides we consulted indicated that these words can be considered to be either singular or plural.

RE: Bugs and Manual Errors Report

Posted: Mon Dec 04, 2006 8:53 pm
by Ironclad
Brings to mind the rather apt saying - before the Civil War the United States are after it the United States is.

RE: Bugs and Manual Errors Report

Posted: Tue Dec 05, 2006 6:12 am
by AU Tiger_MatrixForum
ORIGINAL: ericbabe
ORIGINAL: AU Tiger
ORIGINAL: AU Tiger

Pg. 44 Top, second para states theat units in forts participate in battles, but if the battle is lost, they retreat to the fort.

Pg. 63 Last section states the garrisons may OPT to join the battle, but if the battle is lost, they retreat with the other forces.

[&:]

I have yet to run the game. Which is correct?

Units in forts can participate automatically and do not flee.
Units in cities, if they do participate, then flee if the player loses.
Thx.

RE: Bugs and Manual Errors Report

Posted: Tue Dec 05, 2006 7:28 pm
by elmo3
The division group limits on page 36 contradict the group limits on page 56.

Page 36 says USA divisions can have 5 brigades and CSA can have 6.
page 56 says USA divisions can have 4 brigades and CSA can have 5.

RE: Bugs and Manual Errors Report

Posted: Thu Dec 07, 2006 3:01 pm
by elmo3
Will the manual be reissued as part of a patch at some point? Thanks.

RE: Bugs and Manual Errors Report

Posted: Sat Dec 09, 2006 3:44 pm
by Alan_Bernardo
The text on page 163 needs a slight adjustment:

"The Advanced Supply rules for reinforcement are a bit different from the normal ones. Rein-
forcements still restore Strength to depleted units, and are generate by Camp buildings, which
still produce 500 Strength of reinforcements each turn."

The word "generate" needs to be "generated".

Tiny little thing but it's still there. :)

Alanb

RE: Manual Errors Report - CAMPS

Posted: Fri Dec 22, 2006 2:31 pm
by Jim717
The basic game rules need to be corrected as to section 2.3 page 56 and section 6.2 page 79. Section 2.3 refers to "camps" which are not available in the basic game. Section 6.2 has the city build screen which also shows camps which are unavailable.

I am a veteran wargamer, having been raised back in the day of AH board games. Upon purchase of the game, I ran the flash tutorial(which is excellant) and read the entire basic game rules section of the manual. My intention was to begin with the basic game and work my way up to the advanced game. (This is a good system for learning a new game, I believe ASL pioneered this method) After a few turns, I did not have any problem with the game mechanics, but could not figure out why I was not getting any reinforcements. I re-read the rules several times, made sure I had the materials, etc., but still could not get any camps built, or even show up under the build menu. Finally, I checked the forum postings and found a reference to this, explaining that they are unavailable in the basic game. I do not have a problem with this, but it would be very helpful to make mention of this fact in the manual, it will save someone several hours of re-reading, experimenting and searching for the answer. I would hate to see someone get frustrated to the point of giving up on an otherwise great game. I was hesitant to move up to the intermediate game until I had all the answers for the basic game.

Happily I have moved on to the intermediate game, and plan on moving to the advanced in the next day or so. I am quite pleased with the game at this point. Thanks.


RE: Manual Errors Report - CAMPS

Posted: Fri Dec 22, 2006 3:12 pm
by ericbabe
Regarding the camps, this was an oversight in the manual development, as we made Camps an advanced building after this section had been written. In the next patch, we're adding reinforcement rules for players playing without Camps (advanced buildings turned off) and will add an errata to the ReadMe file.  (It's not easy to change the manual PDF file at this point.... we may update it sometime in the future, but it's very time consuming to make even little changes to it.)

RE: Manual Errors Report

Posted: Wed Jan 17, 2007 5:23 pm
by tiredoftryingnames
On page 19 under Difficulty. This section states that the 3 easiest levels are Tutorial, Corporal and Sergeant. First Sergeant is listed as the level with no bonuses for player or AI. But either the game needs to be updated to match the manual or the manual needs updating because Sergeant level is the level that gives no bonuses. Only Tutorial and Corporal help the player as First Sergeant helps the AI. I discovered this as I picked First Sergeant and noticed on the nation screen i was losing money, iron etc. in the difficuty column. It seems odd that only two selections help the player, 1 is balanced and the rest are for the AI.

RE: Manual Errors Report

Posted: Tue Apr 15, 2008 7:00 pm
by ragram
Manual errors:
p.98, section I.1.2. The section heading for "Good" command staff rating should be in bold. Do I get the award for smallest error noted?

p.161, section A.4.3 The first sentence in the Rail Supply section is, I believe, a fragment that runs into what should be the 2nd sentence starting with the capitalized words "
Rail Supply." Or at least something is left out.

It would be beneficial to have a diagram showing what hexes a unit is considered to be "facing", which are "flanking", and which are "behind" the unit. This is easy to figure for the hexes next to the unit, but what about those more than 1 hex away?

By the way, as a player of wargames for decades this is a great game. Well done and thanks to the developers.

RE: Manual Errors Report - CAMPS

Posted: Wed Jun 04, 2008 9:34 am
by Rik81
I just got the game. While it installed fine and also patched without a problem, the Game Manual(s) will not "open". Is this perhaps a result of them being made in an earlier version of Adobe? My computer is running Adobe 8.

How can I get the manuals to open?

RE: Manual Errors Report - CAMPS

Posted: Wed Jun 04, 2008 1:31 pm
by jkBluesman
Did you try to open the manuals from your adobe version? You find the manuals in the folder manuals of FoF.

RE: Manual Errors Report - CAMPS

Posted: Wed Jun 04, 2008 2:20 pm
by Rik81
ORIGINAL: jkBluesman

Did you try to open the manuals from your adobe version? You find the manuals in the folder manuals of FoF.

No, I had tried from the "opening menu" page, and also by going into the FoF/Manuals folder and "clicking" the file.

Just now, I started Adobe 8 First, then did an File/Open and it worked! So at least now I can read the manual. Still there must be something wrong if you can't get it from the start screen of the game.